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| author | Ray <raysan5@gmail.com> | 2016-06-08 22:52:54 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2016-06-08 22:52:54 +0200 |
| commit | 99ee26b001c75e506f5f4e697b3e44c72899d699 (patch) | |
| tree | 8c517c09c027f53a0bbadf2a8d5ebb773034e7a5 /src/rlgl.c | |
| parent | ee049641bace3d35c7c857870f7471d743ed224a (diff) | |
| download | raylib-99ee26b001c75e506f5f4e697b3e44c72899d699.tar.gz raylib-99ee26b001c75e506f5f4e697b3e44c72899d699.zip | |
Review const char *
Diffstat (limited to 'src/rlgl.c')
| -rw-r--r-- | src/rlgl.c | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -236,7 +236,7 @@ unsigned int whiteTexture; //---------------------------------------------------------------------------------- #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) static void LoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int compressedFormat); -static unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load custom shader strings and return program id +static unsigned int LoadShaderProgram(const char *vShaderStr, const char *fShaderStr); // Load custom shader strings and return program id static Shader LoadDefaultShader(void); // Load default shader (just vertex positioning and texture coloring) static Shader LoadStandardShader(void); // Load standard shader (support materials and lighting) @@ -2403,7 +2403,7 @@ static void LoadCompressedTexture(unsigned char *data, int width, int height, in } // Load custom shader strings and return program id -static unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr) +static unsigned int LoadShaderProgram(const char *vShaderStr, const char *fShaderStr) { unsigned int program = 0; |
