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| author | raysan5 <raysan5@gmail.com> | 2016-05-18 12:04:27 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-05-18 12:04:27 +0200 |
| commit | bc08271da3e68d2880f4ef712c13e88b99f1021d (patch) | |
| tree | a2b3fb728de4984a12b97728491205613e3c951b /shaders/glsl330/pixel.fs | |
| parent | 0e29aa2951fe11e9d0fabec2182ed6309fce37bb (diff) | |
| download | raylib-bc08271da3e68d2880f4ef712c13e88b99f1021d.tar.gz raylib-bc08271da3e68d2880f4ef712c13e88b99f1021d.zip | |
Updated shaders with comments
Diffstat (limited to 'shaders/glsl330/pixel.fs')
| -rw-r--r-- | shaders/glsl330/pixel.fs | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/shaders/glsl330/pixel.fs b/shaders/glsl330/pixel.fs index aa5a22fe..9ed3ea7d 100644 --- a/shaders/glsl330/pixel.fs +++ b/shaders/glsl330/pixel.fs @@ -1,13 +1,17 @@ #version 330 +// Input vertex attributes (from vertex shader) in vec2 fragTexCoord; +in vec4 fragColor; -out vec4 fragColor; - +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; -// NOTE: Add here your custom variables +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables const float renderWidth = 1280.0; const float renderHeight = 720.0; @@ -24,5 +28,5 @@ void main() vec3 tc = texture(texture0, coord).rgb; - fragColor = vec4(tc, 1.0); + finalColor = vec4(tc, 1.0); }
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