1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
|
/**********************************************************************************************
*
* raylib.text
*
* Basic functions to load SpriteFonts and draw Text
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "raylib.h"
#include <stdlib.h> // Declares malloc() and free() for memory management
#include <string.h> // String management functions (just strlen() is used)
#include <stdarg.h> // Used for functions with variable number of parameters (FormatText())
#include <stdio.h> // Standard input / output lib
#include "utils.h" // Required for function GetExtension()
// Following libs are used on LoadTTF()
#define STB_TRUETYPE_IMPLEMENTATION
#define STB_RECT_PACK_IMPLEMENTATION
#include "stb_rect_pack.h"
#include "stb_truetype.h"
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define FONT_FIRST_CHAR 32
#define MAX_FONTCHARS 128
#define MAX_FORMATTEXT_LENGTH 64
#define BIT_CHECK(a,b) ((a) & (1<<(b)))
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Global variables
//----------------------------------------------------------------------------------
static SpriteFont defaultFont; // Default font provided by raylib
// NOTE: defaultFont is loaded on InitWindow and disposed on CloseWindow [module: core]
//----------------------------------------------------------------------------------
// Other Modules Functions Declaration (required by text)
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
static bool PixelIsMagenta(Color p); // Check if a pixel is magenta
static int ParseImageData(Image image, int **charValues, Rectangle **charSet); // Parse image pixel data to obtain characters data
static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font)
static SpriteFont LoadTTF(const char *fileName, int fontSize); // Generate a sprite font image from TTF data (font size required)
extern void LoadDefaultFont(void);
extern void UnloadDefaultFont(void);
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
extern void LoadDefaultFont(void)
{
// NOTE: Using UTF8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement
// http://www.utf8-chartable.de/unicode-utf8-table.pl
defaultFont.numChars = 224; // Number of chars included in our default font
// Default font is directly defined here (data generated from a sprite font image)
// This way, we reconstruct SpriteFont without creating large global variables
// This data is automatically allocated to Stack and automatically deallocated at the end of this function
int defaultFontData[512] = {
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00200020, 0x0001b000, 0x00000000, 0x00000000, 0x8ef92520, 0x00020a00, 0x7dbe8000, 0x1f7df45f,
0x4a2bf2a0, 0x0852091e, 0x41224000, 0x10041450, 0x2e292020, 0x08220812, 0x41222000, 0x10041450, 0x10f92020, 0x3efa084c, 0x7d22103c, 0x107df7de,
0xe8a12020, 0x08220832, 0x05220800, 0x10450410, 0xa4a3f000, 0x08520832, 0x05220400, 0x10450410, 0xe2f92020, 0x0002085e, 0x7d3e0281, 0x107df41f,
0x00200000, 0x8001b000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xc0000fbe, 0xfbf7e00f, 0x5fbf7e7d, 0x0050bee8, 0x440808a2, 0x0a142fe8, 0x50810285, 0x0050a048,
0x49e428a2, 0x0a142828, 0x40810284, 0x0048a048, 0x10020fbe, 0x09f7ebaf, 0xd89f3e84, 0x0047a04f, 0x09e48822, 0x0a142aa1, 0x50810284, 0x0048a048,
0x04082822, 0x0a142fa0, 0x50810285, 0x0050a248, 0x00008fbe, 0xfbf42021, 0x5f817e7d, 0x07d09ce8, 0x00008000, 0x00000fe0, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000c0180,
0xdfbf4282, 0x0bfbf7ef, 0x42850505, 0x004804bf, 0x50a142c6, 0x08401428, 0x42852505, 0x00a808a0, 0x50a146aa, 0x08401428, 0x42852505, 0x00081090,
0x5fa14a92, 0x0843f7e8, 0x7e792505, 0x00082088, 0x40a15282, 0x08420128, 0x40852489, 0x00084084, 0x40a16282, 0x0842022a, 0x40852451, 0x00088082,
