aboutsummaryrefslogtreecommitdiff
path: root/examples/core_3d_camera_free.c
blob: cca9cfd50ccb67a3c41532ec2530fc95fcbfa0a9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
/*******************************************************************************************
*
*   raylib [core] example - Initialize 3d camera free
*
*   This example has been created using raylib 1.3 (www.raylib.com)
*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
*   Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

#include "raylib.h"

int main()
{
    // Initialization
    //--------------------------------------------------------------------------------------
    int screenWidth = 800;
    int screenHeight = 450;

    InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");

    // Define the camera to look into our 3d world
    Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};

    Vector3 cubePosition = { 0.0, 0.0, 0.0 };
    
    SetCameraMode(CAMERA_FREE);         // Set a free camera mode
    SetCameraPosition(camera.position); // Set internal camera position to match our camera position
    SetCameraTarget(camera.target);     // Set internal camera target to match our camera target

    SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second
    //--------------------------------------------------------------------------------------

    // Main game loop
    while (!WindowShouldClose())        // Detect window close button or ESC key
    {
        // Update
        //----------------------------------------------------------------------------------
        UpdateCamera(&camera);          // Update internal camera and our camera
        //----------------------------------------------------------------------------------

        // Draw
        //----------------------------------------------------------------------------------
        BeginDrawing();

            ClearBackground(WHITE);

            Begin3dMode(camera);

                DrawCube(cubePosition, 2, 2, 2, RED);
                DrawCubeWires(cubePosition, 2, 2, 2, MAROON);

                DrawGrid(10.0, 1.0);

            End3dMode();

            DrawText("Free camera default controls:", 20, 20, 10, GRAY);
            DrawText("- Mouse Wheel to Zoom in-out", 40, 50, 10, DARKGRAY);
            DrawText("- Mouse Wheel Pressed to Pan", 40, 70, 10, DARKGRAY);
            DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 90, 10, DARKGRAY);
            DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 110, 10, DARKGRAY);
            DrawText("- Z to zoom to (0, 0, 0)", 40, 130, 10, DARKGRAY);

        EndDrawing();
        //----------------------------------------------------------------------------------
    }

    // De-Initialization
    //--------------------------------------------------------------------------------------
    CloseWindow();        // Close window and OpenGL context
    //--------------------------------------------------------------------------------------

    return 0;
}