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2016-02-11Improved LoadHeightmap()raysan5
2016-02-11Updated examples to make them clearerraysan5
2016-02-11Add a note about an issueraysan5
2016-02-11Solve bug on matrix multiply order for scale and rotationraysan5
2016-02-11Added 6 new examplesraysan5
2016-02-10Updated commentsRay
2016-02-10Fixed a bugRay
2016-02-10Reviewed gestures moduleRay
2016-02-08UpdatedRay
2016-02-08Reviewing gestures module (IN PROGRESS)Ray
2016-02-08WARNING message shortenedRay
2016-02-08GLAD not used on HTML5Ray
2016-02-07GLAD only available on PLATFORM_DESKTOPraysan5
2016-02-07Code reviewraysan5
Most of this code was developed by students, it requires some additional review to be used for teaching.
2016-02-07Added game sources: Skully Escaperaysan5
This game was developed for King GameJam 2015
2016-02-07Removed floppy game, available as sampleraysan5
2016-02-03Some formating tweaksRay
2016-02-02Functions parameters reorganize: Axis and AngleRay
sin(), cos() functions cached and replaced by float c99 versions sinf(), cos()
2016-02-02Cleaned code a little bitRay
2016-02-02Redesigned gestures system...Ray
...and improved mouse gestures support Some testing still required...
2016-01-31Uploaded gamejam game sourcesRay
2016-01-29Added a bunch of sample gamesRay
Those games have been developed by students and ported to a common base template. Some of them still require some review to be consistent with each other (formatting, variables naming, code structure...)
2016-01-29Merge pull request #82 from procedural/disable-cursorRay
Disable cursor feature
2016-01-29Merge pull request #81 from procedural/fix-shader-versionsRay
Fix shader versions
2016-01-29Merge pull request #80 from procedural/fix-compiling-on-linuxRay
Fix raylib compiling on Linux
2016-01-29Add functions to disable and enable cursorConstantine Tarasenkov
2016-01-29(no commit message)Constantine Tarasenkov
2016-01-29Fix shader versionsConstantine Tarasenkov
2016-01-29Fix raylib compiling on LinuxConstantine Tarasenkov
2016-01-28Added touch points id to gesturesraysan5
Required by ProcessGestureEvent()
2016-01-26Updated screenshotsRay
2016-01-25Simplified shader matrix uniformsraysan5
2016-01-25Move Light struct to exampleraysan5
2016-01-25Added bounding box calculationraysan5
2016-01-24Added support for mouse gestures (need testing)raysan5
Mouse input is interpreted as touches to allow mouse gestures detection... and get an unified inputs system for all platforms!
2016-01-23Some code tweaksraysan5
2016-01-23Review commentsraysan5
2016-01-23Merge pull request #79 from victorfisac/developRay
Fixed hold gesture detection
2016-01-22Fixed hold gesture detectionvictorfisac
- Fixed gestures hold detection. - Improved hold state detection for little touch position increments (sensitivity).
2016-01-22Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-01-22Replaced GLEW by GLADraysan5
Removed GLEW external dependency, now it works with GLAD Kept GLEW path, just in case... detected weird behaviour when testing with gDEBugger
2016-01-21Try to implement GLAD supportraysan5
2016-01-21Move extensions loading to core moduleraysan5
2016-01-21Corrected bugraysan5
2016-01-21Updated struct typesraysan5
2016-01-20Merge pull request #78 from victorfisac/developRay
Added ray-sphere collision detection
2016-01-20Added ray-sphere collision detectionvictorfisac
2016-01-20Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-01-20Revert "Added ray-sphere collision detection"victorfisac
This reverts commit 423a45ac85c64c578e15a6672bff3ae17c2be44a.
2016-01-20Review some function names for consistency with raymathraysan5