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-rw-r--r--shaders/gl330/base.vs19
1 files changed, 19 insertions, 0 deletions
diff --git a/shaders/gl330/base.vs b/shaders/gl330/base.vs
new file mode 100644
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+++ b/shaders/gl330/base.vs
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+#version 330
+
+in vec3 vertexPosition;
+in vec2 vertexTexCoord;
+in vec3 vertexNormal;
+
+out vec2 fragTexCoord;
+
+uniform mat4 projectionMatrix;
+uniform mat4 modelviewMatrix;
+
+// NOTE: Add here your custom variables
+
+void main()
+{
+ fragTexCoord = vertexTexCoord;
+
+ gl_Position = projectionMatrix*modelviewMatrix*vec4(vertexPosition, 1.0);
+} \ No newline at end of file