aboutsummaryrefslogtreecommitdiff
path: root/shaders/gles100/grayscale.fs
blob: e55545e2273035cd2e97b0df575c0d6ca1af9823 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
#version 100

precision mediump float;

varying vec2 fragTexCoord;

uniform sampler2D texture0;
uniform vec4 fragTintColor;

// NOTE: Add here your custom variables

void main()
{
    vec4 base = texture2D(texture0, fragTexCoord)*fragTintColor;
    
    // Convert to grayscale using NTSC conversion weights
    float gray = dot(base.rgb, vec3(0.299, 0.587, 0.114));
    
    gl_FragColor = vec4(gray, gray, gray, fragTintColor.a);
}