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/*******************************************************************************************
*
*   raylib - Template for basic test
*
*   <Test description>
*
*   This example has been created using raylib v1.2 (www.raylib.com)
*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
*   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/

#include "raylib.h"

int main()
{
    // Initialization
    //--------------------------------------------------------------------------------------
    const int screenWidth = 800;
    const int screenHeight = 450;
    
    InitWindow(screenWidth, screenHeight, "raylib basic test - <test description>");
    
    // TODO: Initialize all required variables and load all required data here!
    
    SetTargetFPS(60);
    //--------------------------------------------------------------------------------------
    
    // Main game loop
    while (!WindowShouldClose())    // Detect window close button or ESC key
    {
        // Update
        //----------------------------------------------------------------------------------
        // TODO: Update your variables here
        //----------------------------------------------------------------------------------
        
        // Draw
        //----------------------------------------------------------------------------------
        BeginDrawing();
        
            ClearBackground(RAYWHITE);
            
            DrawText("BASIC TEST TEMPLATE", 270, 180, 20, LIGHTGRAY);
        
        EndDrawing();
        //----------------------------------------------------------------------------------
    }

    // De-Initialization
    //--------------------------------------------------------------------------------------
    
    // TODO: Unload all loaded data (textures, fonts, audio) here!
    
    CloseWindow();        // Close window and OpenGL context
    //--------------------------------------------------------------------------------------
    
    return 0;
}