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authorruki <waruqi@gmail.com>2018-11-08 00:38:48 +0800
committerruki <waruqi@gmail.com>2018-11-07 21:53:09 +0800
commit26105034da4fcce7ac883c899d781f016559310d (patch)
treec459a5dc4e3aa0972d9919033ece511ce76dd129 /node_modules/svgo/plugins/convertTransform.js
parent2c77f00f1a7ecb6c8192f9c16d3b2001b254a107 (diff)
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+'use strict';
+
+exports.type = 'perItem';
+
+exports.active = true;
+
+exports.description = 'collapses multiple transformations and optimizes it';
+
+exports.params = {
+ convertToShorts: true,
+ // degPrecision: 3, // transformPrecision (or matrix precision) - 2 by default
+ floatPrecision: 3,
+ transformPrecision: 5,
+ matrixToTransform: true,
+ shortTranslate: true,
+ shortScale: true,
+ shortRotate: true,
+ removeUseless: true,
+ collapseIntoOne: true,
+ leadingZero: true,
+ negativeExtraSpace: false
+};
+
+var cleanupOutData = require('../lib/svgo/tools').cleanupOutData,
+ EXTEND = require('whet.extend'),
+ transform2js = require('./_transforms.js').transform2js,
+ transformsMultiply = require('./_transforms.js').transformsMultiply,
+ matrixToTransform = require('./_transforms.js').matrixToTransform,
+ degRound,
+ floatRound,
+ transformRound;
+
+/**
+ * Convert matrices to the short aliases,
+ * convert long translate, scale or rotate transform notations to the shorts ones,
+ * convert transforms to the matrices and multiply them all into one,
+ * remove useless transforms.
+ *
+ * @see http://www.w3.org/TR/SVG/coords.html#TransformMatrixDefined
+ *
+ * @param {Object} item current iteration item
+ * @param {Object} params plugin params
+ * @return {Boolean} if false, item will be filtered out
+ *
+ * @author Kir Belevich
+ */
+exports.fn = function(item, params) {
+
+ if (item.elem) {
+
+ // transform
+ if (item.hasAttr('transform')) {
+ convertTransform(item, 'transform', params);
+ }
+
+ // gradientTransform
+ if (item.hasAttr('gradientTransform')) {
+ convertTransform(item, 'gradientTransform', params);
+ }
+
+ // patternTransform
+ if (item.hasAttr('patternTransform')) {
+ convertTransform(item, 'patternTransform', params);
+ }
+
+ }
+
+};
+
+/**
+ * Main function.
+ *
+ * @param {Object} item input item
+ * @param {String} attrName attribute name
+ * @param {Object} params plugin params
+ */
+function convertTransform(item, attrName, params) {
+ var data = transform2js(item.attr(attrName).value);
+ params = definePrecision(data, params);
+
+ if (params.collapseIntoOne && data.length > 1) {
+ data = [transformsMultiply(data)];
+ }
+
+ if (params.convertToShorts) {
+ data = convertToShorts(data, params);
+ } else {
+ data.forEach(roundTransform);
+ }
+
+ if (params.removeUseless) {
+ data = removeUseless(data);
+ }
+
+ if (data.length) {
+ item.attr(attrName).value = js2transform(data, params);
+ } else {
+ item.removeAttr(attrName);
+ }
+}
+
+/**
+ * Defines precision to work with certain parts.
+ * transformPrecision - for scale and four first matrix parameters (needs a better precision due to multiplying),
+ * floatPrecision - for translate including two last matrix and rotate parameters,
+ * degPrecision - for rotate and skew. By default it's equal to (rougly)
+ * transformPrecision - 2 or floatPrecision whichever is lower. Can be set in params.
+ *
+ * @param {Array} transforms input array
+ * @param {Object} params plugin params
+ * @return {Array} output array
+ */
+function definePrecision(data, params) {
+ /* jshint validthis: true */
+ var matrixData = data.reduce(getMatrixData, []),
+ significantDigits = params.transformPrecision;
+
+ // Clone params so it don't affect other elements transformations.