0xc0bf4282, 0xf843f42f, 0x7e85fc21, 0x3e0900bf, 0x00000000, 0x00000004, 0x00000000, 0x000c0180, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x04000402, 0x41482000, 0x00000000, 0x00000800,
0x04000404, 0x4100203c, 0x00000000, 0x00000800, 0xf7df7df0, 0x514bef85, 0xbefbefbe, 0x04513bef, 0x14414500, 0x494a2885, 0xa28a28aa, 0x04510820,
0xf44145f0, 0x474a289d, 0xa28a28aa, 0x04510be0, 0x14414510, 0x494a2884, 0xa28a28aa, 0x02910a00, 0xf7df7df0, 0xd14a2f85, 0xbefbe8aa, 0x011f7be0,
0x00000000, 0x00400804, 0x20080000, 0x00000000, 0x00000000, 0x00600f84, 0x20080000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0xac000000, 0x00000f01, 0x00000000, 0x00000000, 0x24000000, 0x00000901, 0x00000000, 0x06000000, 0x24000000, 0x00000901, 0x00000000, 0x09108000,
0x24fa28a2, 0x00000901, 0x00000000, 0x013e0000, 0x2242252a, 0x00000952, 0x00000000, 0x038a8000, 0x2422222a, 0x00000929, 0x00000000, 0x010a8000,
0x2412252a, 0x00000901, 0x00000000, 0x010a8000, 0x24fbe8be, 0x00000901, 0x00000000, 0x0ebe8000, 0xac020000, 0x00000f01, 0x00000000, 0x00048000,
0x0003e000, 0x00000000, 0x00000000, 0x00008000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000038, 0x8443b80e, 0x00203a03,
0x02bea080, 0xf0000020, 0xc452208a, 0x04202b02, 0xf8029122, 0x07f0003b, 0xe44b388e, 0x02203a02, 0x081e8a1c, 0x0411e92a, 0xf4420be0, 0x01248202,
0xe8140414, 0x05d104ba, 0xe7c3b880, 0x00893a0a, 0x283c0e1c, 0x04500902, 0xc4400080, 0x00448002, 0xe8208422, 0x04500002, 0x80400000, 0x05200002,
0x083e8e00, 0x04100002, 0x804003e0, 0x07000042, 0xf8008400, 0x07f00003, 0x80400000, 0x04000022, 0x00000000, 0x00000000, 0x80400000, 0x04000002,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00800702, 0x1848a0c2, 0x84010000, 0x02920921, 0x01042642, 0x00005121, 0x42023f7f, 0x00291002,
0xefc01422, 0x7efdfbf7, 0xefdfa109, 0x03bbbbf7, 0x28440f12, 0x42850a14, 0x20408109, 0x01111010, 0x28440408, 0x42850a14, 0x2040817f, 0x01111010,
0xefc78204, 0x7efdfbf7, 0xe7cf8109, 0x011111f3, 0x2850a932, 0x42850a14, 0x2040a109, 0x01111010, 0x2850b840, 0x42850a14, 0xefdfbf79, 0x03bbbbf7,
0x001fa020, 0x00000000, 0x00001000, 0x00000000, 0x00002070, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x08022800, 0x00012283, 0x02430802, 0x01010001, 0x8404147c, 0x20000144, 0x80048404, 0x00823f08, 0xdfbf4284, 0x7e03f7ef, 0x142850a1, 0x0000210a,
0x50a14684, 0x528a1428, 0x142850a1, 0x03efa17a, 0x50a14a9e, 0x52521428, 0x142850a1, 0x02081f4a, 0x50a15284, 0x4a221428, 0xf42850a1, 0x03efa14b,
0x50a16284, 0x4a521428, 0x042850a1, 0x0228a17a, 0xdfbf427c, 0x7e8bf7ef, 0xf7efdfbf, 0x03efbd0b, 0x00000000, 0x04000000, 0x00000000, 0x00000008,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00200508, 0x00840400, 0x11458122, 0x00014210,
0x00514294, 0x51420800, 0x20a22a94, 0x0050a508, 0x00200000, 0x00000000, 0x00050000, 0x08000000, 0xfefbefbe, 0xfbefbefb, 0xfbeb9114, 0x00fbefbe,
0x20820820, 0x8a28a20a, 0x8a289114, 0x3e8a28a2, 0xfefbefbe, 0xfbefbe0b, 0x8a289114, 0x008a28a2, 0x228a28a2, 0x08208208, 0x8a289114, 0x088a28a2,
0xfefbefbe, 0xfbefbefb, 0xfa2f9114, 0x00fbefbe, 0x00000000, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000020, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00210100, 0x00000004, 0x00000000, 0x00000000, 0x14508200, 0x00001402, 0x00000000, 0x00000000,
0x00000010, 0x00000020, 0x00000000, 0x00000000, 0xa28a28be, 0x00002228, 0x00000000, 0x00000000, 0xa28a28aa, 0x000022e8, 0x00000000, 0x00000000,
0xa28a28aa, 0x000022a8, 0x00000000, 0x00000000, 0xa28a28aa, 0x000022e8, 0x00000000, 0x00000000, 0xbefbefbe, 0x00003e2f, 0x00000000, 0x00000000,
0x00000004, 0x00002028, 0x00000000, 0x00000000, 0x80000000, 0x00003e0f, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000 };
int charsHeight = 10;
int charsDivisor = 1; // Every char is separated from the consecutive by a 1 pixel divisor, horizontally and vertically
