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| author | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-09-28 22:36:58 +0300 |
|---|---|---|
| committer | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-09-28 22:36:58 +0300 |
| commit | 1cf5a427a829b22abea7027b18a130a01da3ed6a (patch) | |
| tree | 9076e816e052bb35e52890a13562844090312be5 /src/LevelSelectionScene.cpp | |
| parent | 685fe05def77b039221edf06c74af74915d536c5 (diff) | |
| download | prism-1cf5a427a829b22abea7027b18a130a01da3ed6a.tar.gz prism-1cf5a427a829b22abea7027b18a130a01da3ed6a.zip | |
Rename commit
Renamed some files according the project name
Added base directory structure for resources
Changed more fitting parallax scrolled background to menus
- added 3 new layers as resources
Changed more cheerful buttons to menus
Added base classes to build HUD later on
Added one new test level that is size of 800*480 with tilesize of 32*32
Diffstat (limited to 'src/LevelSelectionScene.cpp')
| -rw-r--r-- | src/LevelSelectionScene.cpp | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/src/LevelSelectionScene.cpp b/src/LevelSelectionScene.cpp index 02516b1..aa6c607 100644 --- a/src/LevelSelectionScene.cpp +++ b/src/LevelSelectionScene.cpp @@ -19,8 +19,12 @@ LevelSelectionScene::LevelSelectionScene(const QString &name, const QRectF &rect m_background = new ParallaxScrollerStatic(this); m_background->setLayerWidth(rect.width()); - m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer1.png"), QPointF(0,0), -2, 6); - m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer2.png"), QPointF(0,0), -1, 4); + //m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer1.png"), QPointF(0,0), -2, 6); + //m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer2.png"), QPointF(0,0), -1, 4); + + m_background->addParallaxScrollItem(QString(appDir + "/data/gfx/background/layer_three.png"), QPointF(0,0), -3, 8); + m_background->addParallaxScrollItem(QString(appDir + "/data/gfx/background/layer_two.png"), QPointF(0,0), -2, 6); + m_background->addParallaxScrollItem(QString(appDir + "/data/gfx/background/layer_one.png"), QPointF(0,0), -1, 4); initializeScene(); } @@ -36,7 +40,11 @@ void LevelSelectionScene::initializeScene() QSettings settings; - QDir levelDirectory(settings.value("path/levels").toString()); + QString path = qApp->applicationDirPath() + "/data/levels"; + + //QDir levelDirectory(settings.value("path/levels").toString()); + + QDir levelDirectory(path); /* TODO: check levels directory for levels (should be 6) and create corresponding buttons that react when pressed and lauch the level @@ -69,8 +77,8 @@ void LevelSelectionScene::initializeScene() } GraphicsButtonObject *btn; - btn = new GraphicsButtonObject(QPixmap(QApplication::applicationDirPath() + "/gfx/buttons/back-arrow1.png"), 0, this); - btn->setPressedPixmap(QPixmap(QApplication::applicationDirPath() + "/gfx/buttons/back-arrow2.png")); + btn = new GraphicsButtonObject(QPixmap(QApplication::applicationDirPath() + "/data/gfx/buttons/back-arrow1.png"), 0, this); + btn->setPressedPixmap(QPixmap(QApplication::applicationDirPath() + "/data/gfx/buttons/back-arrow2.png")); btn->setPos(720, 400); btn->setShapeMode(QGraphicsPixmapItem::BoundingRectShape); btn->setZValue(2); |
