aboutsummaryrefslogtreecommitdiff
path: root/node_modules/svgo/plugins/_path.js
diff options
context:
space:
mode:
authorruki <waruqi@gmail.com>2018-11-08 00:38:48 +0800
committerruki <waruqi@gmail.com>2018-11-07 21:53:09 +0800
commit26105034da4fcce7ac883c899d781f016559310d (patch)
treec459a5dc4e3aa0972d9919033ece511ce76dd129 /node_modules/svgo/plugins/_path.js
parent2c77f00f1a7ecb6c8192f9c16d3b2001b254a107 (diff)
downloadxmake-docs-26105034da4fcce7ac883c899d781f016559310d.tar.gz
xmake-docs-26105034da4fcce7ac883c899d781f016559310d.zip
switch to vuepress
Diffstat (limited to 'node_modules/svgo/plugins/_path.js')
-rw-r--r--node_modules/svgo/plugins/_path.js962
1 files changed, 962 insertions, 0 deletions
diff --git a/node_modules/svgo/plugins/_path.js b/node_modules/svgo/plugins/_path.js
new file mode 100644
index 00000000..2aa567a0
--- /dev/null
+++ b/node_modules/svgo/plugins/_path.js
@@ -0,0 +1,962 @@
+/* global a2c */
+'use strict';
+
+var regPathInstructions = /([MmLlHhVvCcSsQqTtAaZz])\s*/,
+ regPathData = /[-+]?(?:\d*\.\d+|\d+\.?)([eE][-+]?\d+)?/g,
+ regNumericValues = /[-+]?(\d*\.\d+|\d+\.?)(?:[eE][-+]?\d+)?/,
+ transform2js = require('./_transforms').transform2js,
+ transformsMultiply = require('./_transforms').transformsMultiply,
+ transformArc = require('./_transforms').transformArc,
+ collections = require('./_collections.js'),
+ referencesProps = collections.referencesProps,
+ defaultStrokeWidth = collections.attrsGroupsDefaults.presentation['stroke-width'],
+ cleanupOutData = require('../lib/svgo/tools').cleanupOutData,
+ removeLeadingZero = require('../lib/svgo/tools').removeLeadingZero,
+ prevCtrlPoint;
+
+/**
+ * Convert path string to JS representation.
+ *
+ * @param {String} pathString input string
+ * @param {Object} params plugin params
+ * @return {Array} output array
+ */
+exports.path2js = function(path) {
+ if (path.pathJS) return path.pathJS;
+
+ var paramsLength = { // Number of parameters of every path command
+ H: 1, V: 1, M: 2, L: 2, T: 2, Q: 4, S: 4, C: 6, A: 7,
+ h: 1, v: 1, m: 2, l: 2, t: 2, q: 4, s: 4, c: 6, a: 7
+ },
+ pathData = [], // JS representation of the path data
+ instruction, // current instruction context
+ startMoveto = false;
+
+ // splitting path string into array like ['M', '10 50', 'L', '20 30']
+ path.attr('d').value.split(regPathInstructions).forEach(function(data) {
+ if (!data) return;
+ if (!startMoveto) {
+ if (data == 'M' || data == 'm') {
+ startMoveto = true;
+ } else return;
+ }
+
+ // instruction item
+ if (regPathInstructions.test(data)) {
+ instruction = data;
+
+ // z - instruction w/o data
+ if (instruction == 'Z' || instruction == 'z') {
+ pathData.push({
+ instruction: 'z'
+ });
+ }
+ // data item
+ } else {
+ data = data.match(regPathData);
+ if (!data) return;
+
+ data = data.map(Number);
+
+ // Subsequent moveto pairs of coordinates are threated as implicit lineto commands
+ // http://www.w3.org/TR/SVG/paths.html#PathDataMovetoCommands
+ if (instruction == 'M' || instruction == 'm') {
+ pathData.push({
+ instruction: pathData.length == 0 ? 'M' : instruction,
+ data: data.splice(0, 2)
+ });
+ instruction = instruction == 'M' ? 'L' : 'l';
+ }
+
+ for (var pair = paramsLength[instruction]; data.length;) {
+ pathData.push({
+ instruction: instruction,
+ data: data.splice(0, pair)
+ });
+ }
+ }
+ });
+
+ // First moveto is actually absolute. Subsequent coordinates were separated above.
