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| author | ruki <waruqi@gmail.com> | 2018-11-08 00:38:48 +0800 |
|---|---|---|
| committer | ruki <waruqi@gmail.com> | 2018-11-07 21:53:09 +0800 |
| commit | 26105034da4fcce7ac883c899d781f016559310d (patch) | |
| tree | c459a5dc4e3aa0972d9919033ece511ce76dd129 /node_modules/svgo/plugins/_path.js | |
| parent | 2c77f00f1a7ecb6c8192f9c16d3b2001b254a107 (diff) | |
| download | xmake-docs-26105034da4fcce7ac883c899d781f016559310d.tar.gz xmake-docs-26105034da4fcce7ac883c899d781f016559310d.zip | |
switch to vuepress
Diffstat (limited to 'node_modules/svgo/plugins/_path.js')
| -rw-r--r-- | node_modules/svgo/plugins/_path.js | 962 |
1 files changed, 962 insertions, 0 deletions
diff --git a/node_modules/svgo/plugins/_path.js b/node_modules/svgo/plugins/_path.js new file mode 100644 index 00000000..2aa567a0 --- /dev/null +++ b/node_modules/svgo/plugins/_path.js @@ -0,0 +1,962 @@ +/* global a2c */ +'use strict'; + +var regPathInstructions = /([MmLlHhVvCcSsQqTtAaZz])\s*/, + regPathData = /[-+]?(?:\d*\.\d+|\d+\.?)([eE][-+]?\d+)?/g, + regNumericValues = /[-+]?(\d*\.\d+|\d+\.?)(?:[eE][-+]?\d+)?/, + transform2js = require('./_transforms').transform2js, + transformsMultiply = require('./_transforms').transformsMultiply, + transformArc = require('./_transforms').transformArc, + collections = require('./_collections.js'), + referencesProps = collections.referencesProps, + defaultStrokeWidth = collections.attrsGroupsDefaults.presentation['stroke-width'], + cleanupOutData = require('../lib/svgo/tools').cleanupOutData, + removeLeadingZero = require('../lib/svgo/tools').removeLeadingZero, + prevCtrlPoint; + +/** + * Convert path string to JS representation. + * + * @param {String} pathString input string + * @param {Object} params plugin params + * @return {Array} output array + */ +exports.path2js = function(path) { + if (path.pathJS) return path.pathJS; + + var paramsLength = { // Number of parameters of every path command + H: 1, V: 1, M: 2, L: 2, T: 2, Q: 4, S: 4, C: 6, A: 7, + h: 1, v: 1, m: 2, l: 2, t: 2, q: 4, s: 4, c: 6, a: 7 + }, + pathData = [], // JS representation of the path data + instruction, // current instruction context + startMoveto = false; + + // splitting path string into array like ['M', '10 50', 'L', '20 30'] + path.attr('d').value.split(regPathInstructions).forEach(function(data) { + if (!data) return; + if (!startMoveto) { + if (data == 'M' || data == 'm') { + startMoveto = true; + } else return; + } + + // instruction item + if (regPathInstructions.test(data)) { + instruction = data; + + // z - instruction w/o data + if (instruction == 'Z' || instruction == 'z') { + pathData.push({ + instruction: 'z' + }); + } + // data item + } else { + data = data.match(regPathData); + if (!data) return; + + data = data.map(Number); + + // Subsequent moveto pairs of coordinates are threated as implicit lineto commands + // http://www.w3.org/TR/SVG/paths.html#PathDataMovetoCommands + if (instruction == 'M' || instruction == 'm') { + pathData.push({ + instruction: pathData.length == 0 ? 'M' : instruction, + data: data.splice(0, 2) + }); + instruction = instruction == 'M' ? 