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/*******************************************************************************************
*
*   raylib [audio] example - Sound loading and playing
*
*   This example has been created using raylib 1.0 (www.raylib.com)
*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

#include "raylib.h"

int main(void)
{
    // Initialization
    //--------------------------------------------------------------------------------------
    const int screenWidth = 800;
    const int screenHeight = 450;

    InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");

    InitAudioDevice();      // Initialize audio device

    Sound fxWav = LoadSound("resources/sound.wav");         // Load WAV audio file
    Sound fxOgg = LoadSound("resources/tanatana.ogg");      // Load OGG audio file

    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
    //--------------------------------------------------------------------------------------

    // Main game loop
    while (!WindowShouldClose())    // Detect window close button or ESC key
    {
        // Update
        //----------------------------------------------------------------------------------
        if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav);      // Play WAV sound
        if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg);      // Play OGG sound
        //----------------------------------------------------------------------------------

        // Draw
        //----------------------------------------------------------------------------------
        BeginDrawing();

            ClearBackground(RAYWHITE);

            DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY);
            DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY);

        EndDrawing();
        //----------------------------------------------------------------------------------
    }

    // De-Initialization
    //--------------------------------------------------------------------------------------
    UnloadSound(fxWav);     // Unload sound data
    UnloadSound(fxOgg);     // Unload sound data

    CloseAudioDevice();     // Close audio device

    CloseWindow();          // Close window and OpenGL context
    //--------------------------------------------------------------------------------------

    return 0;
}