int charsWidth[224] = { 3, 1, 4, 6, 5, 7, 6, 2, 3, 3, 5, 5, 2, 4, 1, 7, 5, 2, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 3, 4, 3, 6,
7, 6, 6, 6, 6, 6, 6, 6, 6, 3, 5, 6, 5, 7, 6, 6, 6, 6, 6, 6, 7, 6, 7, 7, 6, 6, 6, 2, 7, 2, 3, 5,
2, 5, 5, 5, 5, 5, 4, 5, 5, 1, 2, 5, 2, 5, 5, 5, 5, 5, 5, 5, 4, 5, 5, 5, 5, 5, 5, 3, 1, 3, 4, 4,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 5, 5, 5, 7, 1, 5, 3, 7, 3, 5, 4, 1, 7, 4, 3, 5, 3, 3, 2, 5, 6, 1, 2, 2, 3, 5, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 7, 6, 6, 6, 6, 6, 3, 3, 3, 3, 7, 6, 6, 6, 6, 6, 6, 5, 6, 6, 6, 6, 6, 6, 4, 6,
5, 5, 5, 5, 5, 5, 9, 5, 5, 5, 5, 5, 2, 2, 3, 3, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 3, 5 };
// Re-construct image from defaultFontData and generate OpenGL texture
//----------------------------------------------------------------------
int imWidth = 128;
int imHeight = 128;
Color *imagePixels = (Color *)malloc(imWidth*imHeight*sizeof(Color));
for (int i = 0; i < imWidth*imHeight; i++) imagePixels[i] = BLANK; // Initialize array
int counter = 0; // Font data elements counter
// Fill imgData with defaultFontData (convert from bit to pixel!)
for (int i = 0; i < imWidth*imHeight; i += 32)
{
for (int j = 31; j >= 0; j--)
{
if (BIT_CHECK(defaultFontData[counter], j)) imagePixels[i+j] = WHITE;
}
counter++;
if (counter > 512) counter = 0; // Security check...
}
//FILE *myimage = fopen("default_font.raw", "wb");
//fwrite(image.pixels, 1, 128*128*4, myimage);
//fclose(myimage);
Image image = LoadImageEx(imagePixels, imWidth, imHeight);
ImageConvertFormat(&image, UNCOMPRESSED_GRAY_ALPHA);
free(imagePixels);
defaultFont.texture = LoadTextureFromImage(image);
UnloadImage(image);
// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, numChars
//------------------------------------------------------------------------------
defaultFont.charValues = (int *)malloc(defaultFont.numChars*sizeof(int));
defaultFont.charRecs = (Rectangle *)malloc(defaultFont.numChars*sizeof(Rectangle)); // Allocate space for our character rectangle data
// This memory should be freed at end! --> Done on CloseWindow()
int currentLine = 0;
int currentPosX = charsDivisor;
int testPosX = charsDivisor;
for (int i = 0; i < defaultFont.numChars; i++)
{
defaultFont.charValues[i] = FONT_FIRST_CHAR + i; // First char is 32
defaultFont.charRecs[i].x = currentPosX;
defaultFont.charRecs[i].y = charsDivisor + currentLine * (charsHeight + charsDivisor);
defaultFont.charRecs[i].width = charsWidth[i];
defaultFont.charRecs[i].height = charsHeight;
testPosX += (defaultFont.charRecs[i].width + charsDivisor);
if (testPosX >= defaultFont.texture.width)
{
currentLine++;
currentPosX = 2 * charsDivisor + charsWidth[i];
testPosX = currentPosX;
defaultFont.charRecs[i].x = charsDivisor;
defaultFont.charRecs[i].y = charsDivisor + currentLine*(charsHeight + charsDivisor);
}
else currentPosX = testPosX;
}
defaultFont.size = defaultFont.charRecs[0].y;
TraceLog(INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id);
}
extern void UnloadDefaultFont(void)
{
UnloadTexture(defaultFont.texture);
free(defaultFont.charValues);
free(defaultFont.charRecs);
}
// Get the default font, useful to be used with extended parameters
SpriteFont GetDefaultFont()
{
return defaultFont;
}
// Load a SpriteFont image into GPU memory
SpriteFont LoadSpriteFont(const char *fileName)
{
SpriteFont spriteFont;
// Check file extension
if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName);
else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadTTF(fileName, 20);
else
{
Image image = LoadImage(fileName);
#if defined(PLATFORM_WEB)
ImageConvertToPOT(&image, MAGENTA);
#endif
// Process bitmap font pixel data to get characters measures
// spriteFont.charSet data is filled inside the function and memory is allocated!
