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| author | raysan5 <raysan5@gmail.com> | 2013-12-01 12:34:31 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2013-12-01 12:34:31 +0100 |
| commit | f79beffc34f2d89a4091f5164697a6adc29047d3 (patch) | |
| tree | a03421c0c8c3b280d9a27e6046350258a44e2c37 /examples | |
| parent | ac31ce148f9c065ca089585d2ef97a753d6b0f68 (diff) | |
| download | raylib-f79beffc34f2d89a4091f5164697a6adc29047d3.tar.gz raylib-f79beffc34f2d89a4091f5164697a6adc29047d3.zip | |
Audio issues solved... Audio Works!
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/ex08_audio.c | 4 | ||||
| -rw-r--r-- | examples/ex08_audio.exe | bin | 324672 -> 327243 bytes | |||
| -rw-r--r-- | examples/resources/weird.wav | bin | 0 -> 6246 bytes |
3 files changed, 3 insertions, 1 deletions
diff --git a/examples/ex08_audio.c b/examples/ex08_audio.c index f9a582c3..5d1d365d 100644 --- a/examples/ex08_audio.c +++ b/examples/ex08_audio.c @@ -2,6 +2,8 @@ * * raylib example 08 - Audio loading and playing * +* NOTE: This example requires OpenAL32 dll installed (or in the same folder) +* * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * @@ -22,7 +24,7 @@ int main() InitAudioDevice(); // Initialize audio device - Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file + Sound fx = LoadSound("resources/weird.wav"); // Load WAV audio file //-------------------------------------------------------------------------------------- // Main game loop diff --git a/examples/ex08_audio.exe b/examples/ex08_audio.exe Binary files differindex 5a214a75..d06d897d 100644 --- a/examples/ex08_audio.exe +++ b/examples/ex08_audio.exe diff --git a/examples/resources/weird.wav b/examples/resources/weird.wav Binary files differnew file mode 100644 index 00000000..101029c5 --- /dev/null +++ b/examples/resources/weird.wav |