+ if (pathData.length && pathData[0].instruction == 'm') {
+ pathData[0].instruction = 'M';
+ }
+ path.pathJS = pathData;
+
+ return pathData;
+};
+
+/**
+ * Convert relative Path data to absolute.
+ *
+ * @param {Array} data input data
+ * @return {Array} output data
+ */
+var relative2absolute = exports.relative2absolute = function(data) {
+ var currentPoint = [0, 0],
+ subpathPoint = [0, 0],
+ i;
+
+ data = data.map(function(item) {
+
+ var instruction = item.instruction,
+ itemData = item.data && item.data.slice();
+
+ if (instruction == 'M') {
+
+ set(currentPoint, itemData);
+ set(subpathPoint, itemData);
+
+ } else if ('mlcsqt'.indexOf(instruction) > -1) {
+
+ for (i = 0; i < itemData.length; i++) {
+ itemData[i] += currentPoint[i % 2];
+ }
+ set(currentPoint, itemData);
+
+ if (instruction == 'm') {
+ set(subpathPoint, itemData);
+ }
+
+ } else if (instruction == 'a') {
+
+ itemData[5] += currentPoint[0];
+ itemData[6] += currentPoint[1];
+ set(currentPoint, itemData);
+
+ } else if (instruction == 'h') {
+
+ itemData[0] += currentPoint[0];
+ currentPoint[0] = itemData[0];
+
+ } else if (instruction == 'v') {
+
+ itemData[0] += currentPoint[1];
+ currentPoint[1] = itemData[0];
+
+ } else if ('MZLCSQTA'.indexOf(instruction) > -1) {
+
+ set(currentPoint, itemData);
+
+ } else if (instruction == 'H') {
+
+ currentPoint[0] = itemData[0];
+
+ } else if (instruction == 'V') {
+
+ currentPoint[1] = itemData[0];
+
+ } else if (instruction == 'z') {
+
+ set(currentPoint, subpathPoint);
+
+ }
+
+ return instruction == 'z' ?
+ { instruction: 'z' } :
+ {
+ instruction: instruction.toUpperCase(),
+ data: itemData
+ };
+
+ });
+
+ return data;
+};
+
+/**
+ * Apply transformation(s) to the Path data.
+ *
+ * @param {Object} elem current element
+ * @param {Array} path input path data
+ * @param {Object} params whether to apply transforms to stroked lines and transform precision (used for stroke width)
+ * @return {Array} output path data
+ */
+exports.applyTransforms = function(elem, path, params) {
+ // if there are no 'stroke' attr and references to other objects such as
+ // gradiends or clip-path which are also subjects to transform.
+ if (!elem.hasAttr('transform') || !elem.attr('transform').value ||
+ elem.someAttr(function(attr) {
+ return ~referencesProps.indexOf(attr.name) && ~attr.value.indexOf('url(');
+ }))
+ return path;
+
+ var matrix = transformsMultiply(transform2js(elem.attr('transform').value)),
+ stroke = elem.computedAttr('stroke'),
+ id = elem.computedAttr('id'),
+ transformPrecision = params.transformPrecision,
+ newPoint, scale;
+
+ if (stroke && stroke != 'none') {
+ if (!params.applyTransformsStroked ||
+ (matrix.data[0] != matrix.data[3] || matrix.data[1] != -matrix.data[2]) &&
+ (matrix.data[0] != -matrix.data[3] || matrix.data[1] != matrix.data[2]))
+ return path;
+
+ // "stroke-width" should be inside the part with ID, otherwise it can be overrided in <use>
+ if (id) {
+ var idElem = elem,
+ hasStrokeWidth = false;
+
+ do {
+ if (idElem.hasAttr('stroke-width')) hasStrokeWidth = true;