+ params = EXTEND({}, params);
+
+ // Limit transform precision with matrix one. Calculating with larger precision doesn't add any value.
+ if (matrixData.length) {
+ params.transformPrecision = Math.min(params.transformPrecision,
+ Math.max.apply(Math, matrixData.map(floatDigits)) || params.transformPrecision);
+
+ significantDigits = Math.max.apply(Math, matrixData.map(function(n) {
+ return String(n).replace(/\D+/g, '').length; // Number of digits in a number. 123.45 → 5
+ }));
+ }
+ // No sense in angle precision more then number of significant digits in matrix.
+ if (!('degPrecision' in params)) {
+ params.degPrecision = Math.max(0, Math.min(params.floatPrecision, significantDigits - 2));
+ }
+
+ floatRound = params.floatPrecision >= 1 && params.floatPrecision < 20 ?
+ smartRound.bind(this, params.floatPrecision) :
+ round;
+ degRound = params.degPrecision >= 1 && params.floatPrecision < 20 ?
+ smartRound.bind(this, params.degPrecision) :
+ round;
+ transformRound = params.transformPrecision >= 1 && params.floatPrecision < 20 ?
+ smartRound.bind(this, params.transformPrecision) :
+ round;
+
+ return params;
+}
+
+/**
+ * Gathers four first matrix parameters.
+ *
+ * @param {Array} a array of data
+ * @param {Object} transform
+ * @return {Array} output array
+ */
+function getMatrixData(a, b) {
+ return b.name == 'matrix' ? a.concat(b.data.slice(0, 4)) : a;
+}
+
+/**
+ * Returns number of digits after the point. 0.125 → 3
+ */
+function floatDigits(n) {
+ return (n = String(n)).slice(n.indexOf('.')).length - 1;
+}
+
+/**
+ * Convert transforms to the shorthand alternatives.
+ *
+ * @param {Array} transforms input array
+ * @param {Object} params plugin params
+ * @return {Array} output array
+ */
+function convertToShorts(transforms, params) {
+
+ for(var i = 0; i < transforms.length; i++) {
+
+ var transform = transforms[i];
+
+ // convert matrix to the short aliases
+ if (
+ params.matrixToTransform &&
+ transform.name === 'matrix'
+ ) {
+ var decomposed = matrixToTransform(transform, params);
+ if (decomposed != transform &&
+ js2transform(decomposed, params).length <= js2transform([transform], params).length) {
+
+ transforms.splice.apply(transforms, [i, 1].concat(decomposed));
+ }
+ transform = transforms[i];
+ }
+
+ // fixed-point numbers
+ // 12.754997 → 12.755
+ roundTransform(transform);
+
+ // convert long translate transform notation to the shorts one
+ // translate(10 0) → translate(10)
+ if (
+ params.shortTranslate &&
+ transform.name === 'translate' &&
+ transform.data.length === 2 &&
+ !transform.data[1]
+ ) {
+ transform.data.pop();
+ }
+
+ // convert long scale transform notation to the shorts one
+ // scale(2 2) → scale(2)
+ if (
+ params.shortScale &&
+ transform.name === 'scale' &&
+ transform.data.length === 2 &&
+ transform.data[0] === transform.data[1]
+ ) {
+ transform.data.pop();
+ }
+
+ // convert long rotate transform notation to the short one
+ // translate(cx cy) rotate(a) translate(-cx -cy) → rotate(a cx cy)
+ if (
+ params.shortRotate &&
+ transforms[i - 2] &&
+ transforms[i - 2].name === 'translate' &&
+ transforms[i - 1].name === 'rotate' &&
+ transforms[i].name === 'translate' &&
+ transforms[i - 2].data[0] === -transforms[i].data[0] &&
+ transforms[i - 2].data[1] === -transforms[i].data[1]
+ ) {
+ transforms.splice(i - 2, 3, {
+ name: 'rotate',
+ data: [
+ transforms[i - 1].data[0],
+ transforms[i - 2].data[0],
+ transforms[i - 2].data[1]
+ ]
+ });
+
+ // splice compensation
+ i -= 2;
+
+ transform = transforms[i];
+ }
+
+ }
+
+ return transforms;
+
+}
+
+/**
+ * Remove useless transforms.
