aboutsummaryrefslogtreecommitdiff
path: root/src/simple150.vert
blob: 8c23b731630e792bf1df844a19abb6a97d765bb5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
#version 150

uniform mat4 projectionMatrix;
uniform mat4 modelviewMatrix;

in vec3 vertexPosition;
in vec2 vertexTexCoord;
in vec4 vertexColor;

out vec2 fragTexCoord;
out vec4 fragColor;

void main()
{
    // Pass some variables to the fragment shader
    fragTexCoord = vertexTexCoord;
    fragColor = vertexColor;
    
    // Apply all matrix transformations to vertex
    gl_Position = projectionMatrix * modelviewMatrix * vec4(vertexPosition, 1.0);
}