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/*******************************************************************************************
*
*   raylib example 08 - Audio loading and playing
*
*   NOTE: This example requires OpenAL32 dll installed (or in the same folder)
*
*   This example has been created using raylib 1.0 (www.raylib.com)
*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
*   Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/

#include "raylib.h"

int main()
{
    // Initialization
    //--------------------------------------------------------------------------------------
    int screenWidth = 800;
    int screenHeight = 450;
    
    InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing");
    
    InitAudioDevice();      // Initialize audio device
    
    Sound fx = LoadSound("resources/audio/weird.wav");         // Load WAV audio file
    //--------------------------------------------------------------------------------------
    
    // Main game loop
    while (!WindowShouldClose())    // Detect window close button or ESC key
    {
        // Update
        //----------------------------------------------------------------------------------
        if (IsKeyPressed(KEY_SPACE)) PlaySound(fx);     // Play the sound!    
        //----------------------------------------------------------------------------------
        
        // Draw
        //----------------------------------------------------------------------------------
        BeginDrawing();
        
            ClearBackground(RAYWHITE);
            
            DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, LIGHTGRAY);
        
        EndDrawing();
        //----------------------------------------------------------------------------------
    }

    // De-Initialization
    //--------------------------------------------------------------------------------------
    UnloadSound(fx);        // Unload sound data
    
    CloseAudioDevice();     // Close audio device
    
    CloseWindow();          // Close window and OpenGL context
    //--------------------------------------------------------------------------------------
    
    return 0;
}