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-------------------------------------------------------------------------------------------
--
-- raylib [text] example - Text formatting
--
-- This example has been created using raylib 1.6 (www.raylib.com)
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
--
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
--
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-- Initialization
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local screenWidth = 800
local screenHeight = 450
InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting")
local score = 100020
local hiscore = 200450
local lives = 5
SetTargetFPS(60) -- Set target frames-per-second
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-- Main game loop
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
-- TODO: Update your variables here
---------------------------------------------------------------------------------------
-- Draw
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BeginDrawing()
ClearBackground(RAYWHITE)
DrawText(string.format("Score: %08i", score), 200, 80, 20, RED)
DrawText(string.format("HiScore: %08i", hiscore), 200, 120, 20, GREEN)
DrawText(string.format("Lives: %02i", lives), 200, 160, 40, BLUE)
DrawText(string.format("Elapsed Time: %02.02f ms", GetFrameTime()*1000), 200, 220, 20, BLACK)
EndDrawing()
---------------------------------------------------------------------------------------
end
-- De-Initialization
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CloseWindow() -- Close window and OpenGL context
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