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path: root/examples/core_drop_files.c
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/*******************************************************************************************
*
*   raylib [core] example - Windows drop files
*
*   This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
*
*   This example has been created using raylib 1.3 (www.raylib.com)
*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
*   Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

#include "raylib.h"

int main()
{
    // Initialization
    //--------------------------------------------------------------------------------------
    int screenWidth = 800;
    int screenHeight = 450;

    InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files");
    
    int count = 0;
    char **droppedFiles;
    
    SetTargetFPS(60);
    //--------------------------------------------------------------------------------------

    // Main game loop
    while (!WindowShouldClose())    // Detect window close button or ESC key
    {
        // Update
        //----------------------------------------------------------------------------------
        if (IsFileDropped())
        {
            droppedFiles = GetDroppedFiles(&count);
        }
        //----------------------------------------------------------------------------------

        // Draw
        //----------------------------------------------------------------------------------
        BeginDrawing();

            ClearBackground(RAYWHITE);

            if (count == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY);
            else
            {
                DrawText("Dropped files:", 100, 40, 20, DARKGRAY);
                
                for (int i = 0; i < count; i++)
                {
                    if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f));
                    else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f));
                    
                    DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY);
                }
                
                DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY);
            }

        EndDrawing();
        //----------------------------------------------------------------------------------
    }

    // De-Initialization
    //--------------------------------------------------------------------------------------
    ClearDroppedFiles();    // Clear internal buffers
    
    CloseWindow();          // Close window and OpenGL context
    //--------------------------------------------------------------------------------------

    return 0;
}