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| author | raysan5 <raysan5@gmail.com> | 2016-01-02 10:45:51 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-01-02 10:45:51 +0100 |
| commit | fa057f512f6bcfb84a7f736d10c45da50793c8d9 (patch) | |
| tree | 91703d9bb1078c9b135ab7bcbf853edf1333ed71 /src/raylib.h | |
| parent | 55f0abbe991c9b1c6eed2cbb714cb3164519ca25 (diff) | |
| download | raylib-fa057f512f6bcfb84a7f736d10c45da50793c8d9.tar.gz raylib-fa057f512f6bcfb84a7f736d10c45da50793c8d9.zip | |
Improved fonts support
Added LoadBMFont() to load AngelCode fonts (.fnt)
Implemented LoadTTF() to load .ttf fonts (crappy packaging)
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index 785ebebb..1113958d 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1,6 +1,6 @@ /********************************************************************************************** * -* raylib 1.3.0 (www.raylib.com) +* raylib 1.4.0 (www.raylib.com) * * A simple and easy-to-use library to learn videogames programming * @@ -291,6 +291,8 @@ typedef struct SpriteFont { int numChars; // Number of characters int *charValues; // Characters values array Rectangle *charRecs; // Characters rectangles within the texture + Vector2 *charOffsets; // Characters offsets (on drawing) + int *charAdvanceX; // Characters x advance (on drawing) } SpriteFont; // Camera type, defines a camera position/orientation in 3d space |
