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| author | Ray <raysan5@gmail.com> | 2013-11-25 00:48:15 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2013-11-25 00:48:15 +0100 |
| commit | 818e79638b5ff14fdae9f6a162e596bf119f82c5 (patch) | |
| tree | 1868ccb007bf46949d813159c301c706a48d237a /examples/ex08_audio.c | |
| parent | 908cbe1e8498cdb33939842c2002a500e9a81584 (diff) | |
| download | raylib-818e79638b5ff14fdae9f6a162e596bf119f82c5.tar.gz raylib-818e79638b5ff14fdae9f6a162e596bf119f82c5.zip | |
Replaced tabs by 4 spaces
Diffstat (limited to 'examples/ex08_audio.c')
| -rw-r--r-- | examples/ex08_audio.c | 96 |
1 files changed, 48 insertions, 48 deletions
diff --git a/examples/ex08_audio.c b/examples/ex08_audio.c index 190a04cc..da39bf73 100644 --- a/examples/ex08_audio.c +++ b/examples/ex08_audio.c @@ -1,11 +1,11 @@ /******************************************************************************************* * -* raylib example 08 - Audio loading and playing +* raylib example 08 - Audio loading and playing * -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ @@ -13,57 +13,57 @@ int main() { - int screenWidth = 800; - int screenHeight = 450; - - // Initialization - //--------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing"); - + int screenWidth = 800; + int screenHeight = 450; + + // Initialization + //--------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing"); + InitAudioDevice(); // Initialize audio device - - Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file - - bool currentKeyState = false; - bool previousKeyState = currentKeyState; - //---------------------------------------------------------- - + + Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file + + bool currentKeyState = false; + bool previousKeyState = currentKeyState; + //---------------------------------------------------------- + // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { - // Update - //----------------------------------------------------- + // Update + //----------------------------------------------------- currentKeyState = IsKeyPressed(KEY_SPACE); // Check if Space have been pressed - - if (currentKeyState != previousKeyState) - { - if (currentKeyState) PlaySound(fx); // Play the sound! + + if (currentKeyState != previousKeyState) + { + if (currentKeyState) PlaySound(fx); // Play the sound! - previousKeyState = currentKeyState; - } - - //----------------------------------------------------- - - // Draw - //----------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, 1, LIGHTGRAY); - + previousKeyState = currentKeyState; + } + + //----------------------------------------------------- + + // Draw + //----------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, 1, LIGHTGRAY); + EndDrawing(); - //----------------------------------------------------- + //----------------------------------------------------- } - // De-Initialization - //--------------------------------------------------------- - UnloadSound(fx); // Unload sound data - - CloseAudioDevice(); // Close audio device - - CloseWindow(); // Close window and OpenGL context - //---------------------------------------------------------- - + // De-Initialization + //--------------------------------------------------------- + UnloadSound(fx); // Unload sound data + + CloseAudioDevice(); // Close audio device + + CloseWindow(); // Close window and OpenGL context + //---------------------------------------------------------- + return 0; }
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