'L' : 'l'; + } + + for (var pair = paramsLength[instruction]; data.length;) { + pathData.push({ + instruction: instruction, + data: data.splice(0, pair) + }); + } + } + }); + + // First moveto is actually absolute. Subsequent coordinates were separated above. + if (pathData.length && pathData[0].instruction == 'm') { + pathData[0].instruction = 'M'; + } + path.pathJS = pathData; + + return pathData; +}; + +/** + * Convert relative Path data to absolute. + * + * @param {Array} data input data + * @return {Array} output data + */ +var relative2absolute = exports.relative2absolute = function(data) { + var currentPoint = [0, 0], + subpathPoint = [0, 0], + i; + + data = data.map(function(item) { + + var instruction = item.instruction, + itemData = item.data && item.data.slice(); + + if (instruction == 'M') { + + set(currentPoint, itemData); + set(subpathPoint, itemData); + + } else if ('mlcsqt'.indexOf(instruction) > -1) { + + for (i = 0; i < itemData.length; i++) { + itemData[i] += currentPoint[i % 2]; + } + set(currentPoint, itemData); + + if (instruction == 'm') { + set(subpathPoint, itemData); + } + + } else if (instruction == 'a') { + + itemData[5] += currentPoint[0]; + itemData[6] += currentPoint[1]; + set(currentPoint, itemData); + + } else if (instruction == 'h') { + + itemData[0] += currentPoint[0]; + currentPoint[0] = itemData[0]; + + } else if (instruction == 'v') { + + itemData[0] += currentPoint[1]; + currentPoint[1] = itemData[0]; + + } else if ('MZLCSQTA'.indexOf(instruction) > -1) { + + set(currentPoint, itemData); + + } else if (instruction == 'H') { + + currentPoint[0] = itemData[0]; + + } else if (instruction == 'V') { + + currentPoint[1] = itemData[0]; + + } else if (instruction == 'z') { + + set(currentPoint, subpathPoint); + + } + + return instruction == 'z' ? + { instruction: 'z' } : + { + instruction: instruction.toUpperCase(), + data: itemData + }; + + }); + + return data; +}; + +/** + * Apply transformation(s) to the Path data. + * + * @param {Object} elem current element + * @param {Array} path input path data + * @param {Object} params whether to apply transforms to stroked lines and transform precision (used for stroke width) + * @return {Array} output path data + */ +exports.applyTransforms = function(elem, path, params) { + // if there are no 'stroke' attr and references to other objects such as + // gradiends or clip-path which are also subjects to transform. + if (!elem.hasAttr('transform') || !elem.attr('transform').value || + elem.someAttr(function(attr) { + return ~referencesProps.indexOf(attr.name) && ~attr.value.indexOf('url('); + })) + return path; + + var matrix = transformsMultiply(transform2js(elem.attr('transform').value)), + stroke = elem.computedAttr('stroke'), + id = elem.computedAttr('id'), + transformPrecision = params.transformPrecision, + newPoint, scale; + + if (stroke && stroke != 'none') { + if (!params.applyTransformsStroked || + (matrix.data[0] != matrix.data[3] || matrix.data[1] != -matrix.data[2]) && + (matrix.data[0] != -matrix.data[3] || matrix.data[1] != matrix.data[2])) + return path; + + // "stroke-width" should be inside the part with ID, otherwise it can be overrided in <use> + if (id) { + var idElem = elem, + hasStrokeWidth = false; + + do { + if (idElem.hasAttr('stroke-width')) hasStrokeWidth = true; + } while (!idElem.hasAttr('id', id) && !hasStrokeWidth && (idElem = idElem.parentNode)); + + if (!hasStrokeWidth) return path; + } + + scale = +Math.sqrt(matrix.data[0] * matrix.data[0] + matrix.data[1] * matrix.data[1]).toFixed(transformPrecision); + + if (scale !