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| author | raysan5 <raysan5@gmail.com> | 2015-09-02 20:33:58 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2015-09-02 20:33:58 +0200 |
| commit | 35f1ebf9f388542ec4618c22edd91db0e46f7efc (patch) | |
| tree | 57203892fc1a8bc993ce73dcb21302658419cd58 | |
| parent | b1a90a7f915e7779aad975a70b503788b0a1b228 (diff) | |
| download | raylib-35f1ebf9f388542ec4618c22edd91db0e46f7efc.tar.gz raylib-35f1ebf9f388542ec4618c22edd91db0e46f7efc.zip | |
Corrected model filenames
| -rw-r--r-- | examples/models_obj_loading.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/models_obj_loading.c b/examples/models_obj_loading.c index f508e7ba..dc302f99 100644 --- a/examples/models_obj_loading.c +++ b/examples/models_obj_loading.c @@ -23,8 +23,8 @@ int main() // Define the camera to look into our 3d world Camera camera = {{ 3.0, 3.0, 3.0 }, { 0.0, 1.5, 0.0 }, { 0.0, 1.0, 0.0 }}; - Model dwarf = LoadModel("resources/model/_dwarf.obj"); // Load OBJ model - Texture2D texture = LoadTexture("resources/model/_dwarf_diffuse.png"); // Load model texture + Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model + Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture SetModelTexture(&dwarf, texture); // Bind texture to model Vector3 position = { 0.0, 0.0, 0.0 }; // Set model position |
