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######################################################################
# Automatically generated by qmake (2.01a) Thu Mar 24 21:28:35 2011
######################################################################

include(../prism.pri)

QT += core gui opengl
TEMPLATE = app
TARGET = prism
DEPENDPATH += .
INCLUDEPATH += . ../libtiled
INCLUDEPATH += $${PWD}/../Box2D $${PWD}/..
INSTALLS += target
target.path = $${BINDIR}
unix:DESTDIR = ../bin
unix:LIBS += -L../lib -L/usr/local/lib -L/usr/lib -ltiled
win32:LIBS += I:\Projects\Qt\prism\prism-build-desktop\release\lib\tiled.lib

OBJECTS_DIR = .obj

HEADERS += MainWindow.h \
           GameScene.h \
           CreditsScene.h \
           MenuScene.h \
           LevelSelectionScene.h \
           GraphicsPixmapObject.h \
           GraphicsButtonObject.h \
           ActionScene.h \
           ParallaxScrollerStatic.h \
           ParallaxScrollerItem.h \
           SceneChanger.h \
           GameView.h \
           Character.h \
           Sprite.h \
           Collectible.h \
           Hero.h \
           BasicEnemy.h \
           BarDisplay.h \
           CircularDisplay.h \
           HeadsUpDisplay.h \
           AnimatingUiElement.h \
    ../Box2D/Box2D.h \
    ../Box2D/Collision/Shapes/b2Shape.h \
    ../Box2D/Collision/Shapes/b2PolygonShape.h \
    ../Box2D/Collision/Shapes/b2EdgeShape.h \
    ../Box2D/Collision/Shapes/b2CircleShape.h \
    ../Box2D/Collision/Shapes/b2ChainShape.h \
    ../Box2D/Collision/b2TimeOfImpact.h \
    ../Box2D/Collision/b2DynamicTree.h \
    ../Box2D/Collision/b2Distance.h \
    ../Box2D/Collision/b2Collision.h \
    ../Box2D/Collision/b2BroadPhase.h \
    ../Box2D/Common/b2Timer.h \
    ../Box2D/Common/b2StackAllocator.h \
    ../Box2D/Common/b2Settings.h \
    ../Box2D/Common/b2Math.h \
    ../Box2D/Common/b2GrowableStack.h \
    ../Box2D/Common/b2Draw.h \
    ../Box2D/Common/b2BlockAllocator.h \
    ../Box2D/Dynamics/Contacts/b2PolygonContact.h \
    ../Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h \
    ../Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h \
    ../Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h \
    ../Box2D/Dynamics/Contacts/b2ContactSolver.h \
    ../Box2D/Dynamics/Contacts/b2Contact.h \
    ../Box2D/Dynamics/Contacts/b2CircleContact.h \
    ../Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h \
    ../Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h \
    ../Box2D/Dynamics/Joints/b2WheelJoint.h \
    ../Box2D/Dynamics/Joints/b2WeldJoint.h \
    ../Box2D/Dynamics/Joints/b2RopeJoint.h \
    ../Box2D/Dynamics/Joints/b2RevoluteJoint.h \
    ../Box2D/Dynamics/Joints/b2PulleyJoint.h \
    ../Box2D/Dynamics/Joints/b2PrismaticJoint.h \
    ../Box2D/Dynamics/Joints/b2MouseJoint.h \
    ../Box2D/Dynamics/Joints/b2Joint.h \
    ../Box2D/Dynamics/Joints/b2GearJoint.h \
    ../Box2D/Dynamics/Joints/b2FrictionJoint.h \
    ../Box2D/Dynamics/Joints/b2DistanceJoint.h \
    ../Box2D/Dynamics/b2WorldCallbacks.h \
    ../Box2D/Dynamics/b2World.h \
    ../Box2D/Dynamics/b2TimeStep.h \
    ../Box2D/Dynamics/b2Island.h \
    ../Box2D/Dynamics/b2Fixture.h \
    ../Box2D/Dynamics/b2ContactManager.h \
    ../Box2D/Dynamics/b2Body.h \
    ../Box2D/Rope/b2Rope.h \
    common.h