+ } while (!idElem.hasAttr('id', id) && !hasStrokeWidth && (idElem = idElem.parentNode));
+
+ if (!hasStrokeWidth) return path;
+ }
+
+ scale = +Math.sqrt(matrix.data[0] * matrix.data[0] + matrix.data[1] * matrix.data[1]).toFixed(transformPrecision);
+
+ if (scale !== 1) {
+ var strokeWidth = elem.computedAttr('stroke-width') || defaultStrokeWidth;
+
+ if (elem.hasAttr('stroke-width')) {
+ elem.attrs['stroke-width'].value = elem.attrs['stroke-width'].value.trim()
+ .replace(regNumericValues, function(num) { return removeLeadingZero(num * scale) });
+ } else {
+ elem.addAttr({
+ name: 'stroke-width',
+ prefix: '',
+ local: 'stroke-width',
+ value: strokeWidth.replace(regNumericValues, function(num) { return removeLeadingZero(num * scale) })
+ });
+ }
+ }
+ } else if (id) { // Stroke and stroke-width can be redefined with <use>
+ return path;
+ }
+
+ path.forEach(function(pathItem) {
+
+ if (pathItem.data) {
+
+ // h -> l
+ if (pathItem.instruction === 'h') {
+
+ pathItem.instruction = 'l';
+ pathItem.data[1] = 0;
+
+ // v -> l
+ } else if (pathItem.instruction === 'v') {
+
+ pathItem.instruction = 'l';
+ pathItem.data[1] = pathItem.data[0];
+ pathItem.data[0] = 0;
+
+ }
+
+ // if there is a translate() transform
+ if (pathItem.instruction === 'M' &&
+ (matrix.data[4] !== 0 ||
+ matrix.data[5] !== 0)
+ ) {
+
+ // then apply it only to the first absoluted M
+ newPoint = transformPoint(matrix.data, pathItem.data[0], pathItem.data[1]);
+ set(pathItem.data, newPoint);
+ set(pathItem.coords, newPoint);
+
+ // clear translate() data from transform matrix
+ matrix.data[4] = 0;
+ matrix.data[5] = 0;
+
+ } else {
+
+ if (pathItem.instruction == 'a') {
+
+ transformArc(pathItem.data, matrix.data);
+
+ // reduce number of digits in rotation angle
+ if (Math.abs(pathItem.data[2]) > 80) {
+ var a = pathItem.data[0],
+ rotation = pathItem.data[2];
+ pathItem.data[0] = pathItem.data[1];
+ pathItem.data[1] = a;
+ pathItem.data[2] = rotation + (rotation > 0 ? -90 : 90);
+ }
+
+ newPoint = transformPoint(matrix.data, pathItem.data[5], pathItem.data[6]);
+ pathItem.data[5] = newPoint[0];
+ pathItem.data[6] = newPoint[1];
+
+ } else {
+
+ for (var i = 0; i < pathItem.data.length; i += 2) {
+ newPoint = transformPoint(matrix.data, pathItem.data[i], pathItem.data[i + 1]);
+ pathItem.data[i] = newPoint[0];
+ pathItem.data[i + 1] = newPoint[1];
+ }
+ }
+
+ pathItem.coords[0] = pathItem.base[0] + pathItem.data[pathItem.data.length - 2];
+ pathItem.coords[1] = pathItem.base[1] + pathItem.data[pathItem.data.length - 1];
+
+ }
+
+ }
+
+ });
+
+ // remove transform attr
+ elem.removeAttr('transform');
+
+ return path;
+};
+
+/**
+ * Apply transform 3x3 matrix to x-y point.
+ *
+ * @param {Array} matrix transform 3x3 matrix
+ * @param {Array} point x-y point
+ * @return {Array} point with new coordinates
+ */
+function transformPoint(matrix, x, y) {
+
+ return [
+ matrix[0] * x + matrix[2] * y + matrix[4],
+ matrix[1] * x + matrix[3] * y + matrix[5]
+ ];
+
+}
+
+/**
+ * Compute Cubic Bézie bounding box.
