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| author | raysan5 <raysan5@gmail.com> | 2016-04-01 10:39:33 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-04-01 10:39:33 +0200 |
| commit | 06a8d7eb06e1573d5cce991ca39f6cb1067ea6fb (patch) | |
| tree | 588520d9c1f4620a8a1e362f165a9214afe5d9e4 /src/raylib.h | |
| parent | 108055cd62bdc792e685db5c5640e6d70259b067 (diff) | |
| download | raylib-06a8d7eb06e1573d5cce991ca39f6cb1067ea6fb.tar.gz raylib-06a8d7eb06e1573d5cce991ca39f6cb1067ea6fb.zip | |
Remove old postprocessing system
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h index c8f2c2a2..22fcb4ac 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -829,11 +829,9 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load custom shaders strings and return program id void UnloadShader(Shader shader); // Unload a custom shader from memory -void SetPostproShader(Shader shader); // Set fullscreen postproduction shader void SetCustomShader(Shader shader); // Set custom shader to be used in batch draw void SetDefaultShader(void); // Set default shader to be used in batch draw void SetModelShader(Model *model, Shader shader); // Link a shader to a model -bool IsPosproShaderEnabled(void); // Check if postprocessing shader is enabled int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float) |
