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authorRay <raysan5@gmail.com>2015-09-03 01:49:58 +0200
committerRay <raysan5@gmail.com>2015-09-03 01:49:58 +0200
commit77558eec0caf0736fa36c96b5807d928317d3dd7 (patch)
tree860d9e77d27729fa2572aa8207d77f8def083ccd /examples/resources/shaders/base.vs
parent858ccb350dab317483bf58a5852f88df0a49a7b2 (diff)
parentd05acb1b6878b101ecbde0aeb3aa1bcf80b960af (diff)
downloadraylib-1.3.0.tar.gz
raylib-1.3.0.zip
Merge pull request #28 from raysan5/develop1.3.0-installer1.3.0
Integrating Develop branch
Diffstat (limited to 'examples/resources/shaders/base.vs')
-rw-r--r--examples/resources/shaders/base.vs14
1 files changed, 7 insertions, 7 deletions
diff --git a/examples/resources/shaders/base.vs b/examples/resources/shaders/base.vs
index 78e543b7..59eae0a0 100644
--- a/examples/resources/shaders/base.vs
+++ b/examples/resources/shaders/base.vs
@@ -1,19 +1,19 @@
-#version 110
+#version 330
-attribute vec3 vertexPosition;
-attribute vec2 vertexTexCoord;
-attribute vec4 vertexColor;
+in vec3 vertexPosition;
+in vec2 vertexTexCoord;
+in vec3 vertexNormal;
+
+out vec2 fragTexCoord;
uniform mat4 projectionMatrix;
uniform mat4 modelviewMatrix;
-varying vec2 fragTexCoord;
-varying vec4 fragColor;
+// NOTE: Add here your custom variables
void main()
{
fragTexCoord = vertexTexCoord;
- fragColor = vertexColor;
gl_Position = projectionMatrix*modelviewMatrix*vec4(vertexPosition, 1.0);
} \ No newline at end of file