diff options
Diffstat (limited to 'src/src.pro')
| -rw-r--r-- | src/src.pro | 220 |
1 files changed, 156 insertions, 64 deletions
diff --git a/src/src.pro b/src/src.pro index bee809d..52faf59 100644 --- a/src/src.pro +++ b/src/src.pro @@ -1,64 +1,156 @@ -###################################################################### -# Automatically generated by qmake (2.01a) Thu Mar 24 21:28:35 2011 -###################################################################### - -include(../prism.pri) - -QT += core gui opengl -TEMPLATE = app -TARGET = prism -DEPENDPATH += . -INCLUDEPATH += . ../libtiled -INCLUDEPATH += $${PWD}/../Box2D $${PWD}/.. -INSTALLS += target -target.path = $${BINDIR} -unix:DESTDIR = ../bin -unix:LIBS += -L../lib -L/usr/local/lib -L/usr/lib -ltiled -win32:LIBS += G:/Projects/Qt/prism/prism-build-desktop/lib/tiled.dll - -OBJECTS_DIR = .obj - -HEADERS += MainWindow.h \ - GameScene.h \ - CreditsScene.h \ - MenuScene.h \ - LevelSelectionScene.h \ - GraphicsPixmapObject.h \ - GraphicsButtonObject.h \ - ActionScene.h \ - ParallaxScrollerStatic.h \ - ParallaxScrollerItem.h \ - SceneChanger.h \ - GameView.h \ - Character.h \ - Sprite.h \ - Collectible.h \ - Hero.h \ - BasicEnemy.h \ - BarDisplay.h \ - CircularDisplay.h \ - HeadsUpDisplay.h \ - AnimatingUiElement.h \ - -SOURCES += main.cpp \ - MainWindow.cpp \ - GameScene.cpp \ - CreditsScene.cpp \ - MenuScene.cpp \ - LevelSelectionScene.cpp \ - GraphicsPixmapObject.cpp \ - GraphicsButtonObject.cpp \ - ActionScene.cpp \ - ParallaxScrollerStatic.cpp \ - ParallaxScrollerItem.cpp \ - SceneChanger.cpp \ - GameView.cpp \ - Character.cpp \ - Sprite.cpp \ - Collectible.cpp \ - Hero.cpp \ - BasicEnemy.cpp \ - BarDisplay.cpp \ - CircularDisplay.cpp \ - HeadsUpDisplay.cpp \ - AnimatingUiElement.cpp \ +######################################################################
+# Automatically generated by qmake (2.01a) Thu Mar 24 21:28:35 2011
+######################################################################
+
+include(../prism.pri)
+
+QT += core gui opengl
+TEMPLATE = app
+TARGET = prism
+DEPENDPATH += .
+INCLUDEPATH += . ../libtiled
+INCLUDEPATH += $${PWD}/../Box2D $${PWD}/..
+INSTALLS += target
+target.path = $${BINDIR}
+unix:DESTDIR = ../bin
+unix:LIBS += -L../lib -L/usr/local/lib -L/usr/lib -ltiled
+win32:LIBS += I:\Projects\Qt\prism\prism-build-desktop\release\lib\tiled.lib
+
+OBJECTS_DIR = .obj
+
+HEADERS += MainWindow.h \
+ GameScene.h \
+ CreditsScene.h \
+ MenuScene.h \
+ LevelSelectionScene.h \
+ GraphicsPixmapObject.h \
+ GraphicsButtonObject.h \
+ ActionScene.h \
+ ParallaxScrollerStatic.h \
+ ParallaxScrollerItem.h \
+ SceneChanger.h \
+ GameView.h \
+ Character.h \
+ Sprite.h \
+ Collectible.h \
+ Hero.h \
+ BasicEnemy.h \
+ BarDisplay.h \
+ CircularDisplay.h \
+ HeadsUpDisplay.h \
+ AnimatingUiElement.h \
+ ../Box2D/Box2D.h \
+ ../Box2D/Collision/Shapes/b2Shape.h \
+ ../Box2D/Collision/Shapes/b2PolygonShape.h \
+ ../Box2D/Collision/Shapes/b2EdgeShape.h \
+ ../Box2D/Collision/Shapes/b2CircleShape.h \
+ ../Box2D/Collision/Shapes/b2ChainShape.h \
+ ../Box2D/Collision/b2TimeOfImpact.h \
+ ../Box2D/Collision/b2DynamicTree.h \
+ ../Box2D/Collision/b2Distance.h \
+ ../Box2D/Collision/b2Collision.h \
+ ../Box2D/Collision/b2BroadPhase.h \
+ ../Box2D/Common/b2Timer.h \
+ ../Box2D/Common/b2StackAllocator.h \
+ ../Box2D/Common/b2Settings.h \
+ ../Box2D/Common/b2Math.h \
+ ../Box2D/Common/b2GrowableStack.h \
+ ../Box2D/Common/b2Draw.h \
+ ../Box2D/Common/b2BlockAllocator.h \
+ ../Box2D/Dynamics/Contacts/b2PolygonContact.h \
+ ../Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h \
+ ../Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h \
