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authorSamu Laaksonen <laaksonen.sj@gmail.com>2012-09-28 22:36:58 +0300
committerSamu Laaksonen <laaksonen.sj@gmail.com>2012-09-28 22:36:58 +0300
commit1cf5a427a829b22abea7027b18a130a01da3ed6a (patch)
tree9076e816e052bb35e52890a13562844090312be5 /src/MainWindow.cpp
parent685fe05def77b039221edf06c74af74915d536c5 (diff)
downloadprism-1cf5a427a829b22abea7027b18a130a01da3ed6a.tar.gz
prism-1cf5a427a829b22abea7027b18a130a01da3ed6a.zip
Rename commit
Renamed some files according the project name Added base directory structure for resources Changed more fitting parallax scrolled background to menus - added 3 new layers as resources Changed more cheerful buttons to menus Added base classes to build HUD later on Added one new test level that is size of 800*480 with tilesize of 32*32
Diffstat (limited to 'src/MainWindow.cpp')
-rw-r--r--src/MainWindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/MainWindow.cpp b/src/MainWindow.cpp
index cac85c1..6e6aa04 100644
--- a/src/MainWindow.cpp
+++ b/src/MainWindow.cpp
@@ -6,7 +6,7 @@ MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent)
{
resize(800, 480);
- setWindowTitle("Generic platformer base, version 0.0.1 alpha");
+ setWindowTitle("prism, version 0.0.3");
setCentralWidget(m_gameView->instance());
}