== 1) { + var strokeWidth = elem.computedAttr('stroke-width') || defaultStrokeWidth; + + if (elem.hasAttr('stroke-width')) { + elem.attrs['stroke-width'].value = elem.attrs['stroke-width'].value.trim() + .replace(regNumericValues, function(num) { return removeLeadingZero(num * scale) }); + } else { + elem.addAttr({ + name: 'stroke-width', + prefix: '', + local: 'stroke-width', + value: strokeWidth.replace(regNumericValues, function(num) { return removeLeadingZero(num * scale) }) + }); + } + } + } else if (id) { // Stroke and stroke-width can be redefined with <use> + return path; + } + + path.forEach(function(pathItem) { + + if (pathItem.data) { + + // h -> l + if (pathItem.instruction === 'h') { + + pathItem.instruction = 'l'; + pathItem.data[1] = 0; + + // v -> l + } else if (pathItem.instruction === 'v') { + + pathItem.instruction = 'l'; + pathItem.data[1] = pathItem.data[0]; + pathItem.data[0] = 0; + + } + + // if there is a translate() transform + if (pathItem.instruction === 'M' && + (matrix.data[4] !== 0 || + matrix.data[5] !== 0) + ) { + + // then apply it only to the first absoluted M + newPoint = transformPoint(matrix.data, pathItem.data[0], pathItem.data[1]); + set(pathItem.data, newPoint); + set(pathItem.coords, newPoint); + + // clear translate() data from transform matrix + matrix.data[4] = 0; + matrix.data[5] = 0; + + } else { + + if (pathItem.instruction == 'a') { + + transformArc(pathItem.data, matrix.data); + + // reduce number of digits in rotation angle + if (Math.abs(pathItem.data[2]) > 80) { + var a = pathItem.data[0], + rotation = pathItem.data[2]; + pathItem.data[0] = pathItem.data[1]; + pathItem.data[1] = a; + pathItem.data[2] = rotation + (rotation > 0 ? -90 : 90); + } + + newPoint = transformPoint(matrix.data, pathItem.data[5], pathItem.data[6]); + pathItem.data[5] = newPoint[0]; + pathItem.data[6] = newPoint[1]; + + } else { + + for (var i = 0; i < pathItem.data.length; i += 2) { + newPoint = transformPoint(matrix.data, pathItem.data[i], pathItem.data[i + 1]); + pathItem.data[i] = newPoint[0]; + pathItem.data[i + 1] = newPoint[1]; + } + } + + pathItem.coords[0] = pathItem.base[0] + pathItem.data[pathItem.data.length - 2]; + pathItem.coords[1] = pathItem.base[1] + pathItem.data[pathItem.data.length - 1]; + + } + + } + + }); + + // remove transform attr + elem.removeAttr('transform'); + + return path; +}; + +/** + * Apply transform 3x3 matrix to x-y point. + * + * @param {Array} matrix transform 3x3 matrix + * @param {Array} point x-y point + * @return {Array} point with new coordinates + */ +function transformPoint(matrix, x, y) { + + return [ + matrix[0] * x + matrix[2] * y + matrix[4], + matrix[1] * x + matrix[3] * y + matrix[5] + ]; + +} + +/** + * Compute Cubic Bézie bounding box. + * + * @see http://processingjs.nihongoresources.com/bezierinfo/ + * + * @param {Float} xa + * @param {Float} ya + * @param {Float} xb + * @param {Float} yb + * @param {Float} xc + * @param {Float} yc + * @param {Float} xd + * @param {Float} yd + * + * @return {Object} + */ +exports.computeCubicBoundingBox = function(xa, ya, xb, yb, xc, yc, xd, yd) { + + var minx = Number.POSITIVE_INFINITY, + miny = Number.POSITIVE_INFINITY, + maxx = Number.NEGATIVE_INFINITY, + maxy = Number.NEGATIVE_INFINITY, + ts, + t, + x, + y, + i; + + // X + if (xa < minx) { minx = xa; } + if (xa > maxx) { maxx = xa; } + if (xd < minx) { minx= xd; } + if (xd > maxx) { maxx = xd; } + + ts = computeCubicFirstDerivativeRoots(xa, xb, xc, xd); + + for (i = 0; i < ts.length; i++) { + + t = ts[i]; + + if (t >= 0 && t <= 1) { + x = computeCubicBaseValue(t, xa, xb, xc, xd); + // y = computeCubicBaseValue(t, ya, yb, yc, yd); + + if (x < minx) { minx = x; } + if (x > maxx) { maxx = x; } + } + + } + + // Y + if (ya < miny) { miny = ya; } + if (ya > maxy) { maxy = ya; } + if (yd < miny) { miny = yd; } + if (yd > maxy) { maxy = yd; } + + ts = computeCubicFirstDerivativeRoots(ya, yb, yc, yd); + + for (i = 0; i < ts.length; i++) { + + t = ts[i]; + + if (t >= 0 && t <= 1) { + // x = computeCubicBaseValue(t, xa, xb, xc, xd); + y = computeCubicBaseValue(t, ya, yb, yc, yd); + + if (y < miny) { miny = y; } + if (y > maxy) { maxy = y; } + } + + } + + return { + minx: minx, + miny: miny, + maxx: maxx, + maxy: maxy + }; + +}; + +// compute the value for the cubic bezier function at time=t +function computeCubicBaseValue(t, a, b, c, d) { + + var mt = 1 - t; + + return mt * mt * mt * a + 3 * mt * mt * t * b + 3 * mt * t * t * c + t * t * t * d; + +} + +// compute the value for the first derivative of the cubic bezier function at time=t +function computeCubicFirstDerivativeRoots(a, b, c, d) { + + var result = [-1, -1], + tl = -a + 2 * b - c, + tr = -Math.sqrt(-a * (c - d) + b * b - b * (c + d) + c * c), + dn = -a + 3 * b - 3 * c + d; + + if (dn !== 0) { + result[0] = (tl + tr) / dn; + result[1] = (tl - tr) / dn; + } + + return result; + +} + +/** + * Compute Quadratic Bézier bounding box. + * + * @see http://processingjs.nihongoresources.com/bezierinfo/ + * + * @param {Float} xa + * @param {Float} ya + * @param {Float} xb + * @param {Float} yb + * @param {Float} xc + * @param {Float} yc + * + * @return {Object} + */ +exports.computeQuadraticBoundingBox = function(xa, ya, xb, yb, xc, yc) { + + var minx = Number.POSITIVE_INFINITY, + miny = Number.POSITIVE_INFINITY, + maxx = Number.NEGATIVE_INFINITY, + maxy = Number.NEGATIVE_INFINITY, + t, + x, + y; + + // X + if (xa < minx) { minx = xa; } + if (xa > maxx) { maxx = xa; } + if (xc < minx) { minx = xc; } + if (xc > maxx) { maxx = xc; } + + t = computeQuadraticFirstDerivativeRoot(xa, xb, xc); + + if (t >= 0 && t <= 1) { + x = computeQuadraticBaseValue(t, xa, xb, xc); + // y = computeQuadraticBaseValue(t, ya, yb, yc); + + if (x < minx) { minx = x; } + if (x > maxx) { maxx = x; } + } + + // Y + if (ya < miny) { miny = ya; } + if (ya > maxy) { maxy = ya; } + if (yc < miny) { miny = yc; } + if (yc > maxy) { maxy = yc; } + + t = computeQuadraticFirstDerivativeRoot(ya, yb, yc); + + if (t >= 0 && t <=1 ) { + // x = computeQuadraticBaseValue(t, xa, xb, xc); + y = computeQuadraticBaseValue(t, ya, yb, yc); + + if (y < miny) { miny = y; } + if (y > maxy) { maxy = y ; } + + } + + return { + minx: minx, + miny: miny, + maxx: maxx, + maxy: maxy + }; + +}; + +// compute the value for the quadratic bezier function at time=t +function computeQuadraticBaseValue(t, a, b, c) { + + var mt = 1 - t; + + return mt * mt * a + 2 * mt * t * b + t * t * c; + +} + +// compute the value for the first derivative of the quadratic bezier function at time=t +function computeQuadraticFirstDerivativeRoot(a, b, c) { + + var t = -1, + denominator = a - 2 * b + c; + + if (denominator !