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| author | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-09-28 22:36:58 +0300 |
|---|---|---|
| committer | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-09-28 22:36:58 +0300 |
| commit | 1cf5a427a829b22abea7027b18a130a01da3ed6a (patch) | |
| tree | 9076e816e052bb35e52890a13562844090312be5 /src/CreditsScene.cpp | |
| parent | 685fe05def77b039221edf06c74af74915d536c5 (diff) | |
| download | prism-1cf5a427a829b22abea7027b18a130a01da3ed6a.tar.gz prism-1cf5a427a829b22abea7027b18a130a01da3ed6a.zip | |
Rename commit
Renamed some files according the project name
Added base directory structure for resources
Changed more fitting parallax scrolled background to menus
- added 3 new layers as resources
Changed more cheerful buttons to menus
Added base classes to build HUD later on
Added one new test level that is size of 800*480 with tilesize of 32*32
Diffstat (limited to 'src/CreditsScene.cpp')
| -rw-r--r-- | src/CreditsScene.cpp | 27 |
1 files changed, 16 insertions, 11 deletions
diff --git a/src/CreditsScene.cpp b/src/CreditsScene.cpp index cd1558c..edcee8f 100644 --- a/src/CreditsScene.cpp +++ b/src/CreditsScene.cpp @@ -18,8 +18,12 @@ CreditsScene::CreditsScene(const QString &name, const QRectF &rect, GameView *pa m_background = new ParallaxScrollerStatic(this); m_background->setLayerWidth(rect.width()); - m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer1.png"), QPointF(0,0), -2, 6); - m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer2.png"), QPointF(0,0), -1, 4); + //m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer1.png"), QPointF(0,0), -2, 6); + //m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer2.png"), QPointF(0,0), -1, 4); + + m_background->addParallaxScrollItem(QString(appDir + "/data/gfx/background/layer_three.png"), QPointF(0,0), -3, 8); + m_background->addParallaxScrollItem(QString(appDir + "/data/gfx/background/layer_two.png"), QPointF(0,0), -2, 6); + m_background->addParallaxScrollItem(QString(appDir + "/data/gfx/background/layer_one.png"), QPointF(0,0), -1, 4); initializeScene(); } @@ -34,22 +38,23 @@ void CreditsScene::initializeScene() addTitle("Credits"); QGraphicsTextItem* creditText = new QGraphicsTextItem(0, this); - creditText->setHtml("<b>WalRush</b> (v. 1.0) <br><br>"\ - "WalRush was originally a project "\ - "for course in TAMK.<br><br>"\ - "Programming by:<br>"\ + creditText->setHtml("<font color=\"white\">"\ + "<b>prism</b> (v. 0.0.3) <br><br>"\ + "Game design,<br>"\ + "concept design and<br>"\ + "programming by:<br>"\ "Samu Laaksonen<br>"\ + "and <br>"\ "Oskari Timperi<br><br>"\ - "Graphics by: <br>"\ - "Lauri Paakinaho<br><br>"\ - "Copyright (c) 2010 of aforementioned persons. All rights reserved.<br>"); + "Copyright (c) 2012 of aforementioned persons. All rights reserved.<br>"\ + "</font>"); creditText->setPos(140, 130); creditText->setFont(QFont("Arial", 14)); GraphicsButtonObject *btn; - btn = new GraphicsButtonObject(QPixmap(qApp->applicationDirPath() + "/gfx/buttons/back-arrow1.png"), + btn = new GraphicsButtonObject(QPixmap(qApp->applicationDirPath() + "/data/gfx/buttons/back-arrow1.png"), 0, this); - btn->setPressedPixmap(QPixmap(qApp->applicationDirPath() + "/gfx/buttons/back-arrow2.png")); + btn->setPressedPixmap(QPixmap(qApp->applicationDirPath() + "/data/gfx/buttons/back-arrow2.png")); btn->setPos(720, 400); btn->setShapeMode(QGraphicsPixmapItem::BoundingRectShape); btn->setZValue(2); |
