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######################################################################
# Automatically generated by qmake (2.01a) Thu Mar 24 21:28:35 2011
######################################################################
include(../prism.pri)
QT += core gui opengl
TEMPLATE = app
TARGET = prism
DEPENDPATH += .
INCLUDEPATH += . ../libtiled
INCLUDEPATH += $${PWD}/../Box2D $${PWD}/..
INSTALLS += target
target.path = $${BINDIR}
unix:DESTDIR = ../bin
unix:LIBS += -L../lib -L/usr/local/lib -L/usr/lib -ltiled
win32:LIBS += I:\Projects\Qt\prism\prism-build-desktop\release\lib\tiled.lib
OBJECTS_DIR = .obj
HEADERS += MainWindow.h \
GameScene.h \
CreditsScene.h \
MenuScene.h \
LevelSelectionScene.h \
GraphicsPixmapObject.h \
GraphicsButtonObject.h \
ActionScene.h \
ParallaxScrollerStatic.h \
ParallaxScrollerItem.h \
SceneChanger.h \
GameView.h \
Character.h \
Sprite.h \
Collectible.h \
Hero.h \
BasicEnemy.h \
BarDisplay.h \
CircularDisplay.h \
HeadsUpDisplay.h \
AnimatingUiElement.h \
../Box2D/Box2D.h \
../Box2D/Collision/Shapes/b2Shape.h \
../Box2D/Collision/Shapes/b2PolygonShape.h \
../Box2D/Collision/Shapes/b2EdgeShape.h \
../Box2D/Collision/Shapes/b2CircleShape.h \
../Box2D/Collision/Shapes/b2ChainShape.h \
../Box2D/Collision/b2TimeOfImpact.h \
../Box2D/Collision/b2DynamicTree.h \
../Box2D/Collision/b2Distance.h \
../Box2D/Collision/b2Collision.h \
../Box2D/Collision/b2BroadPhase.h \
../Box2D/Common/b2Timer.h \
../Box2D/Common/b2StackAllocator.h \
../Box2D/Common/b2Settings.h \
../Box2D/Common/b2Math.h \
../Box2D/Common/b2GrowableStack.h \
../Box2D/Common/b2Draw.h \
../Box2D/Common/b2BlockAllocator.h \
../Box2D/Dynamics/Contacts/b2PolygonContact.h \
../Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h \
../Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h \
../Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h \
../Box2D/Dynamics/Contacts/b2ContactSolver.h \
../Box2D/Dynamics/Contacts/b2Contact.h \
../Box2D/Dynamics/Contacts/b2CircleContact.h \
../Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h \
../Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h \
../Box2D/Dynamics/Joints/b2WheelJoint.h \
../Box2D/Dynamics/Joints/b2WeldJoint.h \
../Box2D/Dynamics/Joints/b2RopeJoint.h \
../Box2D/Dynamics/Joints/b2RevoluteJoint.h \
../Box2D/Dynamics/Joints/b2PulleyJoint.h \
../Box2D/Dynamics/Joints/b2PrismaticJoint.h \
../Box2D/Dynamics/Joints/b2MouseJoint.h \
../Box2D/Dynamics/Joints/b2Joint.h \
../Box2D/Dynamics/Joints/b2GearJoint.h \
../Box2D/Dynamics/Joints/b2FrictionJoint.h \
../Box2D/Dynamics/Joints/b2DistanceJoint.h \
../Box2D/Dynamics/b2WorldCallbacks.h \
../Box2D/Dynamics/b2World.h \
../Box2D/Dynamics/b2TimeStep.h \
../Box2D/Dynamics/b2Island.h \
../Box2D/Dynamics/b2Fixture.h \
../Box2D/Dynamics/b2ContactManager.h \
../Box2D/Dynamics/b2Body.h \
../Box2D/Rope/b2Rope.h \
common.h
SOURCES += main.cpp \
MainWindow.cpp \
GameScene.cpp \
CreditsScene.cpp \
MenuScene.cpp \
LevelSelectionScene.cpp \
GraphicsPixmapObject.cpp \
GraphicsButtonObject.cpp \
ActionScene.cpp \
ParallaxScrollerStatic.cpp \
ParallaxScrollerItem.cpp \
SceneChanger.cpp \
GameView.cpp \
Character.cpp \
Sprite.cpp \
Collectible.cpp \
Hero.cpp \
BasicEnemy.cpp \
BarDisplay.cpp \
CircularDisplay.cpp \
HeadsUpDisplay.cpp \
AnimatingUiElement.cpp \
../Box2D/Collision/Shapes/b2PolygonShape.cpp \
../Box2D/Collision/Shapes/b2EdgeShape.cpp \
../Box2D/Collision/Shapes/b2CircleShape.cpp \
../Box2D/Collision/Shapes/b2ChainShape.cpp \
../Box2D/Collision/b2TimeOfImpact.cpp \
../Box2D/Collision/b2DynamicTree.cpp \
../Box2D/Collision/b2Distance.cpp \
../Box2D/Collision/b2Collision.cpp \
../Box2D/Collision/b2CollidePolygon.cpp \
../Box2D/Collision/b2CollideEdge.cpp \
../Box2D/Collision/b2CollideCircle.cpp \
../Box2D/Collision/b2BroadPhase.cpp \
../Box2D/Common/b2Timer.cpp \
../Box2D/Common/b2StackAllocator.cpp \
../Box2D/Common/b2Settings.cpp \
../Box2D/Common/b2Math.cpp \
../Box2D/Common/b2Draw.cpp \
../Box2D/Common/b2BlockAllocator.cpp \
../Box2D/Dynamics/Contacts/b2PolygonContact.cpp \
../Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp \
../Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp \
../Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp \
../Box2D/Dynamics/Contacts/b2ContactSolver.cpp \
../Box2D/Dynamics/Contacts/b2Contact.cpp \
../Box2D/Dynamics/Contacts/b2CircleContact.cpp \
../Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp \
../Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp \
../Box2D/Dynamics/Joints/b2WheelJoint.cpp \
../Box2D/Dynamics/Joints/b2WeldJoint.cpp \
../Box2D/Dynamics/Joints/b2RopeJoint.cpp \
../Box2D/Dynamics/Joints/b2RevoluteJoint.cpp \
../Box2D/Dynamics/Joints/b2PulleyJoint.cpp \
../Box2D/Dynamics/Joints/b2PrismaticJoint.cpp \
../Box2D/Dynamics/Joints/b2MouseJoint.cpp \
../Box2D/Dynamics/Joints/b2Joint.cpp \
../Box2D/Dynamics/Joints/b2GearJoint.cpp \
../Box2D/Dynamics/Joints/b2FrictionJoint.cpp \
../Box2D/Dynamics/Joints/b2DistanceJoint.cpp \
../Box2D/Dynamics/b2WorldCallbacks.cpp \
../Box2D/Dynamics/b2World.cpp \
../Box2D/Dynamics/b2Island.cpp \
../Box2D/Dynamics/b2Fixture.cpp \
../Box2D/Dynamics/b2ContactManager.cpp \
../Box2D/Dynamics/b2Body.cpp \
../Box2D/Rope/b2Rope.cpp
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