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2016-02-12Reviewed code TODOsraysan5
2016-02-11Solve bug on matrix multiply order for scale and rotationraysan5
2016-02-08WARNING message shortenedRay
2016-02-03Some formating tweaksRay
2016-02-02Functions parameters reorganize: Axis and AngleRay
sin(), cos() functions cached and replaced by float c99 versions sinf(), cos()
2016-01-25Simplified shader matrix uniformsraysan5
2016-01-22Replaced GLEW by GLADraysan5
Removed GLEW external dependency, now it works with GLAD Kept GLEW path, just in case... detected weird behaviour when testing with gDEBugger
2016-01-21Move extensions loading to core moduleraysan5
2016-01-20Adapted raymath as single header libraryraysan5
Added support for single header implementation and also inline functions support
2016-01-18Rename VertexData struct to Meshraysan5
Reviewed vertex type variables
2016-01-13Corrected some float valuesraysan5
2016-01-13Vertex shaders optimizationraysan5
2016-01-11Review Light/Material systemraysan5
Simplified for the user (more intuitive and clear) Removed lighting module dependency
2016-01-11Change drawing order to avoid artifacts with...raysan5
... transparent elements
2016-01-06Simplified MatrixMultiply() functionraysan5
2016-01-04Matrix variables renamingraysan5
2016-01-04Fixed bug: rlglGenerateMipmaps()raysan5
2015-12-21Added lighting engine modulevictorfisac
- New lighting engine module which contains new data types Light and Material. These data types and functions facilitates making a basic 3D iluminated program with a light and a model. - Added lighting engine module example (currently included in raylib.h; it might be compiled by separate and include lighting.h in game source C file). - Corrected some opengl defines control structures and added some TODO to fix raylib-opengl 1.1 source build (note: now source can be compiled without errors, but rlglReadPixels() won't work properly). Note: most of functions of phong version 330 shader are not in v100 shaders, so I couldn't write a version 100 phong shader. These functions are included from version 150.
2015-12-21Added new matrix location points and extra functionsvictorfisac
- New model and view transformation matrix added, useful for shaders. Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility. - New extra function added DrawModelWiresEx() to set a rotation and scale transformations to a wire model drawing. - Other writing and little audio.c bug fixed.
2015-11-09Corrected bugRay
2015-11-05Added texture retrieval support on OpenGL ES 2.0Ray
Updated functions: Image GetTextureData(Texture2D texture); void *rlglReadTexturePixels(Texture2D texture);
2015-11-05Corrected alpha issue on screenshots takenRay
2015-11-04Added some texture functionality (view details)Ray
LoadTextureEx() - Simplified parameters UpdateTexture() - Added, allows updating GPU texture data
2015-10-26Added support for s3tc compression on webRay San
2015-10-24Reviewed NPOT messages and usageRay
2015-10-06Multiple code changes:raysan5
- Renamed function rlEnableFBO() -> rlEnablePostproFBO() - Defined struct FBO - Moved FBO creation to function: rlglLoadFBO() - Reviewed rlglReadTexturePixels(), trying to support OpenGL ES -IN PROGRESS-
2015-09-21Solved bug with depth when drawing...Ray
...shapes based on LINES, TRIANGLES and QUADS. Now the calling order of the drawing functions is respected!
2015-09-03Added strdup() function replacementraysan5
strdup() is not a C99 function (it's POSIX), not available in emscripten
2015-09-02Corrected crazy bug about model texturesraysan5
On OpenGL ES it was set to use GL_CLAMP_TO_EDGE wrap mode for textures. On LoadOBJ() texture coordinates were wrongly Y-flipped
2015-09-02Reviewed to work on Raspberry Piraysan5
[rlgl] Extensions strings loading was redone to avoid a Segmentation Fault on Raspberry Pi
2015-09-01Updated some commentsraysan5
2015-08-30Reviewed some commentsraysan5
2015-08-29Small code tweaksraysan5
2015-08-29Detected issueraysan5
2015-08-28Small tweaksraysan5
2015-08-27View description:raysan5
- Trying to implement rlglUnproject() - NOT WORKING - Tested GLEW alternatives: glad and glLoadGen - NOT WORKING
2015-08-07Added function SetBlendMode()raysan5
Useful to enable additive blend mode for particles
2015-08-05Reviewed for standalone usageRay
Requires raymath as standalone and GLEW
2015-08-03Review framebuffer creation and...raysan5
...shader loading security check
2015-07-31SetDefaultShader(): Solved issueraysan5
2015-07-29Replaced old mail by twitter userraysan5
2015-07-18Corrected issue on mipmaps generationsraysan5
2015-07-13Move shaders functions to module rlglraysan5
Shader functionality owns to rlgl, not core module
2015-07-05Improved mipmaps support and image loadingraysan5
2015-06-24Corrected bug on reset default shaderRay
2015-06-22Moved postpro texture to shaderraysan5
2015-06-16Updated postpro shaders systemraysan5
2015-06-16Updated shader systemraysan5
2015-06-02Improved ResolveCollisionCubicmap()raysan5
Now it supports multiple maps one next to the other
2015-05-21Improved custom shaders supportraysan5
Corrected issues with textures loading