+ *
+ * @see http://processingjs.nihongoresources.com/bezierinfo/
+ *
+ * @param {Float} xa
+ * @param {Float} ya
+ * @param {Float} xb
+ * @param {Float} yb
+ * @param {Float} xc
+ * @param {Float} yc
+ * @param {Float} xd
+ * @param {Float} yd
+ *
+ * @return {Object}
+ */
+exports.computeCubicBoundingBox = function(xa, ya, xb, yb, xc, yc, xd, yd) {
+
+ var minx = Number.POSITIVE_INFINITY,
+ miny = Number.POSITIVE_INFINITY,
+ maxx = Number.NEGATIVE_INFINITY,
+ maxy = Number.NEGATIVE_INFINITY,
+ ts,
+ t,
+ x,
+ y,
+ i;
+
+ // X
+ if (xa < minx) { minx = xa; }
+ if (xa > maxx) { maxx = xa; }
+ if (xd < minx) { minx= xd; }
+ if (xd > maxx) { maxx = xd; }
+
+ ts = computeCubicFirstDerivativeRoots(xa, xb, xc, xd);
+
+ for (i = 0; i < ts.length; i++) {
+
+ t = ts[i];
+
+ if (t >= 0 && t <= 1) {
+ x = computeCubicBaseValue(t, xa, xb, xc, xd);
+ // y = computeCubicBaseValue(t, ya, yb, yc, yd);
+
+ if (x < minx) { minx = x; }
+ if (x > maxx) { maxx = x; }
+ }
+
+ }
+
+ // Y
+ if (ya < miny) { miny = ya; }
+ if (ya > maxy) { maxy = ya; }
+ if (yd < miny) { miny = yd; }
+ if (yd > maxy) { maxy = yd; }
+
+ ts = computeCubicFirstDerivativeRoots(ya, yb, yc, yd);
+
+ for (i = 0; i < ts.length; i++) {
+
+ t = ts[i];
+
+ if (t >= 0 && t <= 1) {
+ // x = computeCubicBaseValue(t, xa, xb, xc, xd);
+ y = computeCubicBaseValue(t, ya, yb, yc, yd);
+
+ if (y < miny) { miny = y; }
+ if (y > maxy) { maxy = y; }
+ }
+
+ }
+
+ return {
+ minx: minx,
+ miny: miny,
+ maxx: maxx,
+ maxy: maxy
+ };
+
+};
+
+// compute the value for the cubic bezier function at time=t
+function computeCubicBaseValue(t, a, b, c, d) {
+
+ var mt = 1 - t;
+
+ return mt * mt * mt * a + 3 * mt * mt * t * b + 3 * mt * t * t * c + t * t * t * d;
+
+}
+
+// compute the value for the first derivative of the cubic bezier function at time=t
+function computeCubicFirstDerivativeRoots(a, b, c, d) {
+
+ var result = [-1, -1],
+ tl = -a + 2 * b - c,
+ tr = -Math.sqrt(-a * (c - d) + b * b - b * (c + d) + c * c),
+ dn = -a + 3 * b - 3 * c + d;
+
+ if (dn !== 0) {
+ result[0] = (tl + tr) / dn;
+ result[1] = (tl - tr) / dn;
+ }
+
+ return result;
+
+}
+
+/**
+ * Compute Quadratic Bézier bounding box.
+ *
+ * @see http://processingjs.nihongoresources.com/bezierinfo/
+ *
+ * @param {Float} xa
+ * @param {Float} ya
+ * @param {Float} xb
+ * @param {Float} yb
+ * @param {Float} xc
+ * @param {Float} yc
+ *
+ * @return {Object}
+ */
+exports.computeQuadraticBoundingBox = function(xa, ya, xb, yb, xc, yc) {
+
+ var minx = Number.POSITIVE_INFINITY,
+ miny = Number.POSITIVE_INFINITY,
+ maxx = Number.NEGATIVE_INFINITY,
+ maxy = Number.NEGATIVE_INFINITY,
+ t,
+ x,
+ y;
+
+ // X
+ if (xa < minx) { minx = xa; }
+ if (xa > maxx) { maxx = xa; }
+ if (xc < minx) { minx = xc; }
+ if (xc > maxx) { maxx = xc; }
+
+ t = computeQuadraticFirstDerivativeRoot(xa, xb, xc);
+
+ if (t >= 0 && t <= 1) {
+ x = computeQuadraticBaseValue(t, xa, xb, xc);
+ // y = computeQuadraticBaseValue(t, ya, yb, yc);
+
+ if (x < minx) { minx = x; }
+ if (x > maxx) { maxx = x; }
+ }
+
+ // Y
+ if (ya < miny) { miny = ya; }
+ if (ya > maxy) { maxy = ya; }
+ if (yc < miny) { miny = yc; }
+ if (yc > maxy) { maxy = yc; }
+
+ t = computeQuadraticFirstDerivativeRoot(ya, yb, yc);
+
+ if (t >= 0 && t <=1 ) {
+ // x = computeQuadraticBaseValue(t, xa, xb, xc);
+ y = computeQuadraticBaseValue(t, ya, yb, yc);
+
+ if (y < miny) { miny = y; }
+ if (y > maxy) { maxy = y ; }
+
+ }
+
+ return {
+ minx: minx,
+ miny: miny,
+ maxx: maxx,
+ maxy: maxy
+ };
+
+};
+
+// compute the value for the quadratic bezier function at time=t
+function computeQuadraticBaseValue(t, a, b, c) {
+
+ var mt = 1 - t;
+
+ return mt * mt * a + 2 * mt * t * b + t * t * c;
+
+}
+
+// compute the value for the first derivative of the quadratic bezier function at time=t
+function computeQuadraticFirstDerivativeRoot(a, b, c) {
+
+ var t = -1,
+ denominator = a - 2 * b + c;
+
+ if (denominator !== 0) {
+ t = (a - b) / denominator;
+ }
+
+ return t;
+
+}
+
+/**
+ * Convert path array to string.
