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Oskari Timperi
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Author
2016-07-12
Corrected some issues on OpenGL ES
raysan5
2016-07-10
Setup values for Oculus Rift DK2
Ray
2016-07-08
Updated VR support -IN PROGRESS-
raysan5
2016-07-04
Redesigned stereo rendering mechanism
Ray
2016-06-27
Added missing parameter
raysan5
2016-06-27
Redesigned distortion shader, added chromatic aberration
raysan5
2016-06-27
Corrected issue on distortion shader
raysan5
2016-06-27
Reorganize shaders to respective folders
raysan5
2016-06-26
Added notes about chromatic aberration
Ray
2016-06-21
Added distortion shader for testing
raysan5
2016-06-10
Fixed GLSL 100 shaders
victorfisac
2016-05-31
Review text formatting (spacing, tabs...)
raysan5
2016-05-31
Removed colTint, tint color is colDiffuse
raysan5
2016-05-30
Standard Lighting (3/3)
victorfisac
2016-05-21
Fix small bug and spacing
victorfisac
2016-05-21
Add standard lighting (2/3)
victorfisac
2016-05-21
Remove deprecated phong lighting shaders and example
victorfisac
2016-05-18
Updated shaders with comments
raysan5
2016-05-17
Corrected function name
Ray
2016-04-08
Added depth drawing shader
raysan5
2016-04-07
Review shader and add comments
raysan5
2016-04-07
Reviewed shaders and added comments
raysan5
2016-03-30
Added support for render to texture (use RenderTexture2D)
raysan5
2016-01-29
Fix shader versions
Constantine Tarasenkov
2016-01-25
Move Light struct to example
raysan5
2016-01-16
Review literals type
raysan5
2016-01-13
Vertex shaders optimization
raysan5
2015-12-21
Added lighting engine module
victorfisac
2015-09-02
Added shaders examples resources
raysan5
2015-05-04
Big batch of changes, check description:
raysan5