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authorRay <raysan5@gmail.com>2015-09-03 01:49:58 +0200
committerRay <raysan5@gmail.com>2015-09-03 01:49:58 +0200
commit77558eec0caf0736fa36c96b5807d928317d3dd7 (patch)
tree860d9e77d27729fa2572aa8207d77f8def083ccd /shaders/gl330/base.vs
parent858ccb350dab317483bf58a5852f88df0a49a7b2 (diff)
parentd05acb1b6878b101ecbde0aeb3aa1bcf80b960af (diff)
downloadraylib-1.3.0.tar.gz
raylib-1.3.0.zip
Merge pull request #28 from raysan5/develop1.3.0-installer1.3.0
Integrating Develop branch
Diffstat (limited to 'shaders/gl330/base.vs')
-rw-r--r--shaders/gl330/base.vs19
1 files changed, 19 insertions, 0 deletions
diff --git a/shaders/gl330/base.vs b/shaders/gl330/base.vs
new file mode 100644
index 00000000..59eae0a0
--- /dev/null
+++ b/shaders/gl330/base.vs
@@ -0,0 +1,19 @@
+#version 330
+
+in vec3 vertexPosition;
+in vec2 vertexTexCoord;
+in vec3 vertexNormal;
+
+out vec2 fragTexCoord;
+
+uniform mat4 projectionMatrix;
+uniform mat4 modelviewMatrix;
+
+// NOTE: Add here your custom variables
+
+void main()
+{
+ fragTexCoord = vertexTexCoord;
+
+ gl_Position = projectionMatrix*modelviewMatrix*vec4(vertexPosition, 1.0);
+} \ No newline at end of file