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| author | raysan5 <raysan5@gmail.com> | 2016-05-20 12:28:07 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-05-20 12:28:07 +0200 |
| commit | dcf5f45f687f2a534286aecd5e6471a0440b0c21 (patch) | |
| tree | 42a5028ebab3277a8d46bdcf3fea2990e1aa590d /src/models.c | |
| parent | af890cf21021e4a306bf3f6e4397496b95c1c93a (diff) | |
| download | raylib-dcf5f45f687f2a534286aecd5e6471a0440b0c21.tar.gz raylib-dcf5f45f687f2a534286aecd5e6471a0440b0c21.zip | |
Add lighting system -IN PROGRESS-
Improved materials
Diffstat (limited to 'src/models.c')
| -rw-r--r-- | src/models.c | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/models.c b/src/models.c index 6d72d1e3..44e30390 100644 --- a/src/models.c +++ b/src/models.c @@ -732,6 +732,18 @@ Material LoadDefaultMaterial(void) return material; } +// Load standard material (uses standard models shader) +// NOTE: Standard shader supports multiple maps and lights +Material LoadStandardMaterial(void) +{ + Material material = LoadDefaultMaterial(); + + //material.shader = GetStandardShader(); + + return material; +} + +// Unload material from memory void UnloadMaterial(Material material) { rlDeleteTextures(material.texDiffuse.id); |
