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authorRay <raysan5@gmail.com>2013-11-25 00:48:15 +0100
committerRay <raysan5@gmail.com>2013-11-25 00:48:15 +0100
commit818e79638b5ff14fdae9f6a162e596bf119f82c5 (patch)
tree1868ccb007bf46949d813159c301c706a48d237a /examples/ex08_audio.c
parent908cbe1e8498cdb33939842c2002a500e9a81584 (diff)
downloadraylib-818e79638b5ff14fdae9f6a162e596bf119f82c5.tar.gz
raylib-818e79638b5ff14fdae9f6a162e596bf119f82c5.zip
Replaced tabs by 4 spaces
Diffstat (limited to 'examples/ex08_audio.c')
-rw-r--r--examples/ex08_audio.c96
1 files changed, 48 insertions, 48 deletions
diff --git a/examples/ex08_audio.c b/examples/ex08_audio.c
index 190a04cc..da39bf73 100644
--- a/examples/ex08_audio.c
+++ b/examples/ex08_audio.c
@@ -1,11 +1,11 @@
/*******************************************************************************************
*
-* raylib example 08 - Audio loading and playing
+* raylib example 08 - Audio loading and playing
*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -13,57 +13,57 @@
int main()
{
- int screenWidth = 800;
- int screenHeight = 450;
-
- // Initialization
- //---------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing");
-
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ // Initialization
+ //---------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing");
+
InitAudioDevice(); // Initialize audio device
-
- Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file
-
- bool currentKeyState = false;
- bool previousKeyState = currentKeyState;
- //----------------------------------------------------------
-
+
+ Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file
+
+ bool currentKeyState = false;
+ bool previousKeyState = currentKeyState;
+ //----------------------------------------------------------
+
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
- // Update
- //-----------------------------------------------------
+ // Update
+ //-----------------------------------------------------
currentKeyState = IsKeyPressed(KEY_SPACE); // Check if Space have been pressed
-
- if (currentKeyState != previousKeyState)
- {
- if (currentKeyState) PlaySound(fx); // Play the sound!
+
+ if (currentKeyState != previousKeyState)
+ {
+ if (currentKeyState) PlaySound(fx); // Play the sound!
- previousKeyState = currentKeyState;
- }
-
- //-----------------------------------------------------
-
- // Draw
- //-----------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, 1, LIGHTGRAY);
-
+ previousKeyState = currentKeyState;
+ }
+
+ //-----------------------------------------------------
+
+ // Draw
+ //-----------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, 1, LIGHTGRAY);
+
EndDrawing();
- //-----------------------------------------------------
+ //-----------------------------------------------------
}
- // De-Initialization
- //---------------------------------------------------------
- UnloadSound(fx); // Unload sound data
-
- CloseAudioDevice(); // Close audio device
-
- CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
-
+ // De-Initialization
+ //---------------------------------------------------------
+ UnloadSound(fx); // Unload sound data
+
+ CloseAudioDevice(); // Close audio device
+
+ CloseWindow(); // Close window and OpenGL context
+ //----------------------------------------------------------
+
return 0;
} \ No newline at end of file