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authorSamu Laaksonen <laaksonen.sj@gmail.com>2012-09-28 22:36:58 +0300
committerSamu Laaksonen <laaksonen.sj@gmail.com>2012-09-28 22:36:58 +0300
commit1cf5a427a829b22abea7027b18a130a01da3ed6a (patch)
tree9076e816e052bb35e52890a13562844090312be5
parent685fe05def77b039221edf06c74af74915d536c5 (diff)
downloadprism-1cf5a427a829b22abea7027b18a130a01da3ed6a.tar.gz
prism-1cf5a427a829b22abea7027b18a130a01da3ed6a.zip
Rename commit
Renamed some files according the project name Added base directory structure for resources Changed more fitting parallax scrolled background to menus - added 3 new layers as resources Changed more cheerful buttons to menus Added base classes to build HUD later on Added one new test level that is size of 800*480 with tilesize of 32*32
-rw-r--r--data/gfx/background/layer_one.pngbin0 -> 7903 bytes
-rw-r--r--data/gfx/background/layer_three.pngbin0 -> 48268 bytes
-rw-r--r--data/gfx/background/layer_two.pngbin0 -> 6292 bytes
-rw-r--r--data/levels/level_1.tmx11
-rw-r--r--data/levels/tileset/tileset.pngbin0 -> 695 bytes
-rw-r--r--libtiled/libtiled.pro2
-rw-r--r--prism.pri (renamed from platformer.pri)3
-rw-r--r--prism.pro (renamed from platformer.pro)0
-rw-r--r--src/ActionScene.cpp15
-rw-r--r--src/BarDisplay.cpp58
-rw-r--r--src/BarDisplay.h33
-rw-r--r--src/CircularDisplay.cpp73
-rw-r--r--src/CircularDisplay.h38
-rw-r--r--src/CreditsScene.cpp27
-rw-r--r--src/GraphicsButtonObject.cpp10
-rw-r--r--src/GraphicsPixmapObject.h4
-rw-r--r--src/HeadsUpDisplay.cpp22
-rw-r--r--src/HeadsUpDisplay.h28
-rw-r--r--src/LevelSelectionScene.cpp18
-rw-r--r--src/MainWindow.cpp2
-rw-r--r--src/MenuScene.cpp10
-rw-r--r--src/main.cpp4
-rw-r--r--src/src.pro14
23 files changed, 333 insertions, 39 deletions
diff --git a/data/gfx/background/layer_one.png b/data/gfx/background/layer_one.png
new file mode 100644
index 0000000..51c3955
--- /dev/null
+++ b/data/gfx/background/layer_one.png
Binary files differ
diff --git a/data/gfx/background/layer_three.png b/data/gfx/background/layer_three.png
new file mode 100644
index 0000000..b5d38cb
--- /dev/null
+++ b/data/gfx/background/layer_three.png
Binary files differ
diff --git a/data/gfx/background/layer_two.png b/data/gfx/background/layer_two.png
new file mode 100644
index 0000000..8c6769b
--- /dev/null
+++ b/data/gfx/background/layer_two.png
Binary files differ
diff --git a/data/levels/level_1.tmx b/data/levels/level_1.tmx
new file mode 100644
index 0000000..6d374fc
--- /dev/null
+++ b/data/levels/level_1.tmx
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<map version="1.0" orientation="orthogonal" width="25" height="15" tilewidth="32" tileheight="32">
+ <tileset firstgid="1" name="base" tilewidth="32" tileheight="32">
+ <image source="tileset/tileset.png" width="32" height="32"/>
+ </tileset>
+ <layer name="solidground" width="25" height="15">
+ <data encoding="base64" compression="zlib">
+ eJxjYBgFwxUwomFS1ROjZ6iDweTfoRD+2NxIT3fisn8UY2IAdcAAZA==
+ </data>
+ </layer>
+</map>
diff --git a/data/levels/tileset/tileset.png b/data/levels/tileset/tileset.png
new file mode 100644
index 0000000..017027b
--- /dev/null
+++ b/data/levels/tileset/tileset.png
Binary files differ
