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-rw-r--r--src/src.pro220
1 files changed, 156 insertions, 64 deletions
diff --git a/src/src.pro b/src/src.pro
index bee809d..52faf59 100644
--- a/src/src.pro
+++ b/src/src.pro
@@ -1,64 +1,156 @@
-######################################################################
-# Automatically generated by qmake (2.01a) Thu Mar 24 21:28:35 2011
-######################################################################
-
-include(../prism.pri)
-
-QT += core gui opengl
-TEMPLATE = app
-TARGET = prism
-DEPENDPATH += .
-INCLUDEPATH += . ../libtiled
-INCLUDEPATH += $${PWD}/../Box2D $${PWD}/..
-INSTALLS += target
-target.path = $${BINDIR}
-unix:DESTDIR = ../bin
-unix:LIBS += -L../lib -L/usr/local/lib -L/usr/lib -ltiled
-win32:LIBS += G:/Projects/Qt/prism/prism-build-desktop/lib/tiled.dll
-
-OBJECTS_DIR = .obj
-
-HEADERS += MainWindow.h \
- GameScene.h \
- CreditsScene.h \
- MenuScene.h \
- LevelSelectionScene.h \
- GraphicsPixmapObject.h \
- GraphicsButtonObject.h \
- ActionScene.h \
- ParallaxScrollerStatic.h \
- ParallaxScrollerItem.h \
- SceneChanger.h \
- GameView.h \
- Character.h \
- Sprite.h \
- Collectible.h \
- Hero.h \
- BasicEnemy.h \
- BarDisplay.h \
- CircularDisplay.h \
- HeadsUpDisplay.h \
- AnimatingUiElement.h \
-
-SOURCES += main.cpp \
- MainWindow.cpp \
- GameScene.cpp \
- CreditsScene.cpp \
- MenuScene.cpp \
- LevelSelectionScene.cpp \
- GraphicsPixmapObject.cpp \
- GraphicsButtonObject.cpp \
- ActionScene.cpp \
- ParallaxScrollerStatic.cpp \
- ParallaxScrollerItem.cpp \
- SceneChanger.cpp \
- GameView.cpp \
- Character.cpp \
- Sprite.cpp \
- Collectible.cpp \
- Hero.cpp \
- BasicEnemy.cpp \
- BarDisplay.cpp \
- CircularDisplay.cpp \
- HeadsUpDisplay.cpp \
- AnimatingUiElement.cpp \
+######################################################################
+# Automatically generated by qmake (2.01a) Thu Mar 24 21:28:35 2011
+######################################################################
+
+include(../prism.pri)
+
+QT += core gui opengl
+TEMPLATE = app
+TARGET = prism
+DEPENDPATH += .
+INCLUDEPATH += . ../libtiled
+INCLUDEPATH += $${PWD}/../Box2D $${PWD}/..
+INSTALLS += target
+target.path = $${BINDIR}
+unix:DESTDIR = ../bin
+unix:LIBS += -L../lib -L/usr/local/lib -L/usr/lib -ltiled
+win32:LIBS += I:\Projects\Qt\prism\prism-build-desktop\release\lib\tiled.lib
+
+OBJECTS_DIR = .obj
+
+HEADERS += MainWindow.h \
+ GameScene.h \
+ CreditsScene.h \
+ MenuScene.h \
+ LevelSelectionScene.h \
+ GraphicsPixmapObject.h \
+ GraphicsButtonObject.h \
+ ActionScene.h \
+ ParallaxScrollerStatic.h \
+ ParallaxScrollerItem.h \
+ SceneChanger.h \
+ GameView.h \
+ Character.h \
+ Sprite.h \
+ Collectible.h \
+ Hero.h \
+ BasicEnemy.h \
+ BarDisplay.h \
+ CircularDisplay.h \
+ HeadsUpDisplay.h \
+ AnimatingUiElement.h \
+ ../Box2D/Box2D.h \
+ ../Box2D/Collision/Shapes/b2Shape.h \
+ ../Box2D/Collision/Shapes/b2PolygonShape.h \
+ ../Box2D/Collision/Shapes/b2EdgeShape.h \
+ ../Box2D/Collision/Shapes/b2CircleShape.h \
+ ../Box2D/Collision/Shapes/b2ChainShape.h \
+ ../Box2D/Collision/b2TimeOfImpact.h \
+ ../Box2D/Collision/b2DynamicTree.h \
+ ../Box2D/Collision/b2Distance.h \
+ ../Box2D/Collision/b2Collision.h \
+ ../Box2D/Collision/b2BroadPhase.h \
+ ../Box2D/Common/b2Timer.h \
+ ../Box2D/Common/b2StackAllocator.h \
+ ../Box2D/Common/b2Settings.h \
+ ../Box2D/Common/b2Math.h \
+ ../Box2D/Common/b2GrowableStack.h \
+ ../Box2D/Common/b2Draw.h \
+ ../Box2D/Common/b2BlockAllocator.h \
+ ../Box2D/Dynamics/Contacts/b2PolygonContact.h \
+ ../Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h \
