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Diffstat (limited to 'shaders/glsl330/pixel.fs')
-rw-r--r--shaders/glsl330/pixel.fs12
1 files changed, 8 insertions, 4 deletions
diff --git a/shaders/glsl330/pixel.fs b/shaders/glsl330/pixel.fs
index aa5a22fe..9ed3ea7d 100644
--- a/shaders/glsl330/pixel.fs
+++ b/shaders/glsl330/pixel.fs
@@ -1,13 +1,17 @@
#version 330
+// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
+in vec4 fragColor;
-out vec4 fragColor;
-
+// Input uniform values
uniform sampler2D texture0;
uniform vec4 fragTintColor;
-// NOTE: Add here your custom variables
+// Output fragment color
+out vec4 finalColor;
+
+// NOTE: Add here your custom variables
const float renderWidth = 1280.0;
const float renderHeight = 720.0;
@@ -24,5 +28,5 @@ void main()
vec3 tc = texture(texture0, coord).rgb;
- fragColor = vec4(tc, 1.0);
+ finalColor = vec4(tc, 1.0);
} \ No newline at end of file