1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
|
-------------------------------------------------------------------------------------------
--
-- raylib [core] example - 2d camera
--
-- This example has been created using raylib 1.6 (www.raylib.com)
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
--
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
--
-------------------------------------------------------------------------------------------
MAX_BUILDINGS = 100
-- Initialization
-------------------------------------------------------------------------------------------
local screenWidth = 800
local screenHeight = 450
InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera")
local player = Rectangle(400, 280, 40, 40)
local buildings = {}
local buildColors = {}
local spacing = 0;
for i = 1, MAX_BUILDINGS do
buildings[i] = Rectangle(0, 0, 0, 0)
buildings[i].width = GetRandomValue(50, 200)
buildings[i].height = GetRandomValue(100, 800)
buildings[i].y = screenHeight - 130 - buildings[i].height
buildings[i].x = -6000 + spacing
spacing = spacing + buildings[i].width
buildColors[i] = Color(GetRandomValue(200, 240), GetRandomValue(200, 240), GetRandomValue(200, 250), 255)
end
local camera = Camera2D(Vector2(0, 0), Vector2(0, 0), 0.0, 1.0)
camera.target = Vector2(player.x + 20, player.y + 20)
camera.offset = Vector2(0, 0)
camera.rotation = 0.0
camera.zoom = 1.0
SetTargetFPS(60)
-------------------------------------------------------------------------------------------
-- Main game loop
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
if (IsKeyDown(KEY.RIGHT)) then
player.x = player.x + 2 -- Player movement
camera.offset.x = camera.offset.x - 2 -- Camera displacement with player movement
elseif (IsKeyDown(KEY.LEFT)) then
player.x = player.x - 2 -- Player movement
camera.offset.x = camera.offset.x + 2 -- Camera displacement with player movement
end
-- Camera target follows player
camera.target = Vector2(player.x + 20, player.y + 20)
-- Camera rotation controls
if (IsKeyDown(KEY.A)) then camera.rotation = camera.rotation - 1
elseif (IsKeyDown(KEY.S)) then camera.rotation = camera.rotation + 1
end
-- Limit camera rotation to 80 degrees (-40 to 40)
if (camera.rotation > 40) then camera.rotation = 40
elseif (camera.rotation < -40) then camera.rotation = -40
end
-- Camera zoom controls
camera.zoom = camera.zoom + (GetMouseWheelMove()*0.05)
if (camera.zoom > 3.0) then camera.zoom = 3.0
elseif (camera.zoom < 0.1) then camera.zoom = 0.1
end
-- Camera reset (zoom and rotation)
if (IsKeyPressed(KEY.R)) then
camera.zoom = 1.0
camera.rotation = 0.0
end
---------------------------------------------------------------------------------------
-- Draw
---------------------------------------------------------------------------------------
BeginDrawing()
ClearBackground(RAYWHITE)
Begin2dMode(camera)
DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY)
for i = 1, MAX_BUILDINGS, 1 do DrawRectangleRec(buildings[i], buildColors[i]) end
DrawRectangleRec(player, RED)
DrawRectangle(camera.target.x, -500, 1, screenHeight*4, GREEN)
DrawRectangle(-500, camera.target.y, screenWidth*4, 1, GREEN)
End2dMode()
DrawText("SCREEN AREA", 640, 10, 20, RED)
DrawRectangle(0, 0, screenWidth, 5, RED)
DrawRectangle(0, 5, 5, screenHeight - 10, RED)
DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED)
DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED)
DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5))
DrawRectangleLines( 10, 10, 250, 113, BLUE)
DrawText("Free 2d camera controls:", 20, 20, 10, BLACK)
DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY)
DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY)
DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY)
DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY)
EndDrawing();
---------------------------------------------------------------------------------------
end
-- De-Initialization
-------------------------------------------------------------------------------------------
CloseWindow() -- Close window and OpenGL context
-------------------------------------------------------------------------------------------
|