int numChars = ParseImageData(image, &spriteFont.charValues, &spriteFont.charRecs);
TraceLog(DEBUG, "[%s] SpriteFont data parsed correctly", fileName);
TraceLog(DEBUG, "[%s] SpriteFont num chars detected: %i", fileName, numChars);
spriteFont.numChars = numChars;
spriteFont.texture = LoadTextureFromImage(image); // Convert loaded image to OpenGL texture
spriteFont.size = spriteFont.charRecs[0].height;
UnloadImage(image);
}
return spriteFont;
}
// Unload SpriteFont from GPU memory
void UnloadSpriteFont(SpriteFont spriteFont)
{
UnloadTexture(spriteFont.texture);
free(spriteFont.charValues);
free(spriteFont.charRecs);
TraceLog(INFO, "Unloaded sprite font data");
}
// Draw text (using default font)
// NOTE: fontSize work like in any drawing program but if fontSize is lower than font-base-size, then font-base-size is used
// NOTE: chars spacing is proportional to fontSize
void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
{
Vector2 position = { (float)posX, (float)posY };
int defaultFontSize = 10; // Default Font chars height in pixel
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
int spacing = fontSize / defaultFontSize;
DrawTextEx(defaultFont, text, position, fontSize, spacing, color);
}
// Draw text using SpriteFont
// NOTE: If font size is lower than base size, base size is used
// NOTE: chars spacing is NOT proportional to fontSize
void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, int fontSize, int spacing, Color tint)
{
int length = strlen(text);
int offsetX = 0;
float scaleFactor;
unsigned char letter;
Rectangle rec;
//if (fontSize <= spriteFont.charRecs[0].height) scaleFactor = 1.0f;
//else scaleFactor = (float)fontSize / spriteFont.charRecs[0].height;
scaleFactor = (float)fontSize/spriteFont.charRecs[0].height;
for(int i = 0; i < length; i++)
{
if ((unsigned char)text[i] == 0xc2)
{
letter = (unsigned char)text[i + 1];
rec = spriteFont.charRecs[letter - FONT_FIRST_CHAR];
i++;
}
else if ((unsigned char)text[i] == 0xc3)
{
letter = (unsigned char)text[i + 1];
rec = spriteFont.charRecs[letter - FONT_FIRST_CHAR + 64];
i++;
}
else rec = spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR];
DrawTexturePro(spriteFont.texture, rec, (Rectangle){ position.x + offsetX, position.y, rec.width*scaleFactor, rec.height*scaleFactor} , (Vector2){ 0, 0 }, 0.0f, tint);
offsetX += (rec.width*scaleFactor + spacing);
}
}
// Formatting of text with variables to 'embed'
const char *FormatText(const char *text, ...)
