| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-07-16 | Converted rlgl module in header-only | Ray | |
| This change allows rlgl.h usage as independent single-file header-only module... still some tweaks required, like removing GLAD dependency... required extensions could be manually loaded! Also removed shader_distortion.h, embedded in rlgl.h | |||
| 2018-06-30 | Spacing tweaks | Ray | |
| 2018-05-28 | fabsf() not working with TCC | Ray | |
| Replaced by fabs() that seem to work ok | |||
| 2018-05-20 | Added function: rlCheckBufferLimit() | raysan5 | |
| 2018-05-20 | Love OpenGL gotchas... make my life more enjoyable! | raysan5 | |
| 2018-05-20 | Manual mipmap generation review | raysan5 | |
| On OpenGL 1.1 only is supported for 32bit RGBA textures | |||
| 2018-05-04 | Renamed some functions | Ray San | |
| - Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D() | |||
| 2018-04-07 | Refactor all #define SUPPORT_* into a config.h | Ahmad Fatoum | |
| That way, a user needs only to touch a single file to configure what features raylib is built with. Include guards are left out intentionally, because config.h should only be included in source files, not headers. Later on, config.h can also define the raylib version (#461). | |||
| 2018-04-02 | Merge pull request #504 from Martinfx/master | Ray | |
| Fix potential bugs from static analysis | |||
| 2018-04-02 | Review math usage to reduce temp variables | raysan5 | |
| 2018-04-02 | Fix Allocator sizeof operand mismatch | maficccc@gmail.com | |
| 2018-03-16 | Complete review of raymath for API consistency | Ray | |
| 2018-02-24 | Support 4 components mesh.tangent data | Ray | |
| Added struct Vector4 for convenience | |||
| 2018-02-21 | Reviewed compilation for OpenGL 1.1 | Ray | |
| 2018-02-05 | Added function LoadShaderCode() | Ray | |
| Allows loading of shader from text code string directly | |||
| 2018-01-25 | #include header for glInsertEventMarkerEXT on macOS | Ahmad Fatoum | |
| 2018-01-23 | Review mipmaps generation issue | Ray | |
| When changing image format, mipmaps are lost and regenerated from scratch | |||
| 2018-01-22 | Improved pixel formats support | Ray | |
| Review rlLoadTexture() function to make it simpler, now OpenGL texture glInternalFormat, glFormat and glType are retrieved with new function GetGlFormats() | |||
| 2018-01-19 | Reviewed UWP branch integration | Ray | |
| 2018-01-19 | Merge branch 'develop' into testing_uwp | Ray | |
| 2018-01-17 | Reviewed VS2015 projects | Ray | |
| - Support OpenGL 1.1 if selected macro - Corrected MSVC compiler issues with (void *) data - Removed raylib.dll project - Created DEBUG_DLL and RELEASE_DLL configurations | |||
| 2018-01-16 | Redesigned rlLoadTexture() | Ray | |
| - Added support for mipmap levels loading - Removed internal function LoadTextureCompressed(), not required any more... | |||
| 2018-01-08 | Corrected issue with matrices | Ray | |
| Matrix stack system should be reviewed but, in the meantime, currentMatrix should be reseted in order of 3d to work | |||
| 2018-01-07 | Launch draw call if buffer limits reached | Ray | |
| Note that this solution is a temporal patch, not properly tested and prone to fail, specially if matrix are pushed into the stack... | |||
| 2018-01-06 | Review float pixel format textures support | raysan5 | |
| 2018-01-06 | Improved pixel formats support | raysan5 | |
| - Renamed enum TextureFormat to PixelFormat for consistency - Added support for pixel format UNCOMPRESSED_R32 - Using GetPixelDataSize() where required | |||
| 2017-12-28 | Minor tweaks | raysan5 | |
| 2017-12-28 | Support UNCOMPRESSED_R32G32B32A32 texture format | raysan5 | |
| 2017-12-20 | Corrected issue on OpenGL ES compilation | Ray San | |
| 2017-12-15 | Manually review previous PR | Ray San | |
| 2017-12-14 | fix for eventmarker missed in first cl | user | |
| 2017-12-14 | make matrix stack work closer to old opengl implementation | user | |
| 2017-12-14 | added debug-event-markers for opengl so that you're able to set markers for ↵ | user | |
| renderdoc or other gpu debuggers what your program is currently doing | |||
| 2017-12-14 | added possibility to get modelview matrix from rlgl to be able to send it to ↵ | user | |
| shaders | |||
| 2017-12-13 | Corrected crash on shader loading | Ray | |
| If shader file could not be found on loading it crashed, instead added fallback to default shader! | |||
| 2017-11-22 | Corrected default textures locations | Ray | |
| By default, we look for texture1 for LOC_MAP_SPECULAR and texture2 for LOC_MAP_NORMAL | |||
| 2017-11-12 | Allow custom distortion shader - IN PROGRESS - | raysan5 | |
| 2017-11-12 | Review default shaders usage on loading | raysan5 | |
| 2017-11-10 | Working on UWP support | Ray San | |
| Support Universal Windows Platform (UWP): - Windows 10 App - Windows Phone - Xbox One | |||
| 2017-11-09 | Store the default shaders | Wilhem Barbier | |
| 2017-11-06 | Corrected possible issue on FBO creation | Ray San | |
| USE_DEPTH_RENDERBUFFER on OpenGL 2.1 | |||
| 2017-11-06 | Corrected issue with shader locations init | Ray San | |
| On RPI, after latest drivers update, models were not rendered properly cause of that... | |||
| 2017-11-05 | SetShaderValue take const pointer | Wilhem Barbier | |
| 2017-11-05 | Corrected issue with missing defines | Ray | |
| 2017-11-04 | Improve textures support for OpenGL 2.1 | Ray | |
| 2017-10-30 | Review some issues, view description | Ray San | |
| - Review RPI compilation (core_drop_files not supported) - Review ImageFormat(), some issues - GetTextureData() reviewed for RPI | |||
| 2017-10-25 | Review rlReadTexturePixels() | Ray San | |
| Improve second option to retrieve texture data from fbo... Still requires some testing... | |||
| 2017-10-25 | Comment tweak... | Ray San | |
| ...while reviewing GetTextureData() functionality on OpenGL ES 2.0 | |||
| 2017-10-17 | Review VR functionality | Ray San | |
| To be more generic and configurable | |||
| 2017-10-04 | Reverted change that breaks 3D drawing | Ray San | |
| It should be reviewed more carefully... | |||
