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authorFrancis Lemaire <Balnian@users.noreply.github.com>2021-01-25 01:53:19 -0500
committerGitHub <noreply@github.com>2021-01-24 22:53:19 -0800
commit051b33d36cfdde9e027ff456491d1704159864af (patch)
tree2bf4f22d5f26ae179e4fe7a30e0b5885c9d1254e
parenta0016c0690e16c6f9f1ee333abfdf28ddacbef24 (diff)
downloadvcpkg-051b33d36cfdde9e027ff456491d1704159864af.tar.gz
vcpkg-051b33d36cfdde9e027ff456491d1704159864af.zip
[gamenetworkingsockets] Add new port (#14937)
* Added GameNetworkingSockets port * Fixing requested changes in PR * added `vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY)` * added missing trailing newline * removed all entries in ci.baseline.txt Adding license field in manifest Updated library version * Formating manifest * Fixing platform supports in manifest * Refactor to OpenSSL only crypto backend * Fixing format * Adding version Co-authored-by: Andrew Simpson <andy@aiusepsi.co.uk>
-rw-r--r--ports/gamenetworkingsockets/portfile.cmake31
-rw-r--r--ports/gamenetworkingsockets/vcpkg.json12
-rw-r--r--versions/baseline.json4
-rw-r--r--versions/g-/gamenetworkingsockets.json9
4 files changed, 56 insertions, 0 deletions
diff --git a/ports/gamenetworkingsockets/portfile.cmake b/ports/gamenetworkingsockets/portfile.cmake
new file mode 100644
index 000000000..a419c6e46
--- /dev/null
+++ b/ports/gamenetworkingsockets/portfile.cmake
@@ -0,0 +1,31 @@
+vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY)
+
+vcpkg_from_github(
+ OUT_SOURCE_PATH SOURCE_PATH
+ REPO ValveSoftware/GameNetworkingSockets
+ REF v1.2.0
+ SHA512 d179fd8f221236beb161723ca133c1f7c574f5d8d9364aaa0de27c64c8661b26b17e3395f42f5245276a05a1399146e56e462d3ec1bb23847955225a99f8d2e3
+ HEAD_REF master
+)
+
+set(CRYPTO_BACKEND OpenSSL)
+
+vcpkg_configure_cmake(
+ SOURCE_PATH ${SOURCE_PATH}
+ PREFER_NINJA
+ OPTIONS
+ -DGAMENETWORKINGSOCKETS_BUILD_TESTS=OFF
+ -DGAMENETWORKINGSOCKETS_BUILD_EXAMPLES=OFF
+ -DUSE_CRYPTO=${CRYPTO_BACKEND}
+ -DUSE_CRYPTO25519=${CRYPTO_BACKEND}
+)
+
+vcpkg_install_cmake()
+file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
+
+vcpkg_fixup_cmake_targets(CONFIG_PATH "lib/cmake/GameNetworkingSockets" TARGET_PATH "share/GameNetworkingSockets")
+
+file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share")
+file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
+
+vcpkg_copy_pdbs()
diff --git a/ports/gamenetworkingsockets/vcpkg.json b/ports/gamenetworkingsockets/vcpkg.json
new file mode 100644
index 000000000..8daf49b82
--- /dev/null
+++ b/ports/gamenetworkingsockets/vcpkg.json
@@ -0,0 +1,12 @@
+{
+ "name": "gamenetworkingsockets",
+ "version-string": "2020-09-02",
+ "description": "GameNetworkingSockets is a basic transport layer for games.",
+ "homepage": "https://github.com/ValveSoftware/GameNetworkingSockets",
+ "license": "BSD-3-Clause",
+ "supports": "!(static & windows) & !uwp & !(arm64 & windows)",
+ "dependencies": [
+ "openssl",
+ "protobuf"
+ ]
+}
diff --git a/versions/baseline.json b/versions/baseline.json
index db198be6f..2faf2ad2b 100644
--- a/versions/baseline.json
+++ b/versions/baseline.json
@@ -2048,6 +2048,10 @@
"baseline": "0.18.1",
"port-version": 0
},
+ "gamenetworkingsockets": {
+ "baseline": "2020-09-02",
+ "port-version": 0
+ },
"gamma": {
"baseline": "gamma-2018-01-27",
"port-version": 2
diff --git a/versions/g-/gamenetworkingsockets.json b/versions/g-/gamenetworkingsockets.json
new file mode 100644
index 000000000..52d5c8685
--- /dev/null
+++ b/versions/g-/gamenetworkingsockets.json
@@ -0,0 +1,9 @@
+{
+ "versions": [
+ {
+ "git-tree": "42d95ab20685b00bc64cad1500f559d5b185a3a5",
+ "version-string": "2020-09-02",
+ "port-version": 0
+ }
+ ]
+}