+ *
+ * @param {Array} path input path data
+ * @param {Object} params plugin params
+ * @return {String} output path string
+ */
+exports.js2path = function(path, data, params) {
+
+ path.pathJS = data;
+
+ if (params.collapseRepeated) {
+ data = collapseRepeated(data);
+ }
+
+ path.attr('d').value = data.reduce(function(pathString, item) {
+ return pathString += item.instruction + (item.data ? cleanupOutData(item.data, params) : '');
+ }, '');
+
+};
+
+/**
+ * Collapse repeated instructions data
+ *
+ * @param {Array} path input path data
+ * @return {Array} output path data
+ */
+function collapseRepeated(data) {
+
+ var prev,
+ prevIndex;
+
+ // copy an array and modifieds item to keep original data untouched
+ data = data.reduce(function(newPath, item) {
+ if (
+ prev && item.data &&
+ item.instruction == prev.instruction
+ ) {
+ // concat previous data with current
+ if (item.instruction != 'M') {
+ prev = newPath[prevIndex] = {
+ instruction: prev.instruction,
+ data: prev.data.concat(item.data),
+ coords: item.coords,
+ base: prev.base
+ };
+ } else {
+ prev.data = item.data;
+ prev.coords = item.coords;
+ }
+ } else {
+ newPath.push(item);
+ prev = item;
+ prevIndex = newPath.length - 1;
+ }
+
+ return newPath;
+ }, []);
+
+ return data;
+
+}
+
+function set(dest, source) {
+ dest[0] = source[source.length - 2];
+ dest[1] = source[source.length - 1];
+ return dest;
+}
+
+/**
+ * Checks if two paths have an intersection by checking convex hulls
+ * collision using Gilbert-Johnson-Keerthi distance algorithm
+ * http://entropyinteractive.com/2011/04/gjk-algorithm/
+ *
+ * @param {Array} path1 JS path representation
+ * @param {Array} path2 JS path representation
+ * @return {Boolean}
+ */
+exports.intersects = function(path1, path2) {
+ if (path1.length < 3 || path2.length < 3) return false; // nothing to fill
+
+ // Collect points of every subpath.
+ var points1 = relative2absolute(path1).reduce(gatherPoints, []),
+ points2 = relative2absolute(path2).reduce(gatherPoints, []);
+
+ // Axis-aligned bounding box check.
+ if (points1.maxX <= points2.minX || points2.maxX <= points1.minX ||
+ points1.maxY <= points2.minY || points2.maxY <= points1.minY ||
+ points1.every(function (set1) {
+ return points2.every(function (set2) {
+ return set1[set1.maxX][0] <= set2[set2.minX][0] ||
+ set2[set2.maxX][0] <= set1[set1.minX][0] ||
+ set1[set1.maxY][1] <= set2[set2.minY][1] ||
+ set2[set2.maxY][1] <= set1[set1.minY][1];
+ });
+ })
+ ) return false;
+
+ // Get a convex hull from points of each subpath. Has the most complexity O(n·log n).
+ var hullNest1 = points1.map(convexHull),
+ hullNest2 = points2.map(convexHull);
+
+ // Check intersection of every subpath of the first path with every subpath of the second.
+ return hullNest1.some(function(hull1) {
+ if (hull1.length < 3) return false;
+
+ return hullNest2.some(function(hull2) {
+ if (hull2.length < 3) return false;
+
+ var simplex = [getSupport(hull1, hull2, [1, 0])], // create the initial simplex
+ direction = minus(simplex[0]); // set the direction to point towards the origin
+
+ var iterations = 1e4; // infinite loop protection, 10 000 iterations is more than enough
+ while (true) {
+ if (iterations-- == 0) {
+ console.error('Error: infinite loop while processing mergePaths plugin.');
+ return true; // true is the safe value that means “do nothing with paths”
+ }
+ // add a new point
+ simplex.push(getSupport(hull1, hull2, direction));
+ // see if the new point was on the correct side of the origin
+ if (dot(direction, simplex[simplex.length - 1]) <= 0) return false;
+ // process the simplex
+ if (processSimplex(simplex, direction)) return true;
+ }
+ });
+ });
+
+ function getSupport(a, b, direction) {
+ return sub(supportPoint(a, direction), supportPoint(b, minus(direction)));
+ }
+
+ // Computes farthest polygon point in particular direction.