{
static char buffer[MAX_FORMATTEXT_LENGTH];
va_list args;
va_start(args, text);
vsprintf(buffer, text, args);
va_end(args);
return buffer;
}
// Measure string width for default font
int MeasureText(const char *text, int fontSize)
{
Vector2 vec;
int defaultFontSize = 10; // Default Font chars height in pixel
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
int spacing = fontSize / defaultFontSize;
vec = MeasureTextEx(defaultFont, text, fontSize, spacing);
return (int)vec.x;
}
// Measure string size for SpriteFont
Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing)
{
int len = strlen(text);
int textWidth = 0;
float scaleFactor;
for (int i = 0; i < len; i++)
{
textWidth += spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR].width;
}
if (fontSize <= spriteFont.charRecs[0].height) scaleFactor = 1.0f;
else scaleFactor = (float)fontSize / spriteFont.charRecs[0].height;
Vector2 vec;
vec.x = (float)textWidth * scaleFactor + (len - 1) * spacing; // Adds chars spacing to measure
vec.y = (float)spriteFont.charRecs[0].height * scaleFactor;
return vec;
}
// Shows current FPS on top-left corner
// NOTE: Uses default font
void DrawFPS(int posX, int posY)
{
char buffer[20];
// NOTE: We are rendering fps every second for better viewing on high framerates
// TODO: Not working properly on ANDROID and RPI
static float fps = 0.0f;
static int counter = 0;
static int refreshRate = 20;
if (counter < refreshRate)
{
counter++;
}
else
{
fps = GetFPS();
refreshRate = fps;
counter = 0;
}
sprintf(buffer, "%2.0f FPS", fps);
DrawText(buffer, posX, posY, 20, LIME);
}
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
// Check if a pixel is magenta
static bool PixelIsMagenta(Color p)
{
return ((p.r == 255) && (p.g == 0) && (p.b == 255) && (p.a == 255));
}
// Parse image pixel data to obtain characters data (measures)
static int ParseImageData(Image image, int **charValues, Rectangle **charRecs)
{
int charSpacing = 0;
int lineSpacing = 0;
int x = 0;
int y = 0;
// We allocate a temporal arrays for chars data measures,
// once we get the actual number of chars, we copy data to a sized arrays
int tempCharValues[MAX_FONTCHARS];
Rectangle tempCharRecs[MAX_FONTCHARS];
Color *pixels = GetImageData(image);
for(y = 0; y < image.height; y++)
{
for(x = 0; x < image.width; x++)
{
if (!PixelIsMagenta(pixels[y*image.width + x])) break;
}
if (!PixelIsMagenta(pixels[y*image.width + x])) break;
}
charSpacing = x;
lineSpacing = y;
int charHeight = 0;
int j = 0;
while(!PixelIsMagenta(pixels[(lineSpacing + j)*image.width + charSpacing])) j++;
charHeight = j;
// Check array values to get characters: value, x, y, w, h
int index = 0;
int lineToRead = 0;
int xPosToRead = charSpacing;
while((lineSpacing + lineToRead * (charHeight + lineSpacing)) < image.height)
{
while((xPosToRead < image.width) &&
!PixelIsMagenta((pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead])))
{
tempCharValues[index] = FONT_FIRST_CHAR + index;
tempCharRecs[index].x = xPosToRead;
tempCharRecs[index].y = lineSpacing + lineToRead * (charHeight + lineSpacing);
tempCharRecs[index].height = charHeight;
int charWidth = 0;
while(!PixelIsMagenta(pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead + charWidth])) charWidth++;
tempCharRecs[index].width = charWidth;
index++;
xPosToRead += (charWidth + charSpacing);
}
lineToRead++;
xPosToRead = charSpacing;
}
free(pixels);
// We got tempCharValues and tempCharsRecs populated with chars data
// Now we move temp data to sized charValues and charRecs arrays (passed as parameter to the function)
// NOTE: This memory should be freed!
