diff options
Diffstat (limited to 'shaders/glsl330/pixel.fs')
| -rw-r--r-- | shaders/glsl330/pixel.fs | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/shaders/glsl330/pixel.fs b/shaders/glsl330/pixel.fs index aa5a22fe..9ed3ea7d 100644 --- a/shaders/glsl330/pixel.fs +++ b/shaders/glsl330/pixel.fs @@ -1,13 +1,17 @@ #version 330 +// Input vertex attributes (from vertex shader) in vec2 fragTexCoord; +in vec4 fragColor; -out vec4 fragColor; - +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; -// NOTE: Add here your custom variables +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables const float renderWidth = 1280.0; const float renderHeight = 720.0; @@ -24,5 +28,5 @@ void main() vec3 tc = texture(texture0, coord).rgb; - fragColor = vec4(tc, 1.0); + finalColor = vec4(tc, 1.0); }
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