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authorvictorfisac <victorfisac@gmail.com>2016-05-30 19:43:35 +0200
committervictorfisac <victorfisac@gmail.com>2016-05-30 19:43:35 +0200
commitf2d61d4043850e89b2d2cb7bacffe628aef0b981 (patch)
treed5adfcbccbf745c5e03880ca6c504fe8afe01670 /src/models.c
parent0ff26f527fbdb090beec341cc60b8bb38bdf2439 (diff)
downloadraylib-f2d61d4043850e89b2d2cb7bacffe628aef0b981.tar.gz
raylib-f2d61d4043850e89b2d2cb7bacffe628aef0b981.zip
Remove normal depth
Scaling normal depth (y axis) makes disappear the specular of fragments... So I think it can be removed, it is not a very useful/important attribute.
Diffstat (limited to 'src/models.c')
-rw-r--r--src/models.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/models.c b/src/models.c
index 6ffb561e..90b752fd 100644
--- a/src/models.c
+++ b/src/models.c
@@ -756,7 +756,6 @@ Material LoadDefaultMaterial(void)
material.colSpecular = WHITE; // Specular color
material.glossiness = 100.0f; // Glossiness level
- material.normalDepth = 1.0f; // Normal map depth
return material;
}