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| author | raysan5 <raysan5@gmail.com> | 2015-08-29 20:20:28 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2015-08-29 20:20:28 +0200 |
| commit | 055d8927cccbc2b7b4dd5d6f6928159ba3fff2e6 (patch) | |
| tree | de02e87169ca1e5a16c8074e6588600a902b1c3d /src/rlgl.h | |
| parent | 8692c495110f650405eb2dd54d5de101880533af (diff) | |
| download | raylib-055d8927cccbc2b7b4dd5d6f6928159ba3fff2e6.tar.gz raylib-055d8927cccbc2b7b4dd5d6f6928159ba3fff2e6.zip | |
Small code tweaks
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -4,7 +4,7 @@ * * raylib now uses OpenGL 1.1 style functions (rlVertex) that are mapped to selected OpenGL version: * OpenGL 1.1 - Direct map rl* -> gl* -* OpenGL 3.3+ - Vertex data is stored in VAOs, call rlglDraw() to render +* OpenGL 3.3 - Vertex data is stored in VAOs, call rlglDraw() to render * OpenGL ES 2 - Vertex data is stored in VBOs or VAOs (when available), call rlglDraw() to render * * Copyright (c) 2014 Ramon Santamaria (@raysan5) |