+ ../Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h \
+ ../Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h \
+ ../Box2D/Dynamics/Contacts/b2ContactSolver.h \
+ ../Box2D/Dynamics/Contacts/b2Contact.h \
+ ../Box2D/Dynamics/Contacts/b2CircleContact.h \
+ ../Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h \
+ ../Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h \
+ ../Box2D/Dynamics/Joints/b2WheelJoint.h \
+ ../Box2D/Dynamics/Joints/b2WeldJoint.h \
+ ../Box2D/Dynamics/Joints/b2RopeJoint.h \
+ ../Box2D/Dynamics/Joints/b2RevoluteJoint.h \
+ ../Box2D/Dynamics/Joints/b2PulleyJoint.h \
+ ../Box2D/Dynamics/Joints/b2PrismaticJoint.h \
+ ../Box2D/Dynamics/Joints/b2MouseJoint.h \
+ ../Box2D/Dynamics/Joints/b2Joint.h \
+ ../Box2D/Dynamics/Joints/b2GearJoint.h \
+ ../Box2D/Dynamics/Joints/b2FrictionJoint.h \
+ ../Box2D/Dynamics/Joints/b2DistanceJoint.h \
+ ../Box2D/Dynamics/b2WorldCallbacks.h \
+ ../Box2D/Dynamics/b2World.h \
+ ../Box2D/Dynamics/b2TimeStep.h \
+ ../Box2D/Dynamics/b2Island.h \
+ ../Box2D/Dynamics/b2Fixture.h \
+ ../Box2D/Dynamics/b2ContactManager.h \
+ ../Box2D/Dynamics/b2Body.h \
+ ../Box2D/Rope/b2Rope.h \
+ common.h
+
+SOURCES += main.cpp \
+ MainWindow.cpp \
+ GameScene.cpp \
+ CreditsScene.cpp \
+ MenuScene.cpp \
+ LevelSelectionScene.cpp \
+ GraphicsPixmapObject.cpp \
+ GraphicsButtonObject.cpp \
+ ActionScene.cpp \
+ ParallaxScrollerStatic.cpp \
+ ParallaxScrollerItem.cpp \
+ SceneChanger.cpp \
+ GameView.cpp \
+ Character.cpp \
+ Sprite.cpp \
+ Collectible.cpp \
+ Hero.cpp \
+ BasicEnemy.cpp \
+ BarDisplay.cpp \
+ CircularDisplay.cpp \
+ HeadsUpDisplay.cpp \
+ AnimatingUiElement.cpp \
+ ../Box2D/Collision/Shapes/b2PolygonShape.cpp \
+ ../Box2D/Collision/Shapes/b2EdgeShape.cpp \
+ ../Box2D/Collision/Shapes/b2CircleShape.cpp \
+ ../Box2D/Collision/Shapes/b2ChainShape.cpp \
+ ../Box2D/Collision/b2TimeOfImpact.cpp \
+ ../Box2D/Collision/b2DynamicTree.cpp \
+ ../Box2D/Collision/b2Distance.cpp \
+ ../Box2D/Collision/b2Collision.cpp \
+ ../Box2D/Collision/b2CollidePolygon.cpp \
+ ../Box2D/Collision/b2CollideEdge.cpp \
+ ../Box2D/Collision/b2CollideCircle.cpp \
+ ../Box2D/Collision/b2BroadPhase.cpp \
+ ../Box2D/Common/b2Timer.cpp \
+ ../Box2D/Common/b2StackAllocator.cpp \
+ ../Box2D/Common/b2Settings.cpp \
+ ../Box2D/Common/b2Math.cpp \
+ ../Box2D/Common/b2Draw.cpp \
+ ../Box2D/Common/b2BlockAllocator.cpp \
+ ../Box2D/Dynamics/Contacts/b2PolygonContact.cpp \
+ ../Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp \
+ ../Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp \
+ ../Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp \
+ ../Box2D/Dynamics/Contacts/b2ContactSolver.cpp \
+ ../Box2D/Dynamics/Contacts/b2Contact.cpp \
+ ../Box2D/Dynamics/Contacts/b2CircleContact.cpp \
+ ../Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp \
+ ../Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp \
+ ../Box2D/Dynamics/Joints/b2WheelJoint.cpp \
+ ../Box2D/Dynamics/Joints/b2WeldJoint.cpp \
+ ../Box2D/Dynamics/Joints/b2RopeJoint.cpp \
+ ../Box2D/Dynamics/Joints/b2RevoluteJoint.cpp \
+ ../Box2D/Dynamics/Joints/b2PulleyJoint.cpp \
+ ../Box2D/Dynamics/Joints/b2PrismaticJoint.cpp \
+ ../Box2D/Dynamics/Joints/b2MouseJoint.cpp \
+ ../Box2D/Dynamics/Joints/b2Joint.cpp \
+ ../Box2D/Dynamics/Joints/b2GearJoint.cpp \
+ ../Box2D/Dynamics/Joints/b2FrictionJoint.cpp \
+ ../Box2D/Dynamics/Joints/b2DistanceJoint.cpp \
+ ../Box2D/Dynamics/b2WorldCallbacks.cpp \
+ ../Box2D/Dynamics/b2World.cpp \
+ ../Box2D/Dynamics/b2Island.cpp \
+ ../Box2D/Dynamics/b2Fixture.cpp \
+ ../Box2D/Dynamics/b2ContactManager.cpp \
+ ../Box2D/Dynamics/b2Body.cpp \
+ ../Box2D/Rope/b2Rope.cpp