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authorraysan5 <raysan5@gmail.com>2015-08-29 20:20:28 +0200
committerraysan5 <raysan5@gmail.com>2015-08-29 20:20:28 +0200
commit055d8927cccbc2b7b4dd5d6f6928159ba3fff2e6 (patch)
treede02e87169ca1e5a16c8074e6588600a902b1c3d /src/rlgl.h
parent8692c495110f650405eb2dd54d5de101880533af (diff)
downloadraylib-055d8927cccbc2b7b4dd5d6f6928159ba3fff2e6.tar.gz
raylib-055d8927cccbc2b7b4dd5d6f6928159ba3fff2e6.zip
Small code tweaks
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index af312596..cd999bf5 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -4,7 +4,7 @@
*
* raylib now uses OpenGL 1.1 style functions (rlVertex) that are mapped to selected OpenGL version:
* OpenGL 1.1 - Direct map rl* -> gl*
-* OpenGL 3.3+ - Vertex data is stored in VAOs, call rlglDraw() to render
+* OpenGL 3.3 - Vertex data is stored in VAOs, call rlglDraw() to render
* OpenGL ES 2 - Vertex data is stored in VBOs or VAOs (when available), call rlglDraw() to render
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)