== 0) { + t = (a - b) / denominator; + } + + return t; + +} + +/** + * Convert path array to string. + * + * @param {Array} path input path data + * @param {Object} params plugin params + * @return {String} output path string + */ +exports.js2path = function(path, data, params) { + + path.pathJS = data; + + if (params.collapseRepeated) { + data = collapseRepeated(data); + } + + path.attr('d').value = data.reduce(function(pathString, item) { + return pathString += item.instruction + (item.data ? cleanupOutData(item.data, params) : ''); + }, ''); + +}; + +/** + * Collapse repeated instructions data + * + * @param {Array} path input path data + * @return {Array} output path data + */ +function collapseRepeated(data) { + + var prev, + prevIndex; + + // copy an array and modifieds item to keep original data untouched + data = data.reduce(function(newPath, item) { + if ( + prev && item.data && + item.instruction == prev.instruction + ) { + // concat previous data with current + if (item.instruction != 'M') { + prev = newPath[prevIndex] = { + instruction: prev.instruction, + data: prev.data.concat(item.data), + coords: item.coords, + base: prev.base + }; + } else { + prev.data = item.data; + prev.coords = item.coords; + } + } else { + newPath.push(item); + prev = item; + prevIndex = newPath.length - 1; + } + + return newPath; + }, []); + + return data; + +} + +function set(dest, source) { + dest[0] = source[source.length - 2]; + dest[1] = source[source.length - 1]; + return dest; +} + +/** + * Checks if two paths have an intersection by checking convex hulls + * collision using Gilbert-Johnson-Keerthi distance algorithm + * http://entropyinteractive.com/2011/04/gjk-algorithm/ + * + * @param {Array} path1 JS path representation + * @param {Array} path2 JS path representation + * @return {Boolean} + */ +exports.intersects = function(path1, path2) { + if (path1.length < 3 || path2.length < 3) return false; // nothing to fill + + // Collect points of every subpath. + var points1 = relative2absolute(path1).reduce(gatherPoints, []), + points2 = relative2absolute(path2).reduce(gatherPoints, []); + + // Axis-aligned bounding box check. + if (points1.maxX <= points2.minX || points2.maxX <= points1.minX || + points1.maxY <= points2.minY || points2.maxY <= points1.minY || + points1.every(function (set1) { + return points2.every(function (set2) { + return set1[set1.maxX][0] <= set2[set2.minX][0] || + set2[set2.maxX][0] <= set1[set1.minX][0] || + set1[set1.maxY][1] <= set2[set2.minY][1] || + set2[set2.maxY][1] <= set1[set1.minY][1]; + }); + }) + ) return false; + + // Get a convex hull from points of each subpath. Has the most complexity O(n·log n). + var hullNest1 = points1.map(convexHull), + hullNest2 = points2.map(convexHull); + + // Check intersection of every subpath of the first path with every subpath of the second. + return hullNest1.some(function(hull1) { + if (hull1.length < 3) return false; + + return hullNest2.some(function(hull2) { + if (hull2.length < 3) return false; + + var simplex = [getSupport(hull1, hull2, [1, 0])], // create the initial simplex + direction = minus(simplex[0]); // set the direction to point towards the origin + + var iterations = 1e4; // infinite loop protection, 10 000 iterations is more than enough + while (true) { + if (iterations-- == 0) { + console.error('Error: