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| author | Ray <raysan5@gmail.com> | 2015-09-03 01:49:58 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2015-09-03 01:49:58 +0200 |
| commit | 77558eec0caf0736fa36c96b5807d928317d3dd7 (patch) | |
| tree | 860d9e77d27729fa2572aa8207d77f8def083ccd /shaders/gl330/template.fs | |
| parent | 858ccb350dab317483bf58a5852f88df0a49a7b2 (diff) | |
| parent | d05acb1b6878b101ecbde0aeb3aa1bcf80b960af (diff) | |
| download | raylib-1.3.0.tar.gz raylib-1.3.0.zip | |
Merge pull request #28 from raysan5/develop1.3.0-installer1.3.0
Integrating Develop branch
Diffstat (limited to 'shaders/gl330/template.fs')
| -rw-r--r-- | shaders/gl330/template.fs | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/shaders/gl330/template.fs b/shaders/gl330/template.fs new file mode 100644 index 00000000..92221959 --- /dev/null +++ b/shaders/gl330/template.fs @@ -0,0 +1,19 @@ +#version 330 + +in vec2 fragTexCoord; + +out vec4 fragColor; + +uniform sampler2D texture0; +uniform vec4 tintColor; + +// NOTE: Add here your custom variables + +void main() +{ + vec4 texelColor = texture2D(texture0, fragTexCoord); + + // NOTE: Implement here your fragment shader code + + fragColor = texelColor*tintColor; +} |
