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-rw-r--r--examples/resources/shaders/base.vs14
1 files changed, 7 insertions, 7 deletions
diff --git a/examples/resources/shaders/base.vs b/examples/resources/shaders/base.vs
index 78e543b7..59eae0a0 100644
--- a/examples/resources/shaders/base.vs
+++ b/examples/resources/shaders/base.vs
@@ -1,19 +1,19 @@
-#version 110
+#version 330
-attribute vec3 vertexPosition;
-attribute vec2 vertexTexCoord;
-attribute vec4 vertexColor;
+in vec3 vertexPosition;
+in vec2 vertexTexCoord;
+in vec3 vertexNormal;
+
+out vec2 fragTexCoord;
uniform mat4 projectionMatrix;
uniform mat4 modelviewMatrix;
-varying vec2 fragTexCoord;
-varying vec4 fragColor;
+// NOTE: Add here your custom variables
void main()
{
fragTexCoord = vertexTexCoord;
- fragColor = vertexColor;
gl_Position = projectionMatrix*modelviewMatrix*vec4(vertexPosition, 1.0);
} \ No newline at end of file