infinite loop while processing mergePaths plugin.'); + return true; // true is the safe value that means “do nothing with paths” + } + // add a new point + simplex.push(getSupport(hull1, hull2, direction)); + // see if the new point was on the correct side of the origin + if (dot(direction, simplex[simplex.length - 1]) <= 0) return false; + // process the simplex + if (processSimplex(simplex, direction)) return true; + } + }); + }); + + function getSupport(a, b, direction) { + return sub(supportPoint(a, direction), supportPoint(b, minus(direction))); + } + + // Computes farthest polygon point in particular direction. + // Thanks to knowledge of min/max x and y coordinates we can choose a quadrant to search in. + // Since we're working on convex hull, the dot product is increasing until we find the farthest point. + function supportPoint(polygon, direction) { + var index = direction[1] >= 0 ? + direction[0] < 0 ? polygon.maxY : polygon.maxX : + direction[0] < 0 ? polygon.minX : polygon.minY, + max = -Infinity, + value; + while ((value = dot(polygon[index], direction)) > max) { + max = value; + index = ++index % polygon.length; + } + return polygon[(index || polygon.length) - 1]; + } +}; + +function processSimplex(simplex, direction) { + /* jshint -W004 */ + + // we only need to handle to 1-simplex and 2-simplex + if (simplex.length == 2) { // 1-simplex + var a = simplex[1], + b = simplex[0], + AO = minus(simplex[1]), + AB = sub(b, a); + // AO is in the same direction as AB + if (dot(AO, AB) > 0) { + // get the vector perpendicular to AB facing O + set(direction, orth(AB, a)); + } else { + set(direction, AO); + // only A remains in the simplex + simplex.shift(); + } + } else { // 2-simplex + var a = simplex[2], // [a, b, c] = simplex + b = simplex[1], + c = simplex[0], + AB = sub(b, a), + AC = sub(c, a), + AO = minus(a), + ACB = orth(AB, AC), // the vector perpendicular to AB facing away from C + ABC = orth(AC, AB); // the vector perpendicular to AC facing away from B + + if (dot(ACB, AO) > 0) { + if (dot(AB, AO) > 0) { // region 4 + set(direction, ACB); + simplex.shift(); // simplex = [b, a] + } else { // region 5 + set(direction, AO); + simplex.splice(0, 2); // simplex = [a] + } + } else if (dot(ABC, AO) > 0) { + if (dot(AC, AO) > 0) { // region 6 + set(direction, ABC); + simplex.splice(1, 1); // simplex = [c, a] + } else { // region 5 (again) + set(direction, AO); + simplex.splice(0, 2); // simplex = [a] + } + } else // region 7 + return true; + } + return false; +} + +function minus(v) { + return [-v[0], -v[1]]; +} + +function sub(v1, v2) { + return [v1[0] - v2[0], v1[1] - v2[1]]; +} + +function dot(v1, v2) { + return v1[0] * v2[0] + v1[1] * v2[1]; +} + +function orth(v, from) { + var o = [-v[1], v[0]]; + return dot(o, minus(from)) < 0 ? minus(o) : o; +} + +function gatherPoints(points, item, index, path) { + + var subPath = points.length && points[points.length - 1], + prev = index && path[index - 1], + basePoint = subPath.length && subPath[subPath.length - 1], + data = item.data, + ctrlPoint = basePoint; + + switch (item.instruction) { + case 'M': + points.push(subPath = []); + break; + case 'H': + addPoint(subPath, [data[0], basePoint[1]]); + break; + case 'V': + addPoint(subPath, [basePoint[0], data[0]]); + break; + case 'Q': + addPoint(subPath, data.slice(0, 2)); + prevCtrlPoint = [data[2] - data[0], data[3] - data[1]]; // Save control point for shorthand + break; + case 'T': + if (prev.instruction == 'Q' && prev.instruction == 'T') { + ctrlPoint = [basePoint[0] + prevCtrlPoint[0], basePoint[1] + prevCtrlPoint[1]]; + addPoint(subPath, ctrlPoint); + prevCtrlPoint = [data[0] - ctrlPoint[0], data[1] - ctrlPoint[1]]; + } + break; + case 'C': + // Approximate quibic Bezier curve with middle points between control points + addPoint(subPath, [.5 * (basePoint[0] + data[0]), .5 * (basePoint[1] + data[1])]); + addPoint(subPath, [.5 * (data[0] + data[2]), .5 * (data[1] + data[3])]); + addPoint(subPath, [.5 * (data[2] + data[4]), .5 * (data[3] + data[5])]); + prevCtrlPoint = [data[4] - data[2], data[5] - data[3]]; // Save control point for shorthand + break; + case 'S': + if (prev.instruction == 'C' && prev.instruction == 'S') { + addPoint(subPath, [basePoint[0] + .5 * prevCtrlPoint[0], basePoint[1] + .5 * prevCtrlPoint[1]]); + ctrlPoint = [basePoint[0] + prevCtrlPoint[0], basePoint[1] + prevCtrlPoint[1]]; + } + addPoint(subPath, [.5 * (ctrlPoint[0] + data[0]), .5 * (ctrlPoint[1]+ data[1])]); + addPoint(subPath, [.5 * (data[0] + data[2]), .5 * (data[1] + data[3])]); + prevCtrlPoint = [data[2] - data[0], data[3] - data[1]]; + break; + case 'A': + // Convert the arc to bezier curves and use the same approximation + var curves = a2c.apply(0, basePoint.concat(data)); + for (var cData; (cData = curves.splice(0,6).map(toAbsolute)).length;) { + addPoint(subPath, [.5 * (basePoint[0] + cData[0]), .5 * (basePoint[1] + cData[1])]); + addPoint(subPath, [.5 * (cData[0] + cData[2]), .5 * (cData[1] + cData[3])]); + addPoint(subPath, [.5 * (cData[2] + cData[4]), .5 * (cData[3] + cData[5])]); + if (curves.length) addPoint(subPath, basePoint = cData.slice(-2)); + } + break; + } + // Save final command coordinates + if (data && data.length >= 2) addPoint(subPath, data.slice(-2)); + return points; + + function toAbsolute(n, i) { return n + basePoint[i % 2] } + + // Writes data about the extreme points on each axle + function addPoint(path, point) { + if (!path.length || point[1] > path[path.maxY][1]) { + path.maxY = path.length; + points.maxY = points.length ? Math.max(point[1], points.maxY) : point[1]; + } + if (!path.length || point[0] > path[path.maxX][0]) { + path.maxX = path.length; + points.maxX = points.length ? Math.max(point[0], points.maxX) : point[0]; + } + if (!path.length || point[1] < path[path.minY][1]) { + path.minY = path.length; + points.minY = points.length ? Math.min(point[1], points.minY) : point[1]; + } + if (!path.length || point[0] < path[path.minX][0]) { + path.minX = path.length; + points.minX = points.length ? Math.min(point[0], points.minX) : point[0]; + } + path.push(point); + } +} + +/** + * Forms a convex hull from set of points of every subpath using monotone chain convex hull algorithm. + * http://en.wikibooks.org/wiki/Algorithm_Implementation/Geometry/Convex_hull/Monotone_chain + * + * @param points An array of [X, Y] coordinates + */ +function convexHull(points) { + /* jshint -W004 */ + + points.sort(function(a, b) { + return a[0] == b[0] ? a[1] - b[1] : a[0] - b[0]; + }); + + var lower = [], + minY = 0, + bottom = 0; + for (var i = 0; i < points.length; i++) { + while (lower.length >= 2 && cross(lower[lower.length - 2], lower[lower.length - 1], points[i]) <= 