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-------------------------------------------------------------------------------------------
--
-- raylib [core] example - Windows drop files
--
-- This example only works on platforms that support drag & drop (Windows, Linux, OSX)
--
-- This example has been created using raylib 1.6 (www.raylib.com)
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
--
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
--
-------------------------------------------------------------------------------------------
-- Initialization
-------------------------------------------------------------------------------------------
local screenWidth = 800
local screenHeight = 450
InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files")
local count = 0
local droppedFiles = {}
SetTargetFPS(60)
-------------------------------------------------------------------------------------------
-- Main game loop
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
if (IsFileDropped()) then
droppedFiles = GetDroppedFiles()
count = #droppedFiles
end
---------------------------------------------------------------------------------------
-- Draw
---------------------------------------------------------------------------------------
BeginDrawing()
ClearBackground(RAYWHITE)
if (count == 0) then DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY)
else
DrawText("Dropped files:", 100, 40, 20, DARKGRAY)
for i = 0, count-1 do
if (i%2 == 0) then DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5))
else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3)) end
DrawText(droppedFiles[i+1], 120, 100 + 40*i, 10, GRAY)
end
DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY)
end
EndDrawing()
---------------------------------------------------------------------------------------
end
-- De-Initialization
-------------------------------------------------------------------------------------------
ClearDroppedFiles() -- Clear internal buffers
CloseWindow() -- Close window and OpenGL context
-------------------------------------------------------------------------------------------
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