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path: root/examples/ex02a_logo_raylib.c
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/*******************************************************************************************
*
*	raylib example 02a - Draw raylib logo 
*
*	This example has been created using raylib 1.0 (www.raylib.com)
*	raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
*	Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/

#include "raylib.h"

int main()
{
	int screenWidth = 800;
	int screenHeight = 450;
	
	// Initialization
	//---------------------------------------------------------
	InitWindow(screenWidth, screenHeight, "raylib example 02a - raylib logo");	// Window and context initialization
	//----------------------------------------------------------
	
    // Main game loop
    while (!WindowShouldClose())	// Detect window close button or ESC key
    {
		// Update
		//-----------------------------------------------------
		// TODO: Update your variables here
		//-----------------------------------------------------
		
		// Draw
		//-----------------------------------------------------
		BeginDrawing();
		
			ClearBackground(RAYWHITE);
			
			DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK);
			DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE);
			DrawText("raylib", 356, 273, 50, 1, BLACK);
			
			DrawText("this is NOT a texture!", 350, 370, 10, 1, GRAY);
		
        EndDrawing();
		//-----------------------------------------------------
    }

	// De-Initialization
	//---------------------------------------------------------
    CloseWindow();		// Close window and OpenGL context
	//----------------------------------------------------------
	
    return 0;
}