| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-07-13 | Added some functions and renamed some others | raysan5 | |
| Added: - LoadImageRaw() - ImageCopy() Renamed: - GetPixelData() -> GetImageData() | |||
| 2015-07-13 | Decoupling camera system from raylib main library | raysan5 | |
| 2015-07-13 | Some small code tweaks | raysan5 | |
| 2015-07-13 | Updated to raylib v1.3 | raysan5 | |
| 2015-07-13 | Updated to latest version 2.06 | raysan5 | |
| 2015-07-05 | Improved mipmaps support and image loading | raysan5 | |
| 2015-07-05 | Corrected bug on GetHexValue() function | raysan5 | |
| 2015-07-05 | Functions renaming for better consistency | raysan5 | |
| 2015-07-03 | Merge pull request #23 from raysan5/develop | Ray | |
| Integrate develop branch | |||
| 2015-06-24 | Corrected bug on reset default shader | Ray | |
| 2015-06-22 | Moved postpro texture to shader | raysan5 | |
| 2015-06-18 | Corrected bug on UnloadModel() | raysan5 | |
| 2015-06-17 | Corrected camera issue and added function | raysan5 | |
| 2015-06-16 | Updated postpro shaders system | raysan5 | |
| 2015-06-16 | Updated shader system | raysan5 | |
| 2015-06-03 | Corrected gesture tap issue and text scaling issue | Marc Palau | |
| 2015-06-03 | Corrected camera issue | Marc Palau | |
| 2015-06-02 | Improved ResolveCollisionCubicmap() | raysan5 | |
| Now it supports multiple maps one next to the other | |||
| 2015-05-21 | Improved custom shaders support | raysan5 | |
| Corrected issues with textures loading | |||
| 2015-05-21 | Added extensions check on rlglInit() and more | raysan5 | |
| Corrected shader version depending on OGL version Corrected bug in gestures module | |||
| 2015-05-18 | Small tweak | Gatonevermind | |
| 2015-05-11 | Removed unused shaders | raysan5 | |
| 2015-05-11 | Updated stb headers | raysan5 | |
| 2015-05-11 | Corrected bug on PVR textures loading | Gatonevermind | |
| 2015-05-11 | raymath module review and other changes | raysan5 | |
| Complete review of matrix rotation math Check compressed textures support WIP: LoadImageFromData() | |||
| 2015-05-04 | Big batch of changes, check description: | raysan5 | |
| - Camera system moved to a separate module [camera.c] - WIP: Added customization functions for camera controls - Added custom shaders support on batch drawing - Complete redesign of textures module to support multiple texture formats (compressed and uncompressed) | |||
| 2015-04-22 | Corrected input bug | raysan5 | |
| 2015-04-22 | Updated to latest version | raysan5 | |
| 2015-04-22 | Corrected some bugs and warnings | raysan5 | |
| 2015-04-22 | Added Gestures System for Android and Web | Marc Palau | |
| 2015-04-13 | WIP on shaders and textures | raysan5 | |
| Moved functions: LoadShader(), UnloadShader() Add support for PVR textures compressed/uncompressed WIP: Detect available extensions for compressed textures | |||
| 2015-04-06 | Big batch of changes! Check description: | raysan5 | |
| Support multiple texture formats (uncompressed and compressed) Postprocessing shaders support Model struct redefined and improved Extended loading functions for Textures and Models Simplified functions: DrawPlane(), DrawQuad() Deleted functions: DrawPlaneEx(), DrawGizmoEx() Now Text module only depends on Textures module Shapes: Reviewed functions to low lines/triangles usage Removed useless tabs and spaces around code | |||
| 2015-03-09 | Added support for Latin-1 Supplement characters | nicobwah | |
| Extended default raylib font system to support Latin-1 Supplement characters | |||
| 2015-03-02 | Changes integration (some WIP, view details) | Marc Palau | |
| Corrected GetMouseWheelMove() Corrected camera system Reviewed cubicmap resolution (collision detection) Added QuaternionTransform() WIP: Raycast system (not working) WIP: Reviewing axis-angle rotations... | |||
| 2015-03-01 | Redesign shader system and more | raysan5 | |
| Shader system has been completely redesigned Added support for multiple texture color modes | |||
| 2015-02-26 | Renamed some functions | raysan5 | |
| 2015-02-09 | Corrected camera system | Marc Palau | |
| 2015-02-09 | Removed some TODO already done | raysan5 | |
| 2015-02-06 | Merge pull request #22 from procedural/hide-mouse | Ray | |
| Functions to show and hide mouse cursor at runtime | |||
| 2015-02-06 | Merge pull request #20 from procedural/cpp-fixes | Ray | |
| Fixes for C++, bool type already defined | |||
| 2015-02-04 | Added cubicmap collision detection and resolution | Marc Palau | |
| 2015-02-04 | Added support for multiple camera modes | Marc Palau | |
| 2015-02-03 | No need to include raylib.h | Constantine Tarasenkov | |
| 2015-02-03 | Adding functions to show and hide mouse cursor | Constantine Tarasenkov | |
| 2015-02-03 | Fixes for C++ | Constantine Tarasenkov | |
| 2015-02-02 | Added functions and improvements | Marc Palau | |
| LoadCubicmap() supports custom texture rectangle (from texture atlas) for every cubic-face. CheckCollision*() for spheres and bounding-boxes. | |||
| 2015-02-02 | Corrected bug, OGG loading on Android | raysan5 | |
| 2015-02-02 | Add support for custom shaders | raysan5 | |
| Custom shaders for models Postprocessig on FBO (in progress) Some useless spaces removed | |||
| 2015-02-02 | Removed useless spaces | raysan5 | |
| 2015-01-26 | Updated GLFW libs to 3.1 | Ray | |
| Recompiled by procedural! Thanks! | |||