(*charRecs) = (Rectangle *)malloc(index*sizeof(Rectangle));
(*charValues) = (int *)malloc(index*sizeof(int));
for (int i = 0; i < index; i++)
{
(*charValues)[i] = tempCharValues[i];
(*charRecs)[i] = tempCharRecs[i];
}
return index;
}
// Load a rBMF font file (raylib BitMap Font)
static SpriteFont LoadRBMF(const char *fileName)
{
// rBMF Info Header (16 bytes)
typedef struct {
char id[4]; // rBMF file identifier
char version; // rBMF file version
// 4 MSB --> main version
// 4 LSB --> subversion
char firstChar; // First character in the font
// NOTE: Depending on charDataType, it could be useless
short imgWidth; // Image width - always POT (power-of-two)
short imgHeight; // Image height - always POT (power-of-two)
short numChars; // Number of characters contained
short charHeight; // Characters height - the same for all characters
char compType; // Compression type:
// 4 MSB --> image data compression
// 4 LSB --> chars data compression
char charsDataType; // Char data type provided
} rbmfInfoHeader;
SpriteFont spriteFont;
rbmfInfoHeader rbmfHeader;
unsigned int *rbmfFileData = NULL;
unsigned char *rbmfCharWidthData = NULL;
int charsDivisor = 1; // Every char is separated from the consecutive by a 1 pixel divisor, horizontally and vertically
FILE *rbmfFile = fopen(fileName, "rb"); // Define a pointer to bitmap file and open it in read-binary mode
if (rbmfFile == NULL)
{
TraceLog(WARNING, "[%s] rBMF font file could not be opened", fileName);
}
else
{
fread(&rbmfHeader, sizeof(rbmfInfoHeader), 1, rbmfFile);
TraceLog(DEBUG, "[%s] Loading rBMF file, size: %ix%i, numChars: %i, charHeight: %i", fileName, rbmfHeader.imgWidth, rbmfHeader.imgHeight, rbmfHeader.numChars, rbmfHeader.charHeight);
spriteFont.numChars = (int)rbmfHeader.numChars;
int numPixelBits = rbmfHeader.imgWidth * rbmfHeader.imgHeight / 32;
rbmfFileData = (unsigned int *)malloc(numPixelBits * sizeof(unsigned int));
for(int i = 0; i < numPixelBits; i++) fread(&rbmfFileData[i], sizeof(unsigned int), 1, rbmfFile);
rbmfCharWidthData = (unsigned char *)malloc(spriteFont.numChars * sizeof(unsigned char));
for(int i = 0; i < spriteFont.numChars; i++) fread(&rbmfCharWidthData[i], sizeof(unsigned char), 1, rbmfFile);
// Re-construct image from rbmfFileData
//-----------------------------------------
Color *imagePixels = (Color *)malloc(rbmfHeader.imgWidth*rbmfHeader.imgHeight*sizeof(Color));
for (int i = 0; i < rbmfHeader.imgWidth*rbmfHeader.imgHeight; i++) imagePixels[i] = BLANK; // Initialize array
int counter = 0; // Font data elements counter
// Fill image data (convert from bit to pixel!)
for (int i = 0; i < rbmfHeader.imgWidth*rbmfHeader.imgHeight; i += 32)
{
for (int j = 31; j >= 0; j--)
{
if (BIT_CHECK(rbmfFileData[counter], j)) imagePixels[i+j] = WHITE;
}
counter++;
}
Image image = LoadImageEx(imagePixels, rbmfHeader.imgWidth, rbmfHeader.imgHeight);
ImageConvertFormat(&image, UNCOMPRESSED_GRAY_ALPHA);
free(imagePixels);
TraceLog(DEBUG, "[%s] Image reconstructed correctly, now converting it to texture", fileName);
spriteFont.texture = LoadTextureFromImage(image);
UnloadImage(image); // Unload image data
//TraceLog(INFO, "[%s] Starting chars set reconstruction", fileName);
// Get characters data using rbmfCharWidthData, rbmfHeader.charHeight, charsDivisor, rbmfHeader.numChars
spriteFont.charValues = (int *)malloc(spriteFont.numChars*sizeof(int));
spriteFont.charRecs = (Rectangle *)malloc(spriteFont.numChars*sizeof(Rectangle));
int currentLine = 0;
int currentPosX = charsDivisor;
int testPosX = charsDivisor;
for (int i = 0; i < spriteFont.numChars; i++)
{
spriteFont.charValues[i] = (int)rbmfHeader.firstChar + i;
spriteFont.charRecs[i].x = currentPosX;
spriteFont.charRecs[i].y = charsDivisor + currentLine * ((int)rbmfHeader.charHeight + charsDivisor);
spriteFont.charRecs[i].width = (int)rbmfCharWidthData[i];
spriteFont.charRecs[i].height = (int)rbmfHeader.charHeight;
testPosX += (spriteFont.charRecs[i].width + charsDivisor);
if (testPosX > spriteFont.texture.width)
{
currentLine++;
currentPosX = 2 * charsDivisor + (int)rbmfCharWidthData[i];
testPosX = currentPosX;
spriteFont.charRecs[i].x = charsDivisor;
spriteFont.charRecs[i].y = charsDivisor + currentLine * (rbmfHeader.charHeight + charsDivisor);
}
else currentPosX = testPosX;
}
spriteFont.size = spriteFont.charRecs[0].height;
TraceLog(INFO, "[%s] rBMF file loaded correctly as SpriteFont", fileName);
}
fclose(rbmfFile);
free(rbmfFileData); // Now we can free loaded data from RAM memory
free(rbmfCharWidthData);
return spriteFont;
}
// Generate a sprite font from TTF data (font size required)
// NOTE: This function is a mess, it should be completely redone!