+ // Thanks to knowledge of min/max x and y coordinates we can choose a quadrant to search in.
+ // Since we're working on convex hull, the dot product is increasing until we find the farthest point.
+ function supportPoint(polygon, direction) {
+ var index = direction[1] >= 0 ?
+ direction[0] < 0 ? polygon.maxY : polygon.maxX :
+ direction[0] < 0 ? polygon.minX : polygon.minY,
+ max = -Infinity,
+ value;
+ while ((value = dot(polygon[index], direction)) > max) {
+ max = value;
+ index = ++index % polygon.length;
+ }
+ return polygon[(index || polygon.length) - 1];
+ }
+};
+
+function processSimplex(simplex, direction) {
+ /* jshint -W004 */
+
+ // we only need to handle to 1-simplex and 2-simplex
+ if (simplex.length == 2) { // 1-simplex
+ var a = simplex[1],
+ b = simplex[0],
+ AO = minus(simplex[1]),
+ AB = sub(b, a);
+ // AO is in the same direction as AB
+ if (dot(AO, AB) > 0) {
+ // get the vector perpendicular to AB facing O
+ set(direction, orth(AB, a));
+ } else {
+ set(direction, AO);
+ // only A remains in the simplex
+ simplex.shift();
+ }
+ } else { // 2-simplex
+ var a = simplex[2], // [a, b, c] = simplex
+ b = simplex[1],
+ c = simplex[0],
+ AB = sub(b, a),
+ AC = sub(c, a),
+ AO = minus(a),
+ ACB = orth(AB, AC), // the vector perpendicular to AB facing away from C
+ ABC = orth(AC, AB); // the vector perpendicular to AC facing away from B
+
+ if (dot(ACB, AO) > 0) {
+ if (dot(AB, AO) > 0) { // region 4
+ set(direction, ACB);
+ simplex.shift(); // simplex = [b, a]
+ } else { // region 5
+ set(direction, AO);
+ simplex.splice(0, 2); // simplex = [a]
+ }
+ } else if (dot(ABC, AO) > 0) {
+ if (dot(AC, AO) > 0) { // region 6
+ set(direction, ABC);
+ simplex.splice(1, 1); // simplex = [c, a]
+ } else { // region 5 (again)
+ set(direction, AO);
+ simplex.splice(0, 2); // simplex = [a]
+ }
+ } else // region 7
+ return true;
+ }
+ return false;
+}
+
+function minus(v) {
+ return [-v[0], -v[1]];
+}
+
+function sub(v1, v2) {
+ return [v1[0] - v2[0], v1[1] - v2[1]];
+}
+
+function dot(v1, v2) {
+ return v1[0] * v2[0] + v1[1] * v2[1];
+}
+
+function orth(v, from) {
+ var o = [-v[1], v[0]];
+ return dot(o, minus(from)) < 0 ? minus(o) : o;
+}
+
+function gatherPoints(points, item, index, path) {
+
+ var subPath = points.length && points[points.length - 1],
+ prev = index && path[index - 1],
+ basePoint = subPath.length && subPath[subPath.length - 1],
+ data = item.data,
+ ctrlPoint = basePoint;
+
+ switch (item.instruction) {
+ case 'M':
+ points.push(subPath = []);
+ break;
+ case 'H':
+ addPoint(subPath, [data[0], basePoint[1]]);
+ break;
+ case 'V':
+ addPoint(subPath, [basePoint[0], data[0]]);
+ break;
+ case 'Q':
+ addPoint(subPath, data.slice(0, 2));
+ prevCtrlPoint = [data[2] - data[0], data[3] - data[1]]; // Save control point for shorthand
+ break;
+ case 'T':
+ if (prev.instruction == 'Q' && prev.instruction == 'T') {
+ ctrlPoint = [basePoint[0] + prevCtrlPoint[0], basePoint[1] + prevCtrlPoint[1]];
+ addPoint(subPath, ctrlPoint);
+ prevCtrlPoint = [data[0] - ctrlPoint[0], data[1] - ctrlPoint[1]];
+ }
+ break;
+ case 'C':
+ // Approximate quibic Bezier curve with middle points between control points
+ addPoint(subPath, [.5 * (basePoint[0] + data[0]), .5 * (basePoint[1] + data[1])]);
+ addPoint(subPath, [.5 * (data[0] + data[2]), .5 * (data[1] + data[3])]);
+ addPoint(subPath, [.5 * (data[2] + data[4]), .5 * (data[3] + data[5])]);
+ prevCtrlPoint = [data[4] - data[2], data[5] - data[3]]; // Save control point for shorthand
+ break;
+ case 'S':
