1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
|
/**********************************************************************************************
*
* raylib - Advance Game template
*
* Screens Functions Declarations (Init, Update, Draw, Unload)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#ifndef SCREENS_H
#define SCREENS_H
#define PLAYER_ANIM_FRAMES 7
#define PLAYER_ANIM_SEQ 2
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
typedef enum GameScreen { LOGO = 0, LOGO_RL, TITLE, ATTIC, AISLE01, AISLE02, BATHROOM, LIVINGROOM, KITCHEN, ARMORY, ENDING } GameScreen;
typedef struct Door {
Vector2 position;
int facing;
bool locked;
bool selected;
Rectangle frameRec;
Rectangle bound;
} Door;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
GameScreen currentScreen;
SpriteFont font;
Texture2D doors;
Sound sndDoor;
Sound sndScream;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
// Logo Screen Functions Declaration
//----------------------------------------------------------------------------------
void InitLogoScreen(void);
void UpdateLogoScreen(void);
void DrawLogoScreen(void);
void UnloadLogoScreen(void);
int FinishLogoScreen(void);
//----------------------------------------------------------------------------------
// raylib Logo Screen Functions Declaration
//----------------------------------------------------------------------------------
void rlInitLogoScreen(void);
void rlUpdateLogoScreen(void);
void rlDrawLogoScreen(void);
void rlUnloadLogoScreen(void);
int rlFinishLogoScreen(void);
//----------------------------------------------------------------------------------
// Title Screen Functions Declaration
//----------------------------------------------------------------------------------
void InitTitleScreen(void);
void UpdateTitleScreen(void);
void DrawTitleScreen(void);
void UnloadTitleScreen(void);
int FinishTitleScreen(void);
//----------------------------------------------------------------------------------
// Attic Screen Functions Declaration
//----------------------------------------------------------------------------------
void InitAtticScreen(void);
void UpdateAtticScreen(void);
void DrawAtticScreen(void);
void UnloadAtticScreen(void);
int FinishAtticScreen(void);
//----------------------------------------------------------------------------------
// Aisle01 Screen Functions Declaration
//----------------------------------------------------------------------------------
void InitAisle01Screen(void);
void UpdateAisle01Screen(void);
void DrawAisle01Screen(void);
void UnloadAisle01Screen(void);
int FinishAisle01Screen(void);
//----------------------------------------------------------------------------------
// Aisle02 Screen Functions Declaration
//----------------------------------------------------------------------------------
void InitAisle02Screen(void);
void UpdateAisle02Screen(void);
void DrawAisle02Screen(void);
void UnloadAisle02Screen(void);
int FinishAisle02Screen(void);
//----------------------------------------------------------------------------------
// Bathroom Screen Functions Declaration
//----------------------------------------------------------------------------------
void InitBathroomScreen(void);
void UpdateBathroomScreen(void);
void DrawBathroomScreen(void);
void UnloadBathroomScreen(void);
int FinishBathroomScreen(void);
//----------------------------------------------------------------------------------
// Livingroom Screen Functions Declaration
//----------------------------------------------------------------------------------
void InitLivingroomScreen(void);
void UpdateLivingroomScreen(void);
void DrawLivingroomScreen(void);
void UnloadLivingroomScreen(void);
int FinishLivingroomScreen(void);
//----------------------------------------------------------------------------------
// Kitchen Screen Functions Declaration
//----------------------------------------------------------------------------------
void InitKitchenScreen(void);
void UpdateKitchenScreen(void);
void DrawKitchenScreen(void);
void UnloadKitchenScreen(void);
int FinishKitchenScreen(void);
//----------------------------------------------------------------------------------
// Armory Screen Functions Declaration
//----------------------------------------------------------------------------------
void InitArmoryScreen(void);
void UpdateArmoryScreen(void);
void DrawArmoryScreen(void);
void UnloadArmoryScreen(void);
int FinishArmoryScreen(void);
//----------------------------------------------------------------------------------
// Ending Screen Functions Declaration
//----------------------------------------------------------------------------------
void InitEndingScreen(void);
void UpdateEndingScreen(void);
void DrawEndingScreen(void);
void UnloadEndingScreen(void);
int FinishEndingScreen(void);
#ifdef __cplusplus
}
#endif
#endif // SCREENS_H
|