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authorraysan5 <raysan5@gmail.com>2013-12-01 12:34:31 +0100
committerraysan5 <raysan5@gmail.com>2013-12-01 12:34:31 +0100
commitf79beffc34f2d89a4091f5164697a6adc29047d3 (patch)
treea03421c0c8c3b280d9a27e6046350258a44e2c37 /examples
parentac31ce148f9c065ca089585d2ef97a753d6b0f68 (diff)
downloadraylib-f79beffc34f2d89a4091f5164697a6adc29047d3.tar.gz
raylib-f79beffc34f2d89a4091f5164697a6adc29047d3.zip
Audio issues solved... Audio Works!
Diffstat (limited to 'examples')
-rw-r--r--examples/ex08_audio.c4
-rw-r--r--examples/ex08_audio.exebin324672 -> 327243 bytes
-rw-r--r--examples/resources/weird.wavbin0 -> 6246 bytes
3 files changed, 3 insertions, 1 deletions
diff --git a/examples/ex08_audio.c b/examples/ex08_audio.c
index f9a582c3..5d1d365d 100644
--- a/examples/ex08_audio.c
+++ b/examples/ex08_audio.c
@@ -2,6 +2,8 @@
*
* raylib example 08 - Audio loading and playing
*
+* NOTE: This example requires OpenAL32 dll installed (or in the same folder)
+*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
@@ -22,7 +24,7 @@ int main()
InitAudioDevice(); // Initialize audio device
- Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file
+ Sound fx = LoadSound("resources/weird.wav"); // Load WAV audio file
//--------------------------------------------------------------------------------------
// Main game loop
diff --git a/examples/ex08_audio.exe b/examples/ex08_audio.exe
index 5a214a75..d06d897d 100644
--- a/examples/ex08_audio.exe
+++ b/examples/ex08_audio.exe
Binary files differ
diff --git a/examples/resources/weird.wav b/examples/resources/weird.wav
new file mode 100644
index 00000000..101029c5
--- /dev/null
+++ b/examples/resources/weird.wav
Binary files differ