+ ../Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h \
+ ../Box2D/Dynamics/Contacts/b2ContactSolver.h \
+ ../Box2D/Dynamics/Contacts/b2Contact.h \
+ ../Box2D/Dynamics/Contacts/b2CircleContact.h \
+ ../Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h \
+ ../Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h \
+ ../Box2D/Dynamics/Joints/b2WheelJoint.h \
+ ../Box2D/Dynamics/Joints/b2WeldJoint.h \
+ ../Box2D/Dynamics/Joints/b2RopeJoint.h \
+ ../Box2D/Dynamics/Joints/b2RevoluteJoint.h \
+ ../Box2D/Dynamics/Joints/b2PulleyJoint.h \
+ ../Box2D/Dynamics/Joints/b2PrismaticJoint.h \
+ ../Box2D/Dynamics/Joints/b2MouseJoint.h \
+ ../Box2D/Dynamics/Joints/b2Joint.h \
+ ../Box2D/Dynamics/Joints/b2GearJoint.h \
+ ../Box2D/Dynamics/Joints/b2FrictionJoint.h \
+ ../Box2D/Dynamics/Joints/b2DistanceJoint.h \
+ ../Box2D/Dynamics/b2WorldCallbacks.h \
+ ../Box2D/Dynamics/b2World.h \
+ ../Box2D/Dynamics/b2TimeStep.h \
+ ../Box2D/Dynamics/b2Island.h \
+ ../Box2D/Dynamics/b2Fixture.h \
+ ../Box2D/Dynamics/b2ContactManager.h \
+ ../Box2D/Dynamics/b2Body.h \
+ ../Box2D/Rope/b2Rope.h \
+ common.h
+
+SOURCES += main.cpp \
+ MainWindow.cpp \
+ GameScene.cpp \
+ CreditsScene.cpp \
+ MenuScene.cpp \
+ LevelSelectionScene.cpp \
+ GraphicsPixmapObject.cpp \
+ GraphicsButtonObject.cpp \
+ ActionScene.cpp \
+ ParallaxScrollerStatic.cpp \
+ ParallaxScrollerItem.cpp \
+ SceneChanger.cpp \
+ GameView.cpp \
+ Character.cpp \
+ Sprite.cpp \
+ Collectible.cpp \
+ Hero.cpp \
+ BasicEnemy.cpp \
+ BarDisplay.cpp \
+ CircularDisplay.cpp \
+ HeadsUpDisplay.cpp \
+ AnimatingUiElement.cpp \
+ ../Box2D/Collision/Shapes/b2PolygonShape.cpp \
+ ../Box2D/Collision/Shapes/b2EdgeShape.cpp \
+ ../Box2D/Collision/Shapes/b2CircleShape.cpp \
+ ../Box2D/Collision/Shapes/b2ChainShape.cpp \
+ ../Box2D/Collision/b2TimeOfImpact.cpp \
+ ../Box2D/Collision/b2DynamicTree.cpp \
+ ../Box2D/Collision/b2Distance.cpp \
+ ../Box2D/Collision/b2Collision.cpp \
+ ../Box2D/Collision/b2CollidePolygon.cpp \
+ ../Box2D/Collision/b2CollideEdge.cpp \
+ ../Box2D/Collision/b2CollideCircle.cpp \
+ ../Box2D/Collision/b2BroadPhase.cpp \
+ ../Box2D/Common/b2Timer.cpp \
+ ../Box2D/Common/b2StackAllocator.cpp \
+ ../Box2D/Common/b2Settings.cpp \
+ ../Box2D/Common/b2Math.cpp \
+ ../Box2D/Common/b2Draw.cpp \
+ ../Box2D/Common/b2BlockAllocator.cpp \
+ ../Box2D/Dynamics/Contacts/b2PolygonContact.cpp \
+ ../Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp \
+ ../Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp \
+ ../Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp \
+ ../Box2D/Dynamics/Contacts/b2ContactSolver.cpp \
+ ../Box2D/Dynamics/Contacts/b2Contact.cpp \
+ ../Box2D/Dynamics/Contacts/b2CircleContact.cpp \
+ ../Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp \
+ ../Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp \
+ ../Box2D/Dynamics/Joints/b2WheelJoint.cpp \
+ ../Box2D/Dynamics/Joints/b2WeldJoint.cpp \
+ ../Box2D/Dynamics/Joints/b2RopeJoint.cpp \
+ ../Box2D/Dynamics/Joints/b2RevoluteJoint.cpp \
+ ../Box2D/Dynamics/Joints/b2PulleyJoint.cpp \
+ ../Box2D/Dynamics/Joints/b2PrismaticJoint.cpp \
+ ../Box2D/Dynamics/Joints/b2MouseJoint.cpp \
+ ../Box2D/Dynamics/Joints/b2Joint.cpp \
+ ../Box2D/Dynamics/Joints/b2GearJoint.cpp \
+ ../Box2D/Dynamics/Joints/b2FrictionJoint.cpp \
+ ../Box2D/Dynamics/Joints/b2DistanceJoint.cpp \
+ ../Box2D/Dynamics/b2WorldCallbacks.cpp \
+ ../Box2D/Dynamics/b2World.cpp \
+ ../Box2D/Dynamics/b2Island.cpp \
+ ../Box2D/Dynamics/b2Fixture.cpp \
+ ../Box2D/Dynamics/b2ContactManager.cpp \
+ ../Box2D/Dynamics/b2Body.cpp \
+ ../Box2D/Rope/b2Rope.cpp
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