diff --git a/libtiled/libtiled.pro b/libtiled/libtiled.pro
index 84341d4..c7730a3 100644
--- a/libtiled/libtiled.pro
+++ b/libtiled/libtiled.pro
@@ -1,4 +1,4 @@
-include(../platformer.pri)
+include(../prism.pri)
TEMPLATE = lib
TARGET = tiled
diff --git a/platformer.pri b/prism.pri
index 1fef270..18c2f81 100644
--- a/platformer.pri
+++ b/prism.pri
@@ -13,6 +13,3 @@ DEFINES += DATADIR=\"\\\"$${DATADIR}\\\"\" \
win32: {
}
-
-RESOURCES += \
- ../resources.qrc
diff --git a/platformer.pro b/prism.pro
index 9035e94..9035e94 100644
--- a/platformer.pro
+++ b/prism.pro
diff --git a/src/ActionScene.cpp b/src/ActionScene.cpp
index 9d7013c..c121f33 100644
--- a/src/ActionScene.cpp
+++ b/src/ActionScene.cpp
@@ -40,12 +40,10 @@ ActionScene::ActionScene(const QString &name, const QRectF &rect, GameView *pare
m_clearAlert = false;
m_mapReader = new MapReader;
- qsrand(QTime::currentTime().msec());
+ m_map = 0;
+ m_mapRenderer = 0;
- m_hpText = new QGraphicsTextItem("HP: ", 0, this);
- m_hpText->setPos(100, 10);
- m_scoreText = new QGraphicsTextItem("Score: 0", 0, this);
- m_scoreText->setPos(100, 20);
+ qsrand(QTime::currentTime().msec());
m_hero = new Hero(this, QPointF(100, 300));
connect(m_hero, SIGNAL(removeMe()), this, SLOT(removeSprite()));
@@ -53,8 +51,11 @@ ActionScene::ActionScene(const QString &name, const QRectF &rect, GameView *pare
ActionScene::~ActionScene()
{
- delete m_map;
- delete m_mapReader;
+ if (m_map)
+ delete m_map;
+ if (m_mapReader)
+ delete m_mapReader;
+ if (m_mapRenderer)
delete m_mapRenderer;
}
diff --git a/src/BarDisplay.cpp b/src/BarDisplay.cpp
new file mode 100644
index 0000000..edab1c9
--- /dev/null
+++ b/src/BarDisplay.cpp
@@ -0,0 +1,58 @@
+#include "BarDisplay.h"
+
+BarDisplay::BarDisplay(QGraphicsItem* parent) :
+ QGraphicsItem(parent)
+{
+ m_partCount = 4;
+ m_maxValue = 50;
+ m_value = 50;
+
+ /* TODO:
+ initialize this item with some kind of rectangle graphics
+ that supports partitioning, e.g.
+ [ / / ] or such
+ */
+}
+
+BarDisplay::~BarDisplay()
+{
+}
+
+void BarDisplay::collected(int amount)
+{
+ m_value += amount;
+
+ if (m_value > m_maxValue)
+ m_value = m_maxValue;
+
+ updateDisplay();
+}
+
+void BarDisplay::consumed(int amount)
+{
+ m_value -= amount;
+
+ if (m_value < 0)
+ m_value = 0;
+
+ updateDisplay();
+}
+
+void BarDisplay::setDisplayColor(QColor col)
+{
+ m_displayColor = col;
+}
+
+void BarDisplay::updateDisplay()
+{
+ // TODO: update graphics so user knows he is hit
+}
+
+QRectF BarDisplay::boundingRect() const
+{
+ return QRectF();
+}
+
+void BarDisplay::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
+{
+}
diff --git a/src/BarDisplay.h b/src/BarDisplay.h
new file mode 100644
index 0000000..4980f8b
--- /dev/null
+++ b/src/BarDisplay.h
@@ -0,0 +1,33 @@
+#ifndef BarDisplay_h
+#define BarDisplay_h
+
+#include <QGraphicsItem>
+
+class BarDisplay : public QGraphicsItem
+{
+public:
+ BarDisplay(QGraphicsItem* parent = 0);
+ virtual ~BarDisplay();
+
+ virtual QRectF boundingRect() const;
+ virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
+
+ void collected(int);
+ void consumed(int);
+ void setDisplayColor(QColor col);
+
+signals:
+
+public slots:
+
+private:
+ int m_partCount;
+ int m_value;
+ int m_maxValue;