0) { + lower.pop(); + } + if (points[i][1] < points[minY][1]) { + minY = i; + bottom = lower.length; + } + lower.push(points[i]); + } + + var upper = [], + maxY = points.length - 1, + top = 0; + for (var i = points.length; i--;) { + while (upper.length >= 2 && cross(upper[upper.length - 2], upper[upper.length - 1], points[i]) <= 0) { + upper.pop(); + } + if (points[i][1] > points[maxY][1]) { + maxY = i; + top = upper.length; + } + upper.push(points[i]); + } + + // last points are equal to starting points of the other part + upper.pop(); + lower.pop(); + + var hull = lower.concat(upper); + + hull.minX = 0; // by sorting + hull.maxX = lower.length; + hull.minY = bottom; + hull.maxY = (lower.length + top) % hull.length; + + return hull; +} + +function cross(o, a, b) { + return (a[0] - o[0]) * (b[1] - o[1]) - (a[1] - o[1]) * (b[0] - o[0]); +} + +/* Based on code from Snap.svg (Apache 2 license). http://snapsvg.io/ + * Thanks to Dmitry Baranovskiy for his great work! + */ + +// jshint ignore: start +function a2c(x1, y1, rx, ry, angle, large_arc_flag, sweep_flag, x2, y2, recursive) { + // for more information of where this Math came from visit: + // http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes + var _120 = Math.PI * 120 / 180, + rad = Math.PI / 180 * (+angle || 0), + res = [], + rotateX = function(x, y, rad) { return x * Math.cos(rad) - y * Math.sin(rad) }, + rotateY = function(x, y, rad) { return x * Math.sin(rad) + y * Math.cos(rad) }; + if (!recursive) { + x1 = rotateX(x1, y1, -rad); + y1 = rotateY(x1, y1, -rad); + x2 = rotateX(x2, y2, -rad); + y2 = rotateY(x2, y2, -rad); + var x = (x1 - x2) / 2, + y = (y1 - y2) / 2; + var h = (x * x) / (rx * rx) + (y * y) / (ry * ry); + if (h > 1) { + h = Math.sqrt(h); + rx = h * rx; + ry = h * ry; + } + var rx2 = rx * rx, + ry2 = ry * ry, + k = (large_arc_flag == sweep_flag ? -1 : 1) * + Math.sqrt(Math.abs((rx2 * ry2 - rx2 * y * y - ry2 * x * x) / (rx2 * y * y + ry2 * x * x))), + cx = k * rx * y / ry + (x1 + x2) / 2, + cy = k * -ry * x / rx + (y1 + y2) / 2, + f1 = Math.asin(((y1 - cy) / ry).toFixed(9)), + f2 = Math.asin(((y2 - cy) / ry).toFixed(9)); + + f1 = x1 < cx ? Math.PI - f1 : f1; + f2 = x2 < cx ? Math.PI - f2 : f2; + f1 < 0 && (f1 = Math.PI * 2 + f1); + f2 < 0 && (f2 = Math.PI * 2 + f2); + if (sweep_flag && f1 > f2) { + f1 = f1 - Math.PI * 2; + } + if (!sweep_flag && f2 > f1) { + f2 = f2 - Math.PI * 2; + } + } else { + f1 = recursive[0]; + f2 = recursive[1]; + cx = recursive[2]; + cy = recursive[3]; + } + var df = f2 - f1; + if (Math.abs(df) > _120) { + var f2old = f2, + x2old = x2, + y2old = y2; + f2 = f1 + _120 * (sweep_flag && f2 > f1 ? 1 : -1); + x2 = cx + rx * Math.cos(f2); + y2 = cy + ry * Math.sin(f2); + res = a2c(x2, y2, rx, ry, angle, 0, sweep_flag, x2old, y2old, [f2, f2old, cx, cy]); + } + df = f2 - f1; + var c1 = Math.cos(f1), + s1 = Math.sin(f1), + c2 = Math.cos(f2), + s2 = Math.sin(f2), + t = Math.tan(df / 4), + hx = 4 / 3 * rx * t, + hy = 4 / 3 * ry * t, + m = [ + - hx * s1, hy * c1, + x2 + hx * s2 - x1, y2 - hy * c2 - y1, + x2 - x1, y2 - y1 + ]; + if (recursive) { + return m.concat(res); + } else { + res = m.concat(res); + var newres = []; + for (var i = 0, n = res.length; i < n; i++) { + newres[i] = i % 2 ? rotateY(res[i - 1], res[i], rad) : rotateX(res[i], res[i + 1], rad); + } + return newres; + } +} +// jshint ignore: end |
