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Oskari Timperi
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rlgl.c
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Author
2018-07-16
Converted rlgl module in header-only
Ray
2018-06-30
Spacing tweaks
Ray
2018-05-28
fabsf() not working with TCC
Ray
2018-05-20
Added function: rlCheckBufferLimit()
raysan5
2018-05-20
Love OpenGL gotchas... make my life more enjoyable!
raysan5
2018-05-20
Manual mipmap generation review
raysan5
2018-05-04
Renamed some functions
Ray San
2018-04-07
Refactor all #define SUPPORT_* into a config.h
Ahmad Fatoum
2018-04-02
Merge pull request #504 from Martinfx/master
Ray
2018-04-02
Review math usage to reduce temp variables
raysan5
2018-04-02
Fix Allocator sizeof operand mismatch
maficccc@gmail.com
2018-03-16
Complete review of raymath for API consistency
Ray
2018-02-24
Support 4 components mesh.tangent data
Ray
2018-02-21
Reviewed compilation for OpenGL 1.1
Ray
2018-02-05
Added function LoadShaderCode()
Ray
2018-01-25
#include header for glInsertEventMarkerEXT on macOS
Ahmad Fatoum
2018-01-23
Review mipmaps generation issue
Ray
2018-01-22
Improved pixel formats support
Ray
2018-01-19
Reviewed UWP branch integration
Ray
2018-01-19
Merge branch 'develop' into testing_uwp
Ray
2018-01-17
Reviewed VS2015 projects
Ray
2018-01-16
Redesigned rlLoadTexture()
Ray
2018-01-08
Corrected issue with matrices
Ray
2018-01-07
Launch draw call if buffer limits reached
Ray
2018-01-06
Review float pixel format textures support
raysan5
2018-01-06
Improved pixel formats support
raysan5
2017-12-28
Minor tweaks
raysan5
2017-12-28
Support UNCOMPRESSED_R32G32B32A32 texture format
raysan5
2017-12-20
Corrected issue on OpenGL ES compilation
Ray San
2017-12-15
Manually review previous PR
Ray San
2017-12-14
fix for eventmarker missed in first cl
user
2017-12-14
make matrix stack work closer to old opengl implementation
user
2017-12-14
added debug-event-markers for opengl so that you're able to set markers for r...
user
2017-12-14
added possibility to get modelview matrix from rlgl to be able to send it to ...
user
2017-12-13
Corrected crash on shader loading
Ray
2017-11-22
Corrected default textures locations
Ray
2017-11-12
Allow custom distortion shader - IN PROGRESS -
raysan5
2017-11-12
Review default shaders usage on loading
raysan5
2017-11-10
Working on UWP support
Ray San
2017-11-09
Store the default shaders
Wilhem Barbier
2017-11-06
Corrected possible issue on FBO creation
Ray San
2017-11-06
Corrected issue with shader locations init
Ray San
2017-11-05
SetShaderValue take const pointer
Wilhem Barbier
2017-11-05
Corrected issue with missing defines
Ray
2017-11-04
Improve textures support for OpenGL 2.1
Ray
2017-10-30
Review some issues, view description
Ray San
2017-10-25
Review rlReadTexturePixels()
Ray San
2017-10-25
Comment tweak...
Ray San
2017-10-17
Review VR functionality
Ray San
2017-10-04
Reverted change that breaks 3D drawing
Ray San
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