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path: root/src/rlgl.c
AgeCommit message (Expand)Author
2018-07-16Converted rlgl module in header-onlyRay
2018-06-30Spacing tweaksRay
2018-05-28fabsf() not working with TCCRay
2018-05-20Added function: rlCheckBufferLimit()raysan5
2018-05-20Love OpenGL gotchas... make my life more enjoyable!raysan5
2018-05-20Manual mipmap generation reviewraysan5
2018-05-04Renamed some functionsRay San
2018-04-07Refactor all #define SUPPORT_* into a config.hAhmad Fatoum
2018-04-02Merge pull request #504 from Martinfx/masterRay
2018-04-02Review math usage to reduce temp variablesraysan5
2018-04-02Fix Allocator sizeof operand mismatchmaficccc@gmail.com
2018-03-16Complete review of raymath for API consistencyRay
2018-02-24Support 4 components mesh.tangent dataRay
2018-02-21Reviewed compilation for OpenGL 1.1Ray
2018-02-05Added function LoadShaderCode()Ray
2018-01-25#include header for glInsertEventMarkerEXT on macOSAhmad Fatoum
2018-01-23Review mipmaps generation issueRay
2018-01-22Improved pixel formats supportRay
2018-01-19Reviewed UWP branch integrationRay
2018-01-19Merge branch 'develop' into testing_uwpRay
2018-01-17Reviewed VS2015 projectsRay
2018-01-16Redesigned rlLoadTexture()Ray
2018-01-08Corrected issue with matricesRay
2018-01-07Launch draw call if buffer limits reachedRay
2018-01-06Review float pixel format textures supportraysan5
2018-01-06Improved pixel formats supportraysan5
2017-12-28Minor tweaksraysan5
2017-12-28Support UNCOMPRESSED_R32G32B32A32 texture formatraysan5
2017-12-20Corrected issue on OpenGL ES compilationRay San
2017-12-15Manually review previous PRRay San
2017-12-14fix for eventmarker missed in first cluser
2017-12-14make matrix stack work closer to old opengl implementationuser
2017-12-14added debug-event-markers for opengl so that you're able to set markers for r...user
2017-12-14added possibility to get modelview matrix from rlgl to be able to send it to ...user
2017-12-13Corrected crash on shader loadingRay
2017-11-22Corrected default textures locationsRay
2017-11-12Allow custom distortion shader - IN PROGRESS -raysan5
2017-11-12Review default shaders usage on loadingraysan5
2017-11-10Working on UWP supportRay San
2017-11-09Store the default shadersWilhem Barbier
2017-11-06Corrected possible issue on FBO creationRay San
2017-11-06Corrected issue with shader locations initRay San
2017-11-05SetShaderValue take const pointerWilhem Barbier
2017-11-05Corrected issue with missing definesRay
2017-11-04Improve textures support for OpenGL 2.1Ray
2017-10-30Review some issues, view descriptionRay San
2017-10-25Review rlReadTexturePixels()Ray San
2017-10-25Comment tweak...Ray San
2017-10-17Review VR functionalityRay San
2017-10-04Reverted change that breaks 3D drawingRay San