+ QColor m_displayColor;
+
+ void updateDisplay();
+
+};
+
+#endif // BarDisplay_h
diff --git a/src/CircularDisplay.cpp b/src/CircularDisplay.cpp
new file mode 100644
index 0000000..a1a16f3
--- /dev/null
+++ b/src/CircularDisplay.cpp
@@ -0,0 +1,73 @@
+#include "CircularDisplay.h"
+
+CircularDisplay::CircularDisplay(QGraphicsItem* parent) :
+ QGraphicsItem(parent)
+{
+ m_partCount = 5;
+ m_maxValue = 50;
+ m_consumeSpeed = 5;
+ m_value = 10;
+ m_activated = false;
+
+ /* TODO:
+ initialize this item with some kind of rounds graphics
+ that supports partitioning
+ */
+}
+
+CircularDisplay::~CircularDisplay()
+{
+}
+
+void CircularDisplay::advance(int phase)
+{
+ if (phase == 0)
+ return;
+
+ // TODO: consuming logic if color is activated
+ if (phase == 1)
+ {
+ if (m_activated)
+ ;
+ else
+ return;
+ }
+}
+
+void CircularDisplay::setDisplayColor(QColor col)
+{
+ m_displayColor = col;
+}
+
+void CircularDisplay::collected(int amount)
+{
+ m_value += amount;
+ if (m_value > m_maxValue)
+ m_value = m_maxValue;
+
+ updateDisplay();
+}
+
+void CircularDisplay::activate()
+{
+ m_activated = true;
+}
+
+void CircularDisplay::unactivate()
+{
+ m_activated = false;
+}
+
+void CircularDisplay::updateDisplay()
+{
+ // TODO: update graphics so user knows collecting stuff does help
+}
+
+QRectF CircularDisplay::boundingRect() const
+{
+ return QRectF();
+}
+
+void CircularDisplay::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
+{
+}
diff --git a/src/CircularDisplay.h b/src/CircularDisplay.h
new file mode 100644
index 0000000..6889645
--- /dev/null
+++ b/src/CircularDisplay.h
@@ -0,0 +1,38 @@
+#ifndef CircularDisplay_h
+#define CircularDisplay_h
+
+#include <QGraphicsItem>
+
+class CircularDisplay : public QGraphicsItem
+{
+public:
+ CircularDisplay(QGraphicsItem* parent = 0);
+ virtual ~CircularDisplay();
+
+ virtual QRectF boundingRect() const;
+ virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
+
+ void advance(int phase);
+
+ void setDisplayColor(QColor col);
+ void collected(int amount);
+ void activate();
+ void unactivate();
+
+signals:
+
+public slots:
+
+private:
+ int m_partCount;
+ int m_maxValue;
+ int m_value;
+ int m_consumeSpeed;
+ bool m_activated;
+ QColor m_displayColor;
+
+ void updateDisplay();
+
+};
+
+#endif // CircularDisplay_h
diff --git a/src/CreditsScene.cpp b/src/CreditsScene.cpp
index cd1558c..edcee8f 100644
--- a/src/CreditsScene.cpp
+++ b/src/CreditsScene.cpp
@@ -18,8 +18,12 @@ CreditsScene::CreditsScene(const QString &name, const QRectF &rect, GameView *pa
m_background = new ParallaxScrollerStatic(this);
m_background->setLayerWidth(rect.width());
- m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer1.png"), QPointF(0,0), -2, 6);
- m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer2.png"), QPointF(0,0), -1, 4);
+ //m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer1.png"), QPointF(0,0), -2, 6);
+ //m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer2.png"), QPointF(0,0), -1, 4);
+
+ m_background->addParallaxScrollItem(QString(appDir + "/data/gfx/background/layer_three.png"), QPointF(0,0), -3, 8);
+ m_background->addParallaxScrollItem(QString(appDir + "/data/gfx/background/layer_two.png"), QPointF(0,0), -2, 6);
