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| author | Ray <raysan5@gmail.com> | 2015-09-03 01:49:58 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2015-09-03 01:49:58 +0200 |
| commit | 77558eec0caf0736fa36c96b5807d928317d3dd7 (patch) | |
| tree | 860d9e77d27729fa2572aa8207d77f8def083ccd /examples/resources/shaders/base.vs | |
| parent | 858ccb350dab317483bf58a5852f88df0a49a7b2 (diff) | |
| parent | d05acb1b6878b101ecbde0aeb3aa1bcf80b960af (diff) | |
| download | raylib-1.3.0.tar.gz raylib-1.3.0.zip | |
Merge pull request #28 from raysan5/develop1.3.0-installer1.3.0
Integrating Develop branch
Diffstat (limited to 'examples/resources/shaders/base.vs')
| -rw-r--r-- | examples/resources/shaders/base.vs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/examples/resources/shaders/base.vs b/examples/resources/shaders/base.vs index 78e543b7..59eae0a0 100644 --- a/examples/resources/shaders/base.vs +++ b/examples/resources/shaders/base.vs @@ -1,19 +1,19 @@ -#version 110 +#version 330 -attribute vec3 vertexPosition; -attribute vec2 vertexTexCoord; -attribute vec4 vertexColor; +in vec3 vertexPosition; +in vec2 vertexTexCoord; +in vec3 vertexNormal; + +out vec2 fragTexCoord; uniform mat4 projectionMatrix; uniform mat4 modelviewMatrix; -varying vec2 fragTexCoord; -varying vec4 fragColor; +// NOTE: Add here your custom variables void main() { fragTexCoord = vertexTexCoord; - fragColor = vertexColor; gl_Position = projectionMatrix*modelviewMatrix*vec4(vertexPosition, 1.0); }
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