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| author | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-09-28 22:36:58 +0300 |
|---|---|---|
| committer | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-09-28 22:36:58 +0300 |
| commit | 1cf5a427a829b22abea7027b18a130a01da3ed6a (patch) | |
| tree | 9076e816e052bb35e52890a13562844090312be5 /src/MenuScene.cpp | |
| parent | 685fe05def77b039221edf06c74af74915d536c5 (diff) | |
| download | prism-1cf5a427a829b22abea7027b18a130a01da3ed6a.tar.gz prism-1cf5a427a829b22abea7027b18a130a01da3ed6a.zip | |
Rename commit
Renamed some files according the project name
Added base directory structure for resources
Changed more fitting parallax scrolled background to menus
- added 3 new layers as resources
Changed more cheerful buttons to menus
Added base classes to build HUD later on
Added one new test level that is size of 800*480 with tilesize of 32*32
Diffstat (limited to 'src/MenuScene.cpp')
| -rw-r--r-- | src/MenuScene.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/MenuScene.cpp b/src/MenuScene.cpp index 1deaa66..241f423 100644 --- a/src/MenuScene.cpp +++ b/src/MenuScene.cpp @@ -15,8 +15,12 @@ MenuScene::MenuScene(const QString &name, const QRectF &rect, GameView *parent) m_background = new ParallaxScrollerStatic(this); m_background->setLayerWidth(rect.width()); - m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer1.png"), QPointF(0,0), -2, 6); - m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer2.png"), QPointF(0,0), -1, 4); + //m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer1.png"), QPointF(0,0), -2, 6); + //m_background->addParallaxScrollItem(QString(appDir + "/gfx/bg/layer2.png"), QPointF(0,0), -1, 4); + + m_background->addParallaxScrollItem(QString(appDir + "/data/gfx/background/layer_three.png"), QPointF(0,0), -3, 8); + m_background->addParallaxScrollItem(QString(appDir + "/data/gfx/background/layer_two.png"), QPointF(0,0), -2, 6); + m_background->addParallaxScrollItem(QString(appDir + "/data/gfx/background/layer_one.png"), QPointF(0,0), -1, 4); initializeScene(); } @@ -49,5 +53,5 @@ void MenuScene::initializeScene() connect(btn2, SIGNAL(clicked()), gameView(), SLOT(showCreditsScene())); connect(btn3, SIGNAL(clicked()), qApp, SLOT(quit())); - addTitle("Platformer"); + addTitle("prism"); } |
