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<!DOCTYPE html>
<html>
	<head>
		<title>loading...</title>
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		<meta name="title" content="raylib - example">
		<meta name="description" content="raylib is a simple and easy-to-use library to learn videogames programming. This a small example of what you can do.">
		<meta name="keywords" content="raylib, videogames, programming, C, C++, library, learn, study, simple, easy, free, open source, raysan">
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        <meta property="og:description" content="This a small example of what you can do with raylib"/>

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	<body>

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		<pre><code class="cpp"></code></pre>

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                //text = text.replace('\n', '<br>', 'g');
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              //var canvas = document.getElementById('canvas');

              // As a default initial behavior, pop up an alert when webgl context is lost. To make your
              // application robust, you may want to override this behavior before shipping!
              // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
              //canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);

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          Module.setStatus('Downloading...');
          
          window.onerror = function(event) {
            // TODO: do not warn on ok events like simulating an infinite loop or exitStatus
            Module.setStatus('Exception thrown, see JavaScript console');
            //spinnerElement.style.display = 'none';
            Module.setStatus = function(text) {
              if (text) Module.printErr('[post-exception status] ' + text);
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        <!--<script async type="text/javascript" src="../examples_web/core_basic_window.js"></script>-->
        
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