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2015-07-13Added some functions and renamed some othersraysan5
Added: - LoadImageRaw() - ImageCopy() Renamed: - GetPixelData() -> GetImageData()
2015-07-13Decoupling camera system from raylib main libraryraysan5
2015-07-13Some small code tweaksraysan5
2015-07-13Updated to raylib v1.3raysan5
2015-07-13Updated to latest version 2.06raysan5
2015-07-05Improved mipmaps support and image loadingraysan5
2015-07-05Corrected bug on GetHexValue() functionraysan5
2015-07-05Functions renaming for better consistencyraysan5
2015-07-03Merge pull request #23 from raysan5/developRay
Integrate develop branch
2015-06-24Corrected bug on reset default shaderRay
2015-06-22Moved postpro texture to shaderraysan5
2015-06-18Corrected bug on UnloadModel()raysan5
2015-06-17Corrected camera issue and added functionraysan5
2015-06-16Updated postpro shaders systemraysan5
2015-06-16Updated shader systemraysan5
2015-06-03Corrected gesture tap issue and text scaling issueMarc Palau
2015-06-03Corrected camera issueMarc Palau
2015-06-02Improved ResolveCollisionCubicmap()raysan5
Now it supports multiple maps one next to the other
2015-05-21Improved custom shaders supportraysan5
Corrected issues with textures loading
2015-05-21Added extensions check on rlglInit() and moreraysan5
Corrected shader version depending on OGL version Corrected bug in gestures module
2015-05-18Small tweakGatonevermind
2015-05-11Removed unused shadersraysan5
2015-05-11Updated stb headersraysan5
2015-05-11Corrected bug on PVR textures loadingGatonevermind
2015-05-11raymath module review and other changesraysan5
Complete review of matrix rotation math Check compressed textures support WIP: LoadImageFromData()
2015-05-04Big batch of changes, check description:raysan5
- Camera system moved to a separate module [camera.c] - WIP: Added customization functions for camera controls - Added custom shaders support on batch drawing - Complete redesign of textures module to support multiple texture formats (compressed and uncompressed)
2015-04-22Corrected input bugraysan5
2015-04-22Updated to latest versionraysan5
2015-04-22Corrected some bugs and warningsraysan5
2015-04-22Added Gestures System for Android and WebMarc Palau
2015-04-13WIP on shaders and texturesraysan5
Moved functions: LoadShader(), UnloadShader() Add support for PVR textures compressed/uncompressed WIP: Detect available extensions for compressed textures
2015-04-06Big batch of changes! Check description:raysan5
Support multiple texture formats (uncompressed and compressed) Postprocessing shaders support Model struct redefined and improved Extended loading functions for Textures and Models Simplified functions: DrawPlane(), DrawQuad() Deleted functions: DrawPlaneEx(), DrawGizmoEx() Now Text module only depends on Textures module Shapes: Reviewed functions to low lines/triangles usage Removed useless tabs and spaces around code
2015-03-09Added support for Latin-1 Supplement charactersnicobwah
Extended default raylib font system to support Latin-1 Supplement characters
2015-03-02Changes integration (some WIP, view details)Marc Palau
Corrected GetMouseWheelMove() Corrected camera system Reviewed cubicmap resolution (collision detection) Added QuaternionTransform() WIP: Raycast system (not working) WIP: Reviewing axis-angle rotations...
2015-03-01Redesign shader system and moreraysan5
Shader system has been completely redesigned Added support for multiple texture color modes
2015-02-26Renamed some functionsraysan5
2015-02-09Corrected camera systemMarc Palau
2015-02-09Removed some TODO already doneraysan5
2015-02-06Merge pull request #22 from procedural/hide-mouseRay
Functions to show and hide mouse cursor at runtime
2015-02-06Merge pull request #20 from procedural/cpp-fixesRay
Fixes for C++, bool type already defined
2015-02-04Added cubicmap collision detection and resolutionMarc Palau
2015-02-04Added support for multiple camera modesMarc Palau
2015-02-03No need to include raylib.hConstantine Tarasenkov
2015-02-03Adding functions to show and hide mouse cursorConstantine Tarasenkov
2015-02-03Fixes for C++Constantine Tarasenkov
2015-02-02Added functions and improvementsMarc Palau
LoadCubicmap() supports custom texture rectangle (from texture atlas) for every cubic-face. CheckCollision*() for spheres and bounding-boxes.
2015-02-02Corrected bug, OGG loading on Androidraysan5
2015-02-02Add support for custom shadersraysan5
Custom shaders for models Postprocessig on FBO (in progress) Some useless spaces removed
2015-02-02Removed useless spacesraysan5
2015-01-26Updated GLFW libs to 3.1Ray
Recompiled by procedural! Thanks!