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authorraysan5 <raysan5@gmail.com>2016-04-07 13:31:53 +0200
committerraysan5 <raysan5@gmail.com>2016-04-07 13:31:53 +0200
commitaa22d979834eeddb849f45bba7c0f467b575e6db (patch)
tree50d1c417b2a2294e05e4d4ae638f7f4f4d923968 /examples/shaders_postprocessing.c
parent4b51248372302bd9f1baf2452b389f57f0173d59 (diff)
downloadraylib-aa22d979834eeddb849f45bba7c0f467b575e6db.tar.gz
raylib-aa22d979834eeddb849f45bba7c0f467b575e6db.zip
Simplified texture flip and added comments
Diffstat (limited to 'examples/shaders_postprocessing.c')
-rw-r--r--examples/shaders_postprocessing.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders_postprocessing.c b/examples/shaders_postprocessing.c
index 632a6371..e9fafe15 100644
--- a/examples/shaders_postprocessing.c
+++ b/examples/shaders_postprocessing.c
@@ -82,7 +82,7 @@ int main()
SetCustomShader(shader);
// NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
- DrawTextureRec(target.texture, (Rectangle){ 0, target.texture.height, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE);
+ DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE);
SetDefaultShader();
DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, DARKGRAY);