+ if (prev.instruction == 'C' && prev.instruction == 'S') {
+ addPoint(subPath, [basePoint[0] + .5 * prevCtrlPoint[0], basePoint[1] + .5 * prevCtrlPoint[1]]);
+ ctrlPoint = [basePoint[0] + prevCtrlPoint[0], basePoint[1] + prevCtrlPoint[1]];
+ }
+ addPoint(subPath, [.5 * (ctrlPoint[0] + data[0]), .5 * (ctrlPoint[1]+ data[1])]);
+ addPoint(subPath, [.5 * (data[0] + data[2]), .5 * (data[1] + data[3])]);
+ prevCtrlPoint = [data[2] - data[0], data[3] - data[1]];
+ break;
+ case 'A':
+ // Convert the arc to bezier curves and use the same approximation
+ var curves = a2c.apply(0, basePoint.concat(data));
+ for (var cData; (cData = curves.splice(0,6).map(toAbsolute)).length;) {
+ addPoint(subPath, [.5 * (basePoint[0] + cData[0]), .5 * (basePoint[1] + cData[1])]);
+ addPoint(subPath, [.5 * (cData[0] + cData[2]), .5 * (cData[1] + cData[3])]);
+ addPoint(subPath, [.5 * (cData[2] + cData[4]), .5 * (cData[3] + cData[5])]);
+ if (curves.length) addPoint(subPath, basePoint = cData.slice(-2));
+ }
+ break;
+ }
+ // Save final command coordinates
+ if (data && data.length >= 2) addPoint(subPath, data.slice(-2));
+ return points;
+
+ function toAbsolute(n, i) { return n + basePoint[i % 2] }
+
+ // Writes data about the extreme points on each axle
+ function addPoint(path, point) {
+ if (!path.length || point[1] > path[path.maxY][1]) {
+ path.maxY = path.length;
+ points.maxY = points.length ? Math.max(point[1], points.maxY) : point[1];
+ }
+ if (!path.length || point[0] > path[path.maxX][0]) {
+ path.maxX = path.length;
+ points.maxX = points.length ? Math.max(point[0], points.maxX) : point[0];
+ }
+ if (!path.length || point[1] < path[path.minY][1]) {
+ path.minY = path.length;
+ points.minY = points.length ? Math.min(point[1], points.minY) : point[1];
+ }
+ if (!path.length || point[0] < path[path.minX][0]) {
+ path.minX = path.length;
+ points.minX = points.length ? Math.min(point[0], points.minX) : point[0];
+ }
+ path.push(point);
+ }
+}
+
+/**
+ * Forms a convex hull from set of points of every subpath using monotone chain convex hull algorithm.
+ * http://en.wikibooks.org/wiki/Algorithm_Implementation/Geometry/Convex_hull/Monotone_chain
+ *
+ * @param points An array of [X, Y] coordinates
+ */
+function convexHull(points) {
+ /* jshint -W004 */
+
+ points.sort(function(a, b) {
+ return a[0] == b[0] ? a[1] - b[1] : a[0] - b[0];
+ });
+
+ var lower = [],
+ minY = 0,
+ bottom = 0;
+ for (var i = 0; i < points.length; i++) {
+ while (lower.length >= 2 && cross(lower[lower.length - 2], lower[lower.length - 1], points[i]) <= 0) {
+ lower.pop();
+ }
+ if (points[i][1] < points[minY][1]) {
+ minY = i;
+ bottom = lower.length;
+ }
+ lower.push(points[i]);
+ }
+
+ var upper = [],
+ maxY = points.length - 1,
+ top = 0;
+ for (var i = points.length; i--;) {
+ while (upper.length >= 2 && cross(upper[upper.length - 2], upper[upper.length - 1], points[i]) <= 0) {
+ upper.pop();
+ }
+ if (points[i][1] > points[maxY][1]) {
+ maxY = i;
+ top = upper.length;
+ }
+ upper.push(points[i]);
+ }
+
+ // last points are equal to starting points of the other part
+ upper.pop();
+ lower.pop();
+
+ var hull = lower.concat(upper);
+
+ hull.minX = 0; // by sorting
+ hull.maxX = lower.length;
+ hull.minY = bottom;
+ hull.maxY = (lower.length + top) % hull.length;
+
+ return hull;
+}
+
+function cross(o, a, b) {
+ return (a[0] - o[0]) * (b[1] - o[1]) - (a[1] - o[1]) * (b[0] - o[0]);
+}
+
+/* Based on code from Snap.svg (Apache 2 license). http://snapsvg.io/
+ * Thanks to Dmitry Baranovskiy for his great work!
