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-rw-r--r--shaders/gl330/template.fs19
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diff --git a/shaders/gl330/template.fs b/shaders/gl330/template.fs
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+#version 330
+
+in vec2 fragTexCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D texture0;
+uniform vec4 tintColor;
+
+// NOTE: Add here your custom variables
+
+void main()
+{
+ vec4 texelColor = texture2D(texture0, fragTexCoord);
+
+ // NOTE: Implement here your fragment shader code
+
+ fragColor = texelColor*tintColor;
+}