+ m_background->addParallaxScrollItem(QString(appDir + "/data/gfx/background/layer_one.png"), QPointF(0,0), -1, 4);
initializeScene();
}
@@ -34,22 +38,23 @@ void CreditsScene::initializeScene()
addTitle("Credits");
QGraphicsTextItem* creditText = new QGraphicsTextItem(0, this);
- creditText->setHtml("<b>WalRush</b> (v. 1.0) <br><br>"\
- "WalRush was originally a project "\
- "for course in TAMK.<br><br>"\
- "Programming by:<br>"\
+ creditText->setHtml("<font color=\"white\">"\
+ "<b>prism</b> (v. 0.0.3) <br><br>"\
+ "Game design,<br>"\
+ "concept design and<br>"\
+ "programming by:<br>"\
"Samu Laaksonen<br>"\
+ "and <br>"\
"Oskari Timperi<br><br>"\
- "Graphics by: <br>"\
- "Lauri Paakinaho<br><br>"\
- "Copyright (c) 2010 of aforementioned persons. All rights reserved.<br>");
+ "Copyright (c) 2012 of aforementioned persons. All rights reserved.<br>"\
+ "</font>");
creditText->setPos(140, 130);
creditText->setFont(QFont("Arial", 14));
GraphicsButtonObject *btn;
- btn = new GraphicsButtonObject(QPixmap(qApp->applicationDirPath() + "/gfx/buttons/back-arrow1.png"),
+ btn = new GraphicsButtonObject(QPixmap(qApp->applicationDirPath() + "/data/gfx/buttons/back-arrow1.png"),
0, this);
- btn->setPressedPixmap(QPixmap(qApp->applicationDirPath() + "/gfx/buttons/back-arrow2.png"));
+ btn->setPressedPixmap(QPixmap(qApp->applicationDirPath() + "/data/gfx/buttons/back-arrow2.png"));
btn->setPos(720, 400);
btn->setShapeMode(QGraphicsPixmapItem::BoundingRectShape);
btn->setZValue(2);
diff --git a/src/GraphicsButtonObject.cpp b/src/GraphicsButtonObject.cpp
index d5697fa..a62256d 100644
--- a/src/GraphicsButtonObject.cpp
+++ b/src/GraphicsButtonObject.cpp
@@ -60,6 +60,7 @@ GraphicsButtonObject::GraphicsButtonObject(const QString &str,
grad.setStart(0, 0);
grad.setFinalStop(0, 1);
+ /*
grad.setColorAt(0, Qt::white);
grad.setColorAt(0.20, QColor(137, 175, 201));
grad.setColorAt(0.35, QColor(35, 136, 207));
@@ -67,6 +68,15 @@ GraphicsButtonObject::GraphicsButtonObject(const QString &str,
grad.setColorAt(0.65, QColor(35, 136, 207));
grad.setColorAt(0.80, QColor(137, 175, 201));
grad.setColorAt(1, Qt::white);
+ */
+
+ grad.setColorAt(0, Qt::red);
+ grad.setColorAt(0.20, QColor(255, 127, 0));
+ grad.setColorAt(0.35, QColor(255, 255, 0));
+ grad.setColorAt(0.5, QColor(0, 255, 0));
+ grad.setColorAt(0.65, QColor(0, 0, 255));
+ grad.setColorAt(0.80, QColor(111, 0, 255));
+ grad.setColorAt(1, QColor(143, 0, 255));
painter.setBrush(QBrush(grad));
painter.drawRect(4, 4, pw-8, ph-8);
diff --git a/src/GraphicsPixmapObject.h b/src/GraphicsPixmapObject.h
index 4ca8005..b128cf3 100644
--- a/src/GraphicsPixmapObject.h
+++ b/src/GraphicsPixmapObject.h
@@ -14,8 +14,8 @@ class GraphicsPixmapObject : public QObject, public QGraphicsPixmapItem
{
Q_OBJECT
- Q_PROPERTY(qreal opacity READ opacity WRITE setOpacity);
- Q_PROPERTY(QPointF pos READ pos WRITE setPos);
+ Q_PROPERTY(qreal opacity READ opacity WRITE setOpacity)
+ Q_PROPERTY(QPointF pos READ pos WRITE setPos)
public:
explicit GraphicsPixmapObject(const QPixmap &pixmap,
diff --git a/src/HeadsUpDisplay.cpp b/src/HeadsUpDisplay.cpp
new file mode 100644
index 0000000..6aec6e3
--- /dev/null
+++ b/src/HeadsUpDisplay.cpp
@@ -0,0 +1,22 @@