SOURCES += main.cpp \
           MainWindow.cpp \
           GameScene.cpp \
           CreditsScene.cpp \
           MenuScene.cpp \
           LevelSelectionScene.cpp \
           GraphicsPixmapObject.cpp \
           GraphicsButtonObject.cpp \
           ActionScene.cpp \
           ParallaxScrollerStatic.cpp \
           ParallaxScrollerItem.cpp \
           SceneChanger.cpp \
           GameView.cpp \
           Character.cpp \
           Sprite.cpp \
           Collectible.cpp \
           Hero.cpp \
           BasicEnemy.cpp \
           BarDisplay.cpp \
           CircularDisplay.cpp \
           HeadsUpDisplay.cpp \
           AnimatingUiElement.cpp \
    ../Box2D/Collision/Shapes/b2PolygonShape.cpp \
    ../Box2D/Collision/Shapes/b2EdgeShape.cpp \
    ../Box2D/Collision/Shapes/b2CircleShape.cpp \
    ../Box2D/Collision/Shapes/b2ChainShape.cpp \
    ../Box2D/Collision/b2TimeOfImpact.cpp \
    ../Box2D/Collision/b2DynamicTree.cpp \
    ../Box2D/Collision/b2Distance.cpp \
    ../Box2D/Collision/b2Collision.cpp \
    ../Box2D/Collision/b2CollidePolygon.cpp \
    ../Box2D/Collision/b2CollideEdge.cpp \
    ../Box2D/Collision/b2CollideCircle.cpp \
    ../Box2D/Collision/b2BroadPhase.cpp \
    ../Box2D/Common/b2Timer.cpp \
    ../Box2D/Common/b2StackAllocator.cpp \
    ../Box2D/Common/b2Settings.cpp \
    ../Box2D/Common/b2Math.cpp \
    ../Box2D/Common/b2Draw.cpp \
    ../Box2D/Common/b2BlockAllocator.cpp \
    ../Box2D/Dynamics/Contacts/b2PolygonContact.cpp \
    ../Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp \
    ../Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp \
    ../Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp \
    ../Box2D/Dynamics/Contacts/b2ContactSolver.cpp \
    ../Box2D/Dynamics/Contacts/b2Contact.cpp \
    ../Box2D/Dynamics/Contacts/b2CircleContact.cpp \
    ../Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp \
    ../Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp \
    ../Box2D/Dynamics/Joints/b2WheelJoint.cpp \
    ../Box2D/Dynamics/Joints/b2WeldJoint.cpp \
    ../Box2D/Dynamics/Joints/b2RopeJoint.cpp \
    ../Box2D/Dynamics/Joints/b2RevoluteJoint.cpp \
    ../Box2D/Dynamics/Joints/b2PulleyJoint.cpp \
    ../Box2D/Dynamics/Joints/b2PrismaticJoint.cpp \
    ../Box2D/Dynamics/Joints/b2MouseJoint.cpp \
    ../Box2D/Dynamics/Joints/b2Joint.cpp \
    ../Box2D/Dynamics/Joints/b2GearJoint.cpp \
    ../Box2D/Dynamics/Joints/b2FrictionJoint.cpp \
    ../Box2D/Dynamics/Joints/b2DistanceJoint.cpp \
    ../Box2D/Dynamics/b2WorldCallbacks.cpp \
    ../Box2D/Dynamics/b2World.cpp \
    ../Box2D/Dynamics/b2Island.cpp \
    ../Box2D/Dynamics/b2Fixture.cpp \
    ../Box2D/Dynamics/b2ContactManager.cpp \
    ../Box2D/Dynamics/b2Body.cpp \
    ../Box2D/Rope/b2Rope.cpp