+ */
+
+// jshint ignore: start
+function a2c(x1, y1, rx, ry, angle, large_arc_flag, sweep_flag, x2, y2, recursive) {
+ // for more information of where this Math came from visit:
+ // http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes
+ var _120 = Math.PI * 120 / 180,
+ rad = Math.PI / 180 * (+angle || 0),
+ res = [],
+ rotateX = function(x, y, rad) { return x * Math.cos(rad) - y * Math.sin(rad) },
+ rotateY = function(x, y, rad) { return x * Math.sin(rad) + y * Math.cos(rad) };
+ if (!recursive) {
+ x1 = rotateX(x1, y1, -rad);
+ y1 = rotateY(x1, y1, -rad);
+ x2 = rotateX(x2, y2, -rad);
+ y2 = rotateY(x2, y2, -rad);
+ var x = (x1 - x2) / 2,
+ y = (y1 - y2) / 2;
+ var h = (x * x) / (rx * rx) + (y * y) / (ry * ry);
+ if (h > 1) {
+ h = Math.sqrt(h);
+ rx = h * rx;
+ ry = h * ry;
+ }
+ var rx2 = rx * rx,
+ ry2 = ry * ry,
+ k = (large_arc_flag == sweep_flag ? -1 : 1) *
+ Math.sqrt(Math.abs((rx2 * ry2 - rx2 * y * y - ry2 * x * x) / (rx2 * y * y + ry2 * x * x))),
+ cx = k * rx * y / ry + (x1 + x2) / 2,
+ cy = k * -ry * x / rx + (y1 + y2) / 2,
+ f1 = Math.asin(((y1 - cy) / ry).toFixed(9)),
+ f2 = Math.asin(((y2 - cy) / ry).toFixed(9));
+
+ f1 = x1 < cx ? Math.PI - f1 : f1;
+ f2 = x2 < cx ? Math.PI - f2 : f2;
+ f1 < 0 && (f1 = Math.PI * 2 + f1);
+ f2 < 0 && (f2 = Math.PI * 2 + f2);
+ if (sweep_flag && f1 > f2) {
+ f1 = f1 - Math.PI * 2;
+ }
+ if (!sweep_flag && f2 > f1) {
+ f2 = f2 - Math.PI * 2;
+ }
+ } else {
+ f1 = recursive[0];
+ f2 = recursive[1];
+ cx = recursive[2];
+ cy = recursive[3];
+ }
+ var df = f2 - f1;
+ if (Math.abs(df) > _120) {
+ var f2old = f2,
+ x2old = x2,
+ y2old = y2;
+ f2 = f1 + _120 * (sweep_flag && f2 > f1 ? 1 : -1);
+ x2 = cx + rx * Math.cos(f2);
+ y2 = cy + ry * Math.sin(f2);
+ res = a2c(x2, y2, rx, ry, angle, 0, sweep_flag, x2old, y2old, [f2, f2old, cx, cy]);
+ }
+ df = f2 - f1;
+ var c1 = Math.cos(f1),
+ s1 = Math.sin(f1),
+ c2 = Math.cos(f2),
+ s2 = Math.sin(f2),
+ t = Math.tan(df / 4),
+ hx = 4 / 3 * rx * t,
+ hy = 4 / 3 * ry * t,
+ m = [
+ - hx * s1, hy * c1,
+ x2 + hx * s2 - x1, y2 - hy * c2 - y1,
+ x2 - x1, y2 - y1
+ ];
+ if (recursive) {
+ return m.concat(res);
+ } else {
+ res = m.concat(res);
+ var newres = [];
+ for (var i = 0, n = res.length; i < n; i++) {
+ newres[i] = i % 2 ? rotateY(res[i - 1], res[i], rad) : rotateX(res[i], res[i + 1], rad);
+ }
+ return newres;
+ }
+}
+// jshint ignore: end