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authorSamu Laaksonen <laaksonen.sj@gmail.com>2012-09-28 22:36:58 +0300
committerSamu Laaksonen <laaksonen.sj@gmail.com>2012-09-28 22:36:58 +0300
commit1cf5a427a829b22abea7027b18a130a01da3ed6a (patch)
tree9076e816e052bb35e52890a13562844090312be5 /src/CircularDisplay.cpp
parent685fe05def77b039221edf06c74af74915d536c5 (diff)
downloadprism-1cf5a427a829b22abea7027b18a130a01da3ed6a.tar.gz
prism-1cf5a427a829b22abea7027b18a130a01da3ed6a.zip
Rename commit
Renamed some files according the project name Added base directory structure for resources Changed more fitting parallax scrolled background to menus - added 3 new layers as resources Changed more cheerful buttons to menus Added base classes to build HUD later on Added one new test level that is size of 800*480 with tilesize of 32*32
Diffstat (limited to 'src/CircularDisplay.cpp')
-rw-r--r--src/CircularDisplay.cpp73
1 files changed, 73 insertions, 0 deletions
diff --git a/src/CircularDisplay.cpp b/src/CircularDisplay.cpp
new file mode 100644
index 0000000..a1a16f3
--- /dev/null
+++ b/src/CircularDisplay.cpp
@@ -0,0 +1,73 @@
+#include "CircularDisplay.h"
+
+CircularDisplay::CircularDisplay(QGraphicsItem* parent) :
+ QGraphicsItem(parent)
+{
+ m_partCount = 5;
+ m_maxValue = 50;
+ m_consumeSpeed = 5;
+ m_value = 10;
+ m_activated = false;
+
+ /* TODO:
+ initialize this item with some kind of rounds graphics
+ that supports partitioning
+ */
+}
+
+CircularDisplay::~CircularDisplay()
+{
+}
+
+void CircularDisplay::advance(int phase)
+{
+ if (phase == 0)
+ return;
+
+ // TODO: consuming logic if color is activated
+ if (phase == 1)
+ {
+ if (m_activated)
+ ;
+ else
+ return;
+ }
+}
+
+void CircularDisplay::setDisplayColor(QColor col)
+{
+ m_displayColor = col;
+}
+
+void CircularDisplay::collected(int amount)
+{
+ m_value += amount;
+ if (m_value > m_maxValue)
+ m_value = m_maxValue;
+
+ updateDisplay();
+}
+
+void CircularDisplay::activate()
+{
+ m_activated = true;
+}
+
+void CircularDisplay::unactivate()
+{
+ m_activated = false;
+}
+
+void CircularDisplay::updateDisplay()
+{
+ // TODO: update graphics so user knows collecting stuff does help
+}
+
+QRectF CircularDisplay::boundingRect() const
+{
+ return QRectF();
+}
+
+void CircularDisplay::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
+{
+}