+ *
+ * @param {Array} transforms input array
+ * @return {Array} output array
+ */
+function removeUseless(transforms) {
+
+ return transforms.filter(function(transform) {
+
+ // translate(0), rotate(0[, cx, cy]), skewX(0), skewY(0)
+ if (
+ ['translate', 'rotate', 'skewX', 'skewY'].indexOf(transform.name) > -1 &&
+ (transform.data.length == 1 || transform.name == 'rotate') &&
+ !transform.data[0] ||
+
+ // translate(0, 0)
+ transform.name == 'translate' &&
+ !transform.data[0] &&
+ !transform.data[1] ||
+
+ // scale(1)
+ transform.name == 'scale' &&
+ transform.data[0] == 1 &&
+ (transform.data.length < 2 || transform.data[1] == 1) ||
+
+ // matrix(1 0 0 1 0 0)
+ transform.name == 'matrix' &&
+ transform.data[0] == 1 &&
+ transform.data[3] == 1 &&
+ !(transform.data[1] || transform.data[2] || transform.data[4] || transform.data[5])
+ ) {
+ return false;
+ }
+
+ return true;
+
+ });
+
+}
+
+/**
+ * Convert transforms JS representation to string.
+ *
+ * @param {Array} transformJS JS representation array
+ * @param {Object} params plugin params
+ * @return {String} output string
+ */
+function js2transform(transformJS, params) {
+
+ var transformString = '';
+
+ // collect output value string
+ transformJS.forEach(function(transform) {
+ roundTransform(transform);
+ transformString += (transformString && ' ') + transform.name + '(' + cleanupOutData(transform.data, params) + ')';
+ });
+
+ return transformString;
+
+}
+
+function roundTransform(transform) {
+ switch (transform.name) {
+ case 'translate':
+ transform.data = floatRound(transform.data);
+ break;
+ case 'rotate':
+ transform.data = degRound(transform.data.slice(0, 1)).concat(floatRound(transform.data.slice(1)));
+ break;
+ case 'skewX':
+ case 'skewY':
+ transform.data = degRound(transform.data);
+ break;
+ case 'scale':
+ transform.data = transformRound(transform.data);
+ break;
+ case 'matrix':
+ transform.data = transformRound(transform.data.slice(0, 4)).concat(floatRound(transform.data.slice(4)));
+ break;
+ }
+ return transform;
+}
+
+/**
+ * Rounds numbers in array.
+ *
+ * @param {Array} data input data array
+ * @return {Array} output data array
+ */
+function round(data) {
+ return data.map(Math.round);
+}
+
+/**
+ * Decrease accuracy of floating-point numbers
+ * in transforms keeping a specified number of decimals.
+ * Smart rounds values like 2.349 to 2.35.
+ *
+ * @param {Number} fixed number of decimals
+ * @param {Array} data input data array
+ * @return {Array} output data array
+ */
+function smartRound(precision, data) {
+ for (var i = data.length, tolerance = +Math.pow(.1, precision).toFixed(precision); i--;) {
+ if (data[i].toFixed(precision) != data[i]) {
+ var rounded = +data[i].toFixed(precision - 1);
+ data[i] = +Math.abs(rounded - data[i]).toFixed(precision + 1) >= tolerance ?
+ +data[i].toFixed(precision) :
+ rounded;
+ }
+ }
+ return data;
+}