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| author | Francis Lemaire <Balnian@users.noreply.github.com> | 2021-01-25 01:53:19 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-24 22:53:19 -0800 |
| commit | 051b33d36cfdde9e027ff456491d1704159864af (patch) | |
| tree | 2bf4f22d5f26ae179e4fe7a30e0b5885c9d1254e | |
| parent | a0016c0690e16c6f9f1ee333abfdf28ddacbef24 (diff) | |
| download | vcpkg-051b33d36cfdde9e027ff456491d1704159864af.tar.gz vcpkg-051b33d36cfdde9e027ff456491d1704159864af.zip | |
[gamenetworkingsockets] Add new port (#14937)
* Added GameNetworkingSockets port
* Fixing requested changes in PR
* added `vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY)`
* added missing trailing newline
* removed all entries in ci.baseline.txt
Adding license field in manifest
Updated library version
* Formating manifest
* Fixing platform supports in manifest
* Refactor to OpenSSL only crypto backend
* Fixing format
* Adding version
Co-authored-by: Andrew Simpson <andy@aiusepsi.co.uk>
| -rw-r--r-- | ports/gamenetworkingsockets/portfile.cmake | 31 | ||||
| -rw-r--r-- | ports/gamenetworkingsockets/vcpkg.json | 12 | ||||
| -rw-r--r-- | versions/baseline.json | 4 | ||||
| -rw-r--r-- | versions/g-/gamenetworkingsockets.json | 9 |
4 files changed, 56 insertions, 0 deletions
diff --git a/ports/gamenetworkingsockets/portfile.cmake b/ports/gamenetworkingsockets/portfile.cmake new file mode 100644 index 000000000..a419c6e46 --- /dev/null +++ b/ports/gamenetworkingsockets/portfile.cmake @@ -0,0 +1,31 @@ +vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY)
+
+vcpkg_from_github(
+ OUT_SOURCE_PATH SOURCE_PATH
+ REPO ValveSoftware/GameNetworkingSockets
+ REF v1.2.0
+ SHA512 d179fd8f221236beb161723ca133c1f7c574f5d8d9364aaa0de27c64c8661b26b17e3395f42f5245276a05a1399146e56e462d3ec1bb23847955225a99f8d2e3
+ HEAD_REF master
+)
+
+set(CRYPTO_BACKEND OpenSSL)
+
+vcpkg_configure_cmake(
+ SOURCE_PATH ${SOURCE_PATH}
+ PREFER_NINJA
+ OPTIONS
+ -DGAMENETWORKINGSOCKETS_BUILD_TESTS=OFF
+ -DGAMENETWORKINGSOCKETS_BUILD_EXAMPLES=OFF
+ -DUSE_CRYPTO=${CRYPTO_BACKEND}
+ -DUSE_CRYPTO25519=${CRYPTO_BACKEND}
+)
+
+vcpkg_install_cmake()
+file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
+
+vcpkg_fixup_cmake_targets(CONFIG_PATH "lib/cmake/GameNetworkingSockets" TARGET_PATH "share/GameNetworkingSockets")
+
+file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share")
+file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
+
+vcpkg_copy_pdbs()
diff --git a/ports/gamenetworkingsockets/vcpkg.json b/ports/gamenetworkingsockets/vcpkg.json new file mode 100644 index 000000000..8daf49b82 --- /dev/null +++ b/ports/gamenetworkingsockets/vcpkg.json @@ -0,0 +1,12 @@ +{ + "name": "gamenetworkingsockets", + "version-string": "2020-09-02", + "description": "GameNetworkingSockets is a basic transport layer for games.", + "homepage": "https://github.com/ValveSoftware/GameNetworkingSockets", + "license": "BSD-3-Clause", + "supports": "!(static & windows) & !uwp & !(arm64 & windows)", + "dependencies": [ + "openssl", + "protobuf" + ] +} diff --git a/versions/baseline.json b/versions/baseline.json index db198be6f..2faf2ad2b 100644 --- a/versions/baseline.json +++ b/versions/baseline.json @@ -2048,6 +2048,10 @@ "baseline": "0.18.1", "port-version": 0 }, + "gamenetworkingsockets": { + "baseline": "2020-09-02", + "port-version": 0 + }, "gamma": { "baseline": "gamma-2018-01-27", "port-version": 2 diff --git a/versions/g-/gamenetworkingsockets.json b/versions/g-/gamenetworkingsockets.json new file mode 100644 index 000000000..52d5c8685 --- /dev/null +++ b/versions/g-/gamenetworkingsockets.json @@ -0,0 +1,9 @@ +{ + "versions": [ + { + "git-tree": "42d95ab20685b00bc64cad1500f559d5b185a3a5", + "version-string": "2020-09-02", + "port-version": 0 + } + ] +} |