static SpriteFont LoadTTF(const char *fileName, int fontSize)
{
// Steps:
// 1) Generate sprite sheet image with characters from TTF
// 2) Load image as SpriteFont
SpriteFont font;
Image image;
image.width = 512;
image.height = 512;
//image.pixels = (Color *)malloc(image.width*image.height*sizeof(Color));
unsigned char *ttfBuffer = (unsigned char *)malloc(1 << 25);
// TODO: Load TTF and generate bitmap font and chars data -> REVIEW!
stbtt_packedchar chardata[128]; // Num characters: 128 (?) -> REVIEW!
unsigned char *tempBitmap = (unsigned char *)malloc(image.width*image.height*sizeof(unsigned char)); // One channel bitmap returned!
// Reference struct
/*
typedef struct
{
unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap
float xoff,yoff,xadvance;
float xoff2,yoff2;
} stbtt_packedchar;
*/
stbtt_pack_context pc;
FILE *ttfFile = fopen(fileName, "rb");
fread(ttfBuffer, 1, 1<<25, ttfFile);
stbtt_PackBegin(&pc, tempBitmap, image.width, image.height, 0, 1, NULL);
//stbtt_PackSetOversampling(&pc, 1, 1);
//stbtt_PackFontRange(&pc, ttfBuffer, 0, fontSize, 32, 95, chardata[0]+32);
stbtt_PackSetOversampling(&pc, 2, 2); // Better results
stbtt_PackFontRange(&pc, ttfBuffer, 0, fontSize, 32, 95, chardata + 32);
//stbtt_PackSetOversampling(&pc, 3, 1);
//stbtt_PackFontRange(&pc, ttfBuffer, 0, fontSize, 32, 95, chardata[2]+32);
stbtt_PackEnd(&pc);
free(ttfBuffer);
// Now we have image data in tempBitmap and chardata filled...
/*
for (int i = 0; i < 512*512; i++)
{
image.pixels[i].r = tempBitmap[i];
image.pixels[i].g = tempBitmap[i];
image.pixels[i].b = tempBitmap[i];
image.pixels[i].a = 255;
}
*/
free(tempBitmap);
// REFERENCE EXAMPLE
/*
//To draw, provide *text, posX, posY
//stbtt_aligned_quad letter;
//stbtt_GetPackedQuad(chardata[0], BITMAP_W, BITMAP_H, *text++, &posX, &posY, &letter, font ? 0 : integer_align);
void print(float x, float y, int fontNum, char *text)
{
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, font_tex);
glBegin(GL_QUADS);
while (*text) {
stbtt_aligned_quad q;
stbtt_GetPackedQuad(chardata[fontNum], BITMAP_W, BITMAP_H, *text++, &x, &y, &q, fontNum ? 0 : integer_align);
drawBoxTC(q.x0,q.y0,q.x1,q.y1, q.s0,q.t0,q.s1,q.t1);
}
glEnd();
}
print(100,160, 0, "This is a test");
*/
/*
font.numChars = 95;
font.charValues (int *)malloc(font.numChars*sizeof(int));
font.charRecs = (Character *)malloc(font.numChars*sizeof(Character));
font.texture = LoadTextureFromImage(image);
//stbtt_aligned_quad letter;
//int x = 0, y = 0;
for (int i = 0; i < font.numChars; i++)
{
font.charValues[i] = i + 32;
//stbtt_GetPackedQuad(chardata[0], 512, 512, i, &x, &y, &letter, 0);
font.charRecs[i].x = chardata[i + 32].x0;
font.charRecs[i].y = chardata[i + 32].y0;
font.charRecs[i].width = chardata[i + 32].x1 - chardata[i + 32].x0;
font.charRecs[i].height = chardata[i + 32].y1 - chardata[i + 32].y0;
}
*/
UnloadImage(image);
return font;
}
|