+#include "BarDisplay.h"
+#include "CircularDisplay.h"
+
+#include "HeadsUpDisplay.h"
+
+HeadsUpDisplay::HeadsUpDisplay(QGraphicsScene* anchorScene, QObject *parent) :
+ QObject(parent)
+{
+ m_healtBar = new BarDisplay();
+ m_healtBar->setDisplayColor(QColor(0, 255, 255));
+ m_redColor = new CircularDisplay();
+ m_redColor->setDisplayColor(QColor(255, 0, 0));
+ m_greenColor = new CircularDisplay();
+ m_greenColor->setDisplayColor(QColor(0, 255, 0));
+ m_blueColor = new CircularDisplay();
+ m_blueColor->setDisplayColor(QColor(0, 0, 255));
+}
+
+HeadsUpDisplay::~HeadsUpDisplay()
+{
+
+}
diff --git a/src/HeadsUpDisplay.h b/src/HeadsUpDisplay.h
new file mode 100644
index 0000000..ed88270
--- /dev/null
+++ b/src/HeadsUpDisplay.h
@@ -0,0 +1,28 @@
+#ifndef HeadsUpDisplay_h
+#define HeadsUpDisplay_h
+#include <QObject>
+
+class QGraphicsScene;
+class BarDisplay;
+class CircularDisplay;
+
+class HeadsUpDisplay : public QObject
+{
+ Q_OBJECT
+public:
+ HeadsUpDisplay(QGraphicsScene* anchorScene, QObject *parent = 0);
+ virtual ~HeadsUpDisplay();
+
+signals:
+
+public slots:
+
+private:
+ BarDisplay* m_healtBar;
+ CircularDisplay* m_redColor;
+ CircularDisplay* m_greenColor;
+ CircularDisplay* m_blueColor;
+
+};
+
+#endif // HeadsUpDisplay_h
diff --git a/src/LevelSelectionScene.cpp b/src/LevelSelectionScene.cpp
index 02516b1..aa6c607 100644
--- a/src/LevelSelectionScene.cpp
+++ b/src/LevelSelectionScene.cpp
@@ -19,8 +19,12 @@ LevelSelectionScene::LevelSelectionScene(const QString &name, const QRectF &rect
m_background = new ParallaxScrollerStatic(this);
m_background->setLayerWidth(rect.width());
- m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer1.png"), QPointF(0,0), -2, 6);
- m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer2.png"), QPointF(0,0), -1, 4);
+ //m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer1.png"), QPointF(0,0), -2, 6);
+ //m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer2.png"), QPointF(0,0), -1, 4);
+
+ m_background->addParallaxScrollItem(QString(appDir + "/data/gfx/background/layer_three.png"), QPointF(0,0), -3, 8);
+ m_background->addParallaxScrollItem(QString(appDir + "/data/gfx/background/layer_two.png"), QPointF(0,0), -2, 6);
+ m_background->addParallaxScrollItem(QString(appDir + "/data/gfx/background/layer_one.png"), QPointF(0,0), -1, 4);
initializeScene();
}
@@ -36,7 +40,11 @@ void LevelSelectionScene::initializeScene()
QSettings settings;
- QDir levelDirectory(settings.value("path/levels").toString());
+ QString path = qApp->applicationDirPath() + "/data/levels";
+
+ //QDir levelDirectory(settings.value("path/levels").toString());
+
+ QDir levelDirectory(path);
/* TODO: check levels directory for levels (should be 6) and create corresponding buttons
that react when pressed and lauch the level
@@ -69,8 +77,8 @@ void LevelSelectionScene::initializeScene()
}
GraphicsButtonObject *btn;
- btn = new GraphicsButtonObject(QPixmap(QApplication::applicationDirPath() + "/gfx/buttons/back-arrow1.png"), 0, this);
- btn->setPressedPixmap(QPixmap(QApplication::applicationDirPath() + "/gfx/buttons/back-arrow2.png"));
+ btn = new GraphicsButtonObject(QPixmap(QApplication::applicationDirPath() + "/data/gfx/buttons/back-arrow1.png"), 0, this);
+ btn->setPressedPixmap(QPixmap(QApplication::applicationDirPath() + "/data/gfx/buttons/back-arrow2.png"));
btn->setPos(720, 400);
btn->setShapeMode(QGraphicsPixmapItem::BoundingRectShape);
btn->setZValue(2);
diff --git a/src/MainWindow.cpp b/src/MainWindow.cpp
index cac85c1..6e6aa04 100644
--- a/src/MainWindow.cpp
+++ b/src/MainWindow.cpp
@@ -6,7 +6,7 @@ MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent)
{
resize(800, 480);
- setWindowTitle("Generic platformer base, version 0.0.1 alpha");
+ setWindowTitle("prism, version 0.0.3");
setCentralWidget(m_gameView->instance());
}
diff --git a/src/MenuScene.cpp b/src/MenuScene.cpp
index 1deaa66..241f423 100644
--- a/src/MenuScene.cpp
+++ b/src/MenuScene.cpp
@@ -15,8 +15,12 @@ MenuScene::MenuScene(const QString &name, const QRectF &rect, GameView *parent)
m_background = new ParallaxScrollerStatic(this);
m_background->setLayerWidth(rect.width());
- m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer1.png"), QPointF(0,0), -2, 6);
- m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer2.png"), QPointF(0,0), -1, 4);
+ //m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer1.png"), QPointF(0,0), -2, 6);
+ //m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer2.png"), QPointF(0,0), -1, 4);
+
+ m_background->addParallaxScrollItem(QString(appDir + "/data/gfx/background/layer_three.png"), QPointF(0,0), -3, 8);
+ m_background->addParallaxScrollItem(QString(appDir + "/data/gfx/background/layer_two.png"), QPointF(0,0), -2, 6);
+ m_background->addParallaxScrollItem(QString(appDir + "/data/gfx/background/layer_one.png"), QPointF(0,0), -1, 4);
initializeScene();
}
@@ -49,5 +53,5 @@ void MenuScene::initializeScene()
connect(btn2, SIGNAL(clicked()), gameView(), SLOT(showCreditsScene()));
connect(btn3, SIGNAL(clicked()), qApp, SLOT(quit()));
- addTitle("Platformer");
+ addTitle("prism");
}
diff --git a/src/main.cpp b/src/main.cpp
index 5691abc..da8d58b 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -22,8 +22,8 @@ int main(int argc, char *argv[])
const QString &app_path = QApplication::applicationDirPath();
s.setValue("path/data", app_path);
- s.setValue("path/gfx", app_path + "/gfx");
- s.setValue("path/levels", app_path + "/levels");
+ s.setValue("path/gfx", app_path + "/data/gfx");
+ s.setValue("path/levels", app_path + "/data/levels");
}
MainWindow mw;
diff --git a/src/src.pro b/src/src.pro
index ff63d79..de37d2e 100644
--- a/src/src.pro
+++ b/src/src.pro
@@ -2,11 +2,11 @@
# Automatically generated by qmake (2.01a) Thu Mar 24 21:28:35 2011
######################################################################
-include(../platformer.pri)
+include(../prism.pri)
QT += core gui opengl
TEMPLATE = app
-TARGET = platformer
+TARGET = prism
DEPENDPATH += .
INCLUDEPATH += . ../libtiled
INSTALLS += target
@@ -33,7 +33,10 @@ HEADERS += MainWindow.h \
Sprite.h \
Collectible.h \
Hero.h \
- BasicEnemy.h
+ BasicEnemy.h \
+ BarDisplay.h \
+ CircularDisplay.h \
+ HeadsUpDisplay.h
SOURCES += main.cpp \
MainWindow.cpp \
@@ -52,4 +55,7 @@ SOURCES += main.cpp \
Sprite.cpp \
Collectible.cpp \
Hero.cpp \
- BasicEnemy.cpp
+ BasicEnemy.cpp \
+ BarDisplay.cpp \
+ CircularDisplay.cpp \
+ HeadsUpDisplay.cpp