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| author | raysan5 <raysan5@gmail.com> | 2014-09-29 23:41:05 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-09-29 23:41:05 +0200 |
| commit | 51688c004cb9b41cd573b7f84ce8574ca2a4b9d7 (patch) | |
| tree | 1d8bf01ec8deb3acabb747182f2a1384cec2ec49 /examples/textures_image_loading.c | |
| parent | e2ff32eb847f0332d546f51c442f336e0dc7b309 (diff) | |
| download | raylib-51688c004cb9b41cd573b7f84ce8574ca2a4b9d7.tar.gz raylib-51688c004cb9b41cd573b7f84ce8574ca2a4b9d7.zip | |
Code cleaning, removed useless spaces
Diffstat (limited to 'examples/textures_image_loading.c')
| -rw-r--r-- | examples/textures_image_loading.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/examples/textures_image_loading.c b/examples/textures_image_loading.c index c2929d9c..179cf84c 100644 --- a/examples/textures_image_loading.c +++ b/examples/textures_image_loading.c @@ -14,14 +14,14 @@ #include "raylib.h" int main() -{ +{ // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading"); - + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Image img = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM) @@ -29,7 +29,7 @@ int main() UnloadImage(img); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM //--------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -37,17 +37,17 @@ int main() //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); - + DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE); - + DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY); - + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -55,9 +55